Lines Matching +full:rom +full:-
2 #------------------------------------------------------------------------------
6 # Fabio R. Schmidlin <sd-snatcher@users.sourceforge.net>
26 >>0xF byte&0x02 0 \b, soundchips: AY-3-8910, SCC(+)
36 >>0xF byte&0x02 0 \b, soundchips: AY-3-8910, SCC(+)
49 # Music Player K-kaz
50 0 string/b MPK MSX Music Player K-kaz song
58 #>0 search/0xFFFF \r\n#FORMAT MSX Music Player K-kaz source MML file
76 #>>-2 uleshort 0x6a71 ; The file must end with this value. How to code this here?
94 >>>3 uleshort 0xD3FF MSX screen 7-12 raw image
140 >>>>>>>>>>>>>>>0x002D ubyte 3 \b, version=MSX Turbo-R
148 >>>>>>>>>>>>>>>0x002B ubyte&0x70 0x00 \b, date format=Y-M-D
149 >>>>>>>>>>>>>>>0x002B ubyte&0x70 0x10 \b, date format=M-D-Y
150 >>>>>>>>>>>>>>>0x002B ubyte&0x70 0x20 \b, date format=D-M-Y
164 >>>>>>>>>>>>>>>0x002E ubyte&1 1 \b, built-in MIDI
191 >2 uleshort 0x0010 MSX ROM
196 >2 uleshort 0x4010 MSX ROM
201 >2 uleshort 0x8010 MSX ROM
206 #>2 string 5JSuperLAYDOCK MSX Super Laydock ROM
207 #>3 string @HYDLIDE3MSX MSX Hydlide-3 ROM
208 #>3 string @3\x80IA862 Golvellius MSX1 ROM
212 >>>>(2.s&0x3FFF) uleshort >0 MSX ROM
213 >>>>>0x10 string YZ\0\0\0\0 Konami Game Master 2 MSX ROM
214 >>>>>0x10 string CD \b, Konami RC-
218 >>>>>0x10 string EF \b, Konami RC-
229 >>>>>>8 uleshort >0 MSX BASIC program in ROM, bas=%#04x
233 >>4 uleshort >0x400F MSX-BASIC extension ROM
236 >>>0x1C string OPLL \b, MSX-Music
248 >>0x400A string \0\0\0\0\0\0 MSX ROM with nonstandard page order
256 >>0x800A string \0\0\0\0\0\0 MSX ROM with nonstandard page order
276 # MSX-BASIC file
279 >>1 uleshort >0x8000 MSX-BASIC program
284 # Mega-Assembler file
288 >>>6 byte 0x0A MSX Mega-Assembler source
296 # Konami's King's Valley-2 custom stage (ELG file)
304 >>>>>>>0x15 string <\x5A Konami King's Valley-2 custom stage, title: "%-8.8s"