Lines Matching +full:0 +full:x8006
11 0 string/b MGS MSX Gigamix MGSDRV3 music file,
12 >6 ubeshort 0x0D0A
16 >>8 string >\0 \b, title: %s
19 >6 uleshort 0x80
20 >>0x2E uleshort 0
21 >>>0x30 string >\0 \b, title: %s
24 0 string/b KSCC KSS music file v1.03
25 >0xE byte 0
26 >>0xF byte&0x02 0 \b, soundchips: AY-3-8910, SCC(+)
27 >>0xF byte&0x02 2 \b, soundchip(s): SN76489
28 >>>0xF byte&0x04 4 stereo
29 >>0xF byte&0x01 1 \b, YM2413
30 >>0xF byte&0x08 8 \b, Y8950
32 0 string/b KSSX KSS music file v1.20
33 >0xE byte&0xEF 0
34 >>0xF byte&0x40 0x00 \b, 60Hz
35 >>0xF byte&0x40 0x40 \b, 50Hz
36 >>0xF byte&0x02 0 \b, soundchips: AY-3-8910, SCC(+)
37 >>0xF byte&0x02 0x02 \b, soundchips: SN76489
38 >>>0xF byte&0x04 0x04 stereo
39 >>0xF byte&0x01 0x01 \b,
40 >>>0xF byte&0x18 0x00 \bYM2413
41 >>>0xF byte&0x18 0x08 \bYM2413, Y8950
42 >>>0xF byte&0x18 0x18 \bYM2413+Y8950 pseudostereo
43 >>0xF byte&0x18 0x10 \b, Majyutsushi DAC
46 0 string/b MBMS
47 >4 byte 0x10 MSX Moonblaster for MoonSound music
50 0 string/b MPK MSX Music Player K-kaz song
51 >6 ubeshort 0x0D0A
57 #0 search/0xFFFF \r\n.FM9
58 #>0 search/0xFFFF \r\n#FORMAT MSX Music Player K-kaz source MML file
59 #0 search/0xFFFF \r\nFM1\ \=
60 #>0 search/0xFFFF \r\nPSG1\=
61 #>>0 search/0xFFFF \r\nSCC1\= MSX MuSiCa MML source file
64 0x35 beshort 0x0d0a
65 >0x7B beshort 0x0d0a
66 >>0x7D byte 0x1a
67 >>>0x87 uleshort 0 MSX OPX Music file
68 >>>>0x86 byte 0 v1.5
69 >>>>>0 string >\32 \b, title: %s
70 >>>>0x86 byte 1 v2.4
71 >>>>>0 string >\32 \b, title: %s
74 0x8B string/b SCMD
75 >0xCE uleshort 0 MSX SCMD Music file
76 #>>-2 uleshort 0x6a71 ; The file must end with this value. How to code this here?
77 >>0x8F string >\0 \b, title: %s
79 0 search/0xFFFF \r\n@title
80 >&0 search/0xFFFF \r\n@m=[ MSX SCMD source MML file
86 0 ubyte 0xFE
87 >1 uleshort 0
88 >>5 uleshort 0
89 >>>3 uleshort 0x37FF MSX SC2/GRP raw image
90 >>>3 uleshort 0x6A00 MSX Graph Saurus SR5 raw image
91 >>>3 uleshort >0x769E
92 >>>>3 uleshort <0x8000 MSX GE5/GE6 raw image
93 >>>>>3 uleshort 0x7FFF \b, with sprite patterns
94 >>>3 uleshort 0xD3FF MSX screen 7-12 raw image
95 >>>3 uleshort 0xD400 MSX Graph Saurus SR7/SR8/SRS raw image
98 0 ubyte 0xFD
99 >1 uleshort 0
100 >>5 uleshort 0
101 >>>3 uleshort >0x013D MSX Graph Saurus compressed image
104 0 string/b G9B
107 >>>5 ubyte >0 MSX G9B image, depth=%d
111 >>>>>6 ubyte 0
117 >>>>12 ubyte 0 \b, raw
123 0 ubeshort 0xF3C3
124 >2 uleshort <0x4000
125 >>8 ubyte 0xC3
126 >>>9 uleshort <0x4000
127 >>>>0x0B ubeshort 0x00C3
128 >>>>>0x0D uleshort <0x4000
129 >>>>>>0x0F ubeshort 0x00C3
130 >>>>>>>0x11 uleshort <0x4000
131 >>>>>>>>0x13 ubeshort 0x00C3
132 >>>>>>>>>0x15 uleshort <0x4000
133 >>>>>>>>>>0x50 ubyte 0xC3
134 >>>>>>>>>>>0x51 uleshort <0x4000
135 >>>>>>>>>>>>(9.s) ubyte 0xC3
136 >>>>>>>>>>>>>&0 uleshort >0x4000
