Lines Matching refs:Hard
322 (arm::getARMFloatABI(D, Triple, Args) == arm::FloatABI::Hard); in setFloatABIInTriple()
350 isHardFloat != (DefaultABI == arm::FloatABI::Hard)) { in setFloatABIInTriple()
378 return FloatABI::Hard; in getDefaultFloatABI()
383 return FloatABI::Hard; in getDefaultFloatABI()
391 return FloatABI::Hard; in getDefaultFloatABI()
397 return FloatABI::Hard; in getDefaultFloatABI()
406 return FloatABI::Hard; in getDefaultFloatABI()
425 return FloatABI::Hard; in getDefaultFloatABI()
452 ABI = FloatABI::Hard; in getARMFloatABI()
457 .Case("hard", FloatABI::Hard) in getARMFloatABI()
474 ABI = FloatABI::Hard; in getARMFloatABI()
529 if (ABI != arm::FloatABI::Hard) in getARMTargetFeatures()