Lines Matching refs:Location
834 } Location = Start;
848 if (Location != Start)
850 Location = Start2;
853 if (Location != Start2)
856 Location = Start3;
859 if (Location != Start2 && Location != Start3)
863 Location = IntRegs;
866 if (Location != Start2 && Location != Start3)
876 Location = FloatRegs;
892 if (Location != IntRegs || Inst.Offset != 8 * RegI ||
898 if (Location != IntRegs || Inst.Offset != 8 * RegI)
907 Location = FloatRegs;
910 if (Location != IntRegs || Inst.Offset != 8 * RegI ||
915 Location = FloatRegs;
922 if (Location != FloatRegs || RegF == 0 || Inst.Register != 8 + RegF ||
926 Location = InputArgs;
929 if ((Location != Start2 && Location != Start3) || Inst.Register != 8)
933 Location = FloatRegs;
936 if ((Location != IntRegs && Location != FloatRegs) ||
941 Location = FloatRegs;
944 if (Location == IntRegs)
946 else if (Location == FloatRegs)
952 if (Location != IntRegs && Location != FloatRegs && Location != InputArgs)
954 Location = InputArgs;
959 if (Location != Start2 && Location != Start3 && Location != IntRegs &&
960 Location != FloatRegs && Location != InputArgs &&
961 Location != StackAdjust)
971 Location = StackAdjust;
976 if (Location != Start2 && Location != Start3 && Location != IntRegs &&
977 Location != FloatRegs && Location != InputArgs)
980 Location = FrameRecord;
985 if (Location != StackAdjust || Inst.Offset != 0)
987 Location = FrameRecord;
991 if (Location != FrameRecord)
993 Location = End;
1034 if (FPLRPair && Location != End)