137 >>>>>>>>>>>>>>&0 ubyte 0xC3 MSX BIOS+BASIC
138 >>>>>>>>>>>>>>>0x002D ubyte+1 <3 \b. version=MSX%d
139 >>>>>>>>>>>>>>>0x002D ubyte 2 \b, version=MSX2+
140 >>>>>>>>>>>>>>>0x002D ubyte 3 \b, version=MSX Turbo-R
141 >>>>>>>>>>>>>>>0x002D ubyte >3 \b, version=Unknown MSX %d version
142 >>>>>>>>>>>>>>>0x0006 ubyte x \b, VDP.DR=%#2x
143 >>>>>>>>>>>>>>>0x0007 ubyte x \b, VDP.DW=%#2x
144 >>>>>>>>>>>>>>>0x002B ubyte&0xF 0 \b, charset=Japanese
145 >>>>>>>>>>>>>>>0x002B ubyte&0xF 1 \b, charset=International
146 >>>>>>>>>>>>>>>0x002B ubyte&0xF 2 \b, charset=Korean
147 >>>>>>>>>>>>>>>0x002B ubyte&0xF >2 \b, charset=Unknown id:%d
148 >>>>>>>>>>>>>>>0x002B ubyte&0x70 0x00 \b, date format=Y-M-D
149 >>>>>>>>>>>>>>>0x002B ubyte&0x70 0x10 \b, date format=M-D-Y
150 >>>>>>>>>>>>>>>0x002B ubyte&0x70 0x20 \b, date format=D-M-Y
151 >>>>>>>>>>>>>>>0x002B ubyte&0x80 0x00 \b, vfreq=60Hz
152 >>>>>>>>>>>>>>>0x002B ubyte&0x80 0x80 \b, vfreq=50Hz
153 >>>>>>>>>>>>>>>0x002C ubyte&0x0F 0 \b, keyboard=Japanese
154 >>>>>>>>>>>>>>>0x002C ubyte&0x0F 1 \b, keyboard=International
155 >>>>>>>>>>>>>>>0x002C ubyte&0x0F 2 \b, keyboard=French
156 >>>>>>>>>>>>>>>0x002C ubyte&0x0F 3 \b, keyboard=UK
157 >>>>>>>>>>>>>>>0x002C ubyte&0x0F 4 \b, keyboard=German
158 >>>>>>>>>>>>>>>0x002C ubyte&0x0F 5 \b, keyboard=Unknown id:%d
159 >>>>>>>>>>>>>>>0x002C ubyte&0x0F 6 \b, keyboard=Spanish
160 >>>>>>>>>>>>>>>0x002C ubyte&0x0F >6 \b, keyboard=Unknown id:%d
161 >>>>>>>>>>>>>>>0x002C ubyte&0xF0 0x00 \b, basic=Japanese
162 >>>>>>>>>>>>>>>0x002C ubyte&0xF0 0x10 \b, basic=International
163 >>>>>>>>>>>>>>>0x002C ubyte&0xF0 >0x10 \b, basic=Unknown id:%d
164 >>>>>>>>>>>>>>>0x002E ubyte&1 1 \b, built-in MIDI
167 0 string/b CD
168 >2 uleshort >0x10
169 >>2 uleshort <0x4000
170 >>>4 uleshort <0x4000
171 >>>>6 uleshort <0x4000
172 >>>>>8 ubyte 0xC3
173 >>>>>>9 uleshort <0x4000
174 >>>>>>>0x10 ubyte 0xC3
175 >>>>>>>>0x11 uleshort <0x4000
176 >>>>>>>>>0x14 ubyte 0xC3
177 >>>>>>>>>>0x15 uleshort <0x4000 MSX2/2+/TR SubROM
179 0 string \0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0
180 >0x5F0 ubequad 0x8282828244380000
181 >>0x150 ubyte 0x38
182 >>>0x170 string \20\20\20
183 >>>>0x1E32 string ())
184 >>>>>0x2130 ubequad 0xA5A5594924231807
185 >>>>>0x2138 ubequad 0x4A4A3424488830C0 MSX Kanji Font
190 0 string/b AB
191 >2 uleshort 0x0010 MSX ROM
193 >>4 uleshort >0 \b, stahdl=%#4x
194 >>6 uleshort >0 \b, devhdl=%#4x
195 >>8 uleshort >0 \b, bas=%#4x
196 >2 uleshort 0x4010 MSX ROM
198 >>4 uleshort >0 \b, stahdl=%#04x
199 >>6 uleshort >0 \b, devhdl=%#04x
200 >>8 uleshort >0 \b, bas=%#04x
201 >2 uleshort 0x8010 MSX ROM
203 >>4 uleshort >0 \b, stahdl=%#04x
204 >>6 uleshort >0 \b, devhdl=%#04x
205 >>8 uleshort >0 \b, bas=%#04x
210 >>2 uleshort <0xC000
211 >>>8 string \0\0\0\0\0\0\0\0
212 >>>>(2.s&0x3FFF) uleshort >0 MSX ROM
