Lines Matching full:shader
114 // with a constant offset to access any non-register shader-specific PAL
135 // Set the rsrc1 register in the metadata for a particular shader stage.
146 // Set the rsrc2 register in the metadata for a particular shader stage.
230 // Set the entry point name for one shader.
240 // register for the shader stage to determine the number of vgprs to
280 // the shader stage to determine the number of sgprs to allocate.
370 // shader of the given calling convention.
889 // Reference (create if necessary) the node for the shader functions map.
900 // Get (create if necessary) the shader functions map.
907 // Get (create if necessary) a function in the shader functions map.
945 // Return the PAL metadata hardware shader stage name.
961 llvm_unreachable("Callable shader has no hardware stage"); in getStageName()