Lines Matching full:fall

404   // Create the fall-through block.  in SplitMBBAt()
412 // Add an edge from CurMBB to NewMBB for the fall-through. in SplitMBBAt()
604 // a position where the other could fall through into it, merge any number in ProfitableToMerge()
905 dbgs() << " which has fall-through from " in TryTailMergeBlocks()
940 // If there are two blocks, check to see if one can be made to fall through in TryTailMergeBlocks()
953 // Otherwise just pick one, favoring the fall-through predecessor if in TryTailMergeBlocks()
1248 /// fall-through to MBB1 than to fall through into MBB2. This has to return
1256 // MBB1 doesn't, we prefer to fall through into MBB1. This allows us to in IsBetterFallthrough()
1265 // will fall through to the next in IsBetterFallthrough()
1353 // If this block is empty, make everyone use its fall-through, not the block in OptimizeBlock()
1405 // a fall-through. in OptimizeBlock()
1420 // has been used, but it can happen if tail merging splits a fall-through in OptimizeBlock()
1475 // fall-through. in OptimizeBlock()
1490 // falls through into this block, and if it would otherwise fall through in OptimizeBlock()
1504 // last. Only do the swap if one is clearly better to fall through than in OptimizeBlock()
1511 // Reverse the branch so we will fall through on the previous true cond. in OptimizeBlock()
1557 // that we might have to re-arrange the CFG to fall through to the other in OptimizeBlock()
1689 // If the prior block doesn't fall through into this block, and if this in OptimizeBlock()
1690 // block doesn't fall through into some other block, see if we can find a in OptimizeBlock()
1691 // place to move this block where a fall-through will happen. in OptimizeBlock()
1693 // Now we know that there was no fall-through into this block, check to in OptimizeBlock()
1694 // see if it has a fall-through into its successor. in OptimizeBlock()
1698 // Check all the predecessors of this block. If one of them has no fall in OptimizeBlock()
1710 // If the current block doesn't fall through, just move it. in OptimizeBlock()
1711 // If the current block can fall through and does not end with a in OptimizeBlock()
1742 // If this block doesn't already fall-through to that successor, and in OptimizeBlock()
1743 // if the succ doesn't already have a block that can fall through into in OptimizeBlock()
1755 // the block before this one would be a fall-through if this block were in OptimizeBlock()