Lines Matching full:latch
112 BasicBlock *Latch = in createLoop() local
113 BasicBlock::Create(Ctx, Name + ".latch", Header->getParent(), Exit); in createLoop()
117 BranchInst::Create(Latch, Body); in createLoop()
122 B.SetInsertPoint(Latch); in createLoop()
125 BranchInst::Create(Header, Exit, Cond, Latch); in createLoop()
126 IV->addIncoming(Inc, Latch); in createLoop()
134 {DominatorTree::Insert, Body, Latch}, in createLoop()
135 {DominatorTree::Insert, Latch, Header}, in createLoop()
136 {DominatorTree::Insert, Latch, Exit}, in createLoop()
142 L->addBasicBlockToLoop(Latch, *LI); in createLoop()
192 // %tileload.scalarize.rows.latch ] in createTileLoadStoreLoops()
200 // ], [ %ResVec, %tileload.scalarize.cols.latch ] in createTileLoadStoreLoops()
316 // %tiledpbssd.scalarize.rows.latch ] in createTileDPLoops()
319 // %NewVecD, %tiledpbssd.scalarize.rows.latch ] in createTileDPLoops()
330 // %tiledpbssd.scalarize.cols.latch ] in createTileDPLoops()
334 // %tiledpbssd.scalarize.cols.latch ] in createTileDPLoops()
348 // %tiledpbssd.scalarize.inner.latch ] in createTileDPLoops()
451 // tiledpbssd.scalarize.cols.latch: in createTileDPLoops()