Lines Matching full:shader
56 // Set the rsrc1 register in the metadata for a particular shader stage.
61 // Set the rsrc2 register in the metadata for a particular shader stage.
82 // Set the entry point name for one shader.
87 // the shader stage to determine the number of vgprs to allocate.
98 // the shader stage to determine the number of sgprs to allocate.
111 // register for the shader stage to determine the amount of LDS to allocate.
116 // the shader stage to determine the number of vgprs to allocate.
122 // the shader stage to determine the number of sgprs to allocate.
127 // shader of the given calling convention.
193 // Reference (create if necessary) the node for the shader functions map.
196 // Get (create if necessary) the shader functions map.
199 // Get (create if necessary) a function in the shader functions map.