Lines Matching refs:NewMask

52                                 LaneBitmask PrevMask, LaneBitmask NewMask) {  in increaseSetPressure()  argument
53 assert((PrevMask & ~NewMask).none() && "Must not remove bits"); in increaseSetPressure()
54 if (PrevMask.any() || NewMask.none()) in increaseSetPressure()
66 LaneBitmask PrevMask, LaneBitmask NewMask) { in decreaseSetPressure() argument
67 assert((NewMask & ~PrevMask).none() && "Must not add bits"); in decreaseSetPressure()
68 if (NewMask.any() || PrevMask.none()) in decreaseSetPressure()
157 LaneBitmask NewMask) { in increaseRegPressure() argument
158 if (PreviousMask.any() || NewMask.none()) in increaseRegPressure()
172 LaneBitmask NewMask) { in decreaseRegPressure() argument
173 decreaseSetPressure(CurrSetPressure, *MRI, RegUnit, PreviousMask, NewMask); in decreaseRegPressure()
701 LaneBitmask NewMask = PrevMask | P.LaneMask; in addLiveRegs() local
702 increaseRegPressure(P.RegUnit, PrevMask, NewMask); in addLiveRegs()
715 LaneBitmask NewMask; in discoverLiveInOrOut() local
718 NewMask = Pair.LaneMask; in discoverLiveInOrOut()
722 NewMask = PrevMask | Pair.LaneMask; in discoverLiveInOrOut()
723 I->LaneMask = NewMask; in discoverLiveInOrOut()
725 increaseSetPressure(P.MaxSetPressure, *MRI, RegUnit, PrevMask, NewMask); in discoverLiveInOrOut()
769 LaneBitmask NewMask = PreviousMask & ~Def.LaneMask; in recede() local
780 if (NewMask.none()) { in recede()
787 decreaseRegPressure(Reg, PreviousMask, NewMask); in recede()
799 LaneBitmask NewMask = PreviousMask | Use.LaneMask; in recede() local
800 if (NewMask == PreviousMask) in recede()
807 addRegLanes(*LiveUses, RegisterMaskPair(Reg, NewMask)); in recede()
817 removeRegLanes(*LiveUses, RegisterMaskPair(Reg, NewMask)); in recede()
819 addRegLanes(*LiveUses, RegisterMaskPair(Reg, NewMask)); in recede()
832 increaseRegPressure(Reg, PreviousMask, NewMask); in recede()
928 LaneBitmask NewMask = PreviousMask | Def.LaneMask; in advance() local
929 increaseRegPressure(Def.RegUnit, PreviousMask, NewMask); in advance()
1315 LaneBitmask NewMask = LiveMask & ~LastUseMask; in bumpDownwardPressure() local
1316 decreaseRegPressure(Reg, LiveMask, NewMask); in bumpDownwardPressure()
1324 LaneBitmask NewMask = LiveMask | Def.LaneMask; in bumpDownwardPressure() local
1325 increaseRegPressure(Reg, LiveMask, NewMask); in bumpDownwardPressure()