213 >>>>>0x10 string YZ\0\0\0\0 Konami Game Master 2 MSX ROM
214 >>>>>0x10 string CD \b, Konami RC-
215 >>>>>>0x12 ubyte x \b%d
216 >>>>>>0x13 ubyte/16 x \b%d
217 >>>>>>0x13 ubyte&0xF x \b%d
218 >>>>>0x10 string EF \b, Konami RC-
219 >>>>>>0x12 ubyte x \b%d
220 >>>>>>0x13 ubyte/16 x \b%d
221 >>>>>>0x13 ubyte&0xF x \b%d
223 >>>>>4 uleshort >0 \b, stahdl=%#04x
224 >>>>>6 uleshort >0 \b, devhdl=%#04x
225 >>>>>8 uleshort >0 \b, bas=%#04x
226 >>>2 uleshort 0
227 >>>>4 uleshort 0
228 >>>>>6 uleshort 0
229 >>>>>>8 uleshort >0 MSX BASIC program in ROM, bas=%#04x
231 0 string/b AB\0\0
232 >6 uleshort 0
233 >>4 uleshort >0x400F MSX-BASIC extension ROM
234 >>>4 uleshort >0 \b, stahdl=%#04x
235 >>>6 uleshort >0 \b, devhdl=%#04x
236 >>>0x1C string OPLL \b, MSX-Music
237 >>>>0x18 string PAC2 \b (external)
238 >>>>0x18 string APRL \b (internal)
240 0 string/b AB\0\0\0\0
241 >6 uleshort >0x400F MSX device BIOS
242 >>6 uleshort >0 \b, devhdl=%#04x
246 0x4000 string/b AB
247 >0x4002 uleshort >0x400F
248 >>0x400A string \0\0\0\0\0\0 MSX ROM with nonstandard page order
249 >>>0x4002 uleshort x \b, init=%#04x
250 >>>0x4004 uleshort >0 \b, stahdl=%#04x
251 >>>0x4006 uleshort >0 \b, devhdl=%#04x
252 >>>0x4008 uleshort >0 \b, bas=%#04x
254 0x8000 string/b AB
255 >0x8002 uleshort >0x400F
256 >>0x800A string \0\0\0\0\0\0 MSX ROM with nonstandard page order
257 >>>0x8002 uleshort x \b, init=%#04x
258 >>>0x8004 uleshort >0 \b, stahdl=%#04x
259 >>>0x8006 uleshort >0 \b, devhdl=%#04x
260 >>>0x8008 uleshort >0 \b, bas=%#04x
263 0x3C000 string/b AB
264 >0x3C008 string \0\0\0\0\0\0\0\0 MSX MegaROM with nonstandard page order
265 >>0x3C002 uleshort x \b, init=%#04x
266 >>0x3C004 uleshort >0 \b, stahdl=%#04x
267 >>0x3C006 uleshort >0 \b, devhdl=%#04x
268 >>0x3C008 uleshort >0 \b, bas=%#04x
271 #0 byte 0xFE
272 #>1 uleshort >0x8000
273 #>>3 uleshort >0x8004
274 #>>>5 uleshort >0x8000 MSX BIN file
277 0 byte 0xFF
278 >3 uleshort 0x000A
279 >>1 uleshort >0x8000 MSX-BASIC program
282 0 string/b \x1F\xA6\xDE\xBA\xCC\x13\x7D\x74 MSX cassette archive
285 0 byte 0xFE
286 >1 uleshort 0x0001
287 >>5 uleshort 0xffff
288 >>>6 byte 0x0A MSX Mega-Assembler source
291 0 string ExecROM\ patchfile\x1A MSX ExecROM patchfile
292 >0x12 ubyte/16 x v%d
293 >0x12 ubyte&0xF x \b.%d
294 >0x13 ubyte x \b, contains %d patches
297 4 uleshort 0x0900
298 >0xF byte 1
299 >>0x14 byte 0
300 >>>0x1E string \040\040\040
301 >>>>0x23 byte 1
302 >>>>>0x25 byte 0
303 >>>>>>0x15 string >\x30
304 >>>>>>>0x15 string <\x5A Konami King's Valley-2 custom stage, title: "%-8.8s"
305 >>>>>>>>0x1D byte <32 \b, theme: %d
308 #0x4F string \x00\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF
309 #>>0x60 string \xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF…
310 #>>>0x7B string \0x00\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\x…