Lines Matching +full:2 +full:- +full:point

1 /*===-------------- avxneconvertintrin.h - AVXNECONVERT --------------------===
5 * SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
7 *===-----------------------------------------------------------------------===
28 /// Convert scalar BF16 (16-bit) floating-point element
30 /// single-precision (32-bit) floating-point, broadcast it to packed
31 /// single-precision (32-bit) floating-point elements, and store the results in
43 /// A pointer to a 16-bit memory location. The address of the memory
46 /// A 128-bit vector of [4 x float].
61 /// Convert scalar BF16 (16-bit) floating-point element
63 /// single-precision (32-bit) floating-point, broadcast it to packed
64 /// single-precision (32-bit) floating-point elements, and store the results in
76 /// A pointer to a 16-bit memory location. The address of the memory
79 /// A 256-bit vector of [8 x float].
94 /// Convert scalar half-precision (16-bit) floating-point element
96 /// single-precision (32-bit) floating-point, broadcast it to packed
97 /// single-precision (32-bit) floating-point elements, and store the results in
109 /// A pointer to a 16-bit memory location. The address of the memory
112 /// A 128-bit vector of [4 x float].
127 /// Convert scalar half-precision (16-bit) floating-point element
129 /// single-precision (32-bit) floating-point, broadcast it to packed
130 /// single-precision (32-bit) floating-point elements, and store the results in
142 /// A pointer to a 16-bit memory location. The address of the memory
145 /// A 256-bit vector of [8 x float].
160 /// Convert packed BF16 (16-bit) floating-point even-indexed elements
162 /// single-precision (32-bit) floating-point elements, and store the results in
174 /// A pointer to a 128-bit memory location containing 8 consecutive
175 /// BF16 (16-bit) floating-point values.
177 /// A 128-bit vector of [4 x float].
181 /// k := j*2
193 /// Convert packed BF16 (16-bit) floating-point even-indexed elements
195 /// single-precision (32-bit) floating-point elements, and store the results in
207 /// A pointer to a 256-bit memory location containing 16 consecutive
208 /// BF16 (16-bit) floating-point values.
210 /// A 256-bit vector of [8 x float].
214 /// k := j*2
226 /// Convert packed half-precision (16-bit) floating-point even-indexed elements
228 /// single-precision (32-bit) floating-point elements, and store the results in
240 /// A pointer to a 128-bit memory location containing 8 consecutive
241 /// half-precision (16-bit) floating-point values.
243 /// A 128-bit vector of [4 x float].
247 /// k := j*2
259 /// Convert packed half-precision (16-bit) floating-point even-indexed elements
261 /// single-precision (32-bit) floating-point elements, and store the results in
273 /// A pointer to a 256-bit memory location containing 16 consecutive
274 /// half-precision (16-bit) floating-point values.
276 /// A 256-bit vector of [8 x float].
280 /// k := j*2
292 /// Convert packed BF16 (16-bit) floating-point odd-indexed elements
294 /// single-precision (32-bit) floating-point elements, and store the results in
306 /// A pointer to a 128-bit memory location containing 8 consecutive
307 /// BF16 (16-bit) floating-point values.
309 /// A 128-bit vector of [4 x float].
313 /// k := j*2+1
325 /// Convert packed BF16 (16-bit) floating-point odd-indexed elements
327 /// single-precision (32-bit) floating-point elements, and store the results in
339 /// A pointer to a 256-bit memory location containing 16 consecutive
340 /// BF16 (16-bit) floating-point values.
342 /// A 256-bit vector of [8 x float].
346 /// k := j*2+1
358 /// Convert packed half-precision (16-bit) floating-point odd-indexed elements
360 /// single-precision (32-bit) floating-point elements, and store the results in
372 /// A pointer to a 128-bit memory location containing 8 consecutive
373 /// half-precision (16-bit) floating-point values.
375 /// A 128-bit vector of [4 x float].
379 /// k := j*2+1
391 /// Convert packed half-precision (16-bit) floating-point odd-indexed elements
393 /// single-precision (32-bit) floating-point elements, and store the results in
405 /// A pointer to a 256-bit memory location containing 16 consecutive
406 /// half-precision (16-bit) floating-point values.
408 /// A 256-bit vector of [8 x float].
412 /// k := j*2+1
424 /// Convert packed single-precision (32-bit) floating-point elements in \a __A
425 /// to packed BF16 (16-bit) floating-point elements, and store the results in \a
437 /// A 128-bit vector of [4 x float].
439 /// A 128-bit vector of [8 x bfloat].
452 /// Convert packed single-precision (32-bit) floating-point elements in \a __A
453 /// to packed BF16 (16-bit) floating-point elements, and store the results in \a
465 /// A 256-bit vector of [8 x float].
467 /// A 128-bit vector of [8 x bfloat].