vgl.3 (8fa0b743820f61c661ba5f3ea0e3be0dc137910e) | vgl.3 (3102cfe2e21aaea969dcc5245c0b70d9ae643e34) |
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1.\"- 2.\" Copyright (c) 1997 Søren Schmidt 3.\" All rights reserved. 4.\" 5.\" Redistribution and use in source and binary forms, with or without 6.\" modification, are permitted provided that the following conditions 7.\" are met: 8.\" 1. Redistributions of source code must retain the above copyright --- 12 unchanged lines hidden (view full) --- 21.\" INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT 22.\" NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 23.\" DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 24.\" THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 25.\" (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 26.\" THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 27.\" 28.\" $FreeBSD$ | 1.\"- 2.\" Copyright (c) 1997 Søren Schmidt 3.\" All rights reserved. 4.\" 5.\" Redistribution and use in source and binary forms, with or without 6.\" modification, are permitted provided that the following conditions 7.\" are met: 8.\" 1. Redistributions of source code must retain the above copyright --- 12 unchanged lines hidden (view full) --- 21.\" INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT 22.\" NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 23.\" DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 24.\" THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 25.\" (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 26.\" THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 27.\" 28.\" $FreeBSD$ |
29.Dd November 7, 1999 | 29.Dd February 25, 2012 |
30.Dt VGL 3 31.Os 32.Sh NAME 33.Nm VGLBitmapAllocateBits , 34.Nm VGLBitmapCopy , 35.Nm VGLBitmapCreate , 36.Nm VGLBitmapDestroy , 37.Nm VGLBitmapPutChar , --- 343 unchanged lines hidden (view full) --- 381.Va object 382must be 383.Va VGLDisplay . 384Passing an in-memory bitmap to this function results in error. 385.Pp 386The desired virtual screen width may not be achievable because 387of the video card hardware. 388In such case the video driver (and | 30.Dt VGL 3 31.Os 32.Sh NAME 33.Nm VGLBitmapAllocateBits , 34.Nm VGLBitmapCopy , 35.Nm VGLBitmapCreate , 36.Nm VGLBitmapDestroy , 37.Nm VGLBitmapPutChar , --- 343 unchanged lines hidden (view full) --- 381.Va object 382must be 383.Va VGLDisplay . 384Passing an in-memory bitmap to this function results in error. 385.Pp 386The desired virtual screen width may not be achievable because 387of the video card hardware. 388In such case the video driver (and |
389underlaying video BIOS) may choose the next largest values. | 389underlying video BIOS) may choose the next largest values. |
390Always examine 391.Va object->VXsize 392and 393.Va VYsize 394after calling this function, in order to see how the virtual screen 395is actually set up. 396.Pp 397In order to set up the largest possible virtual screen, you may --- 74 unchanged lines hidden --- | 390Always examine 391.Va object->VXsize 392and 393.Va VYsize 394after calling this function, in order to see how the virtual screen 395is actually set up. 396.Pp 397In order to set up the largest possible virtual screen, you may --- 74 unchanged lines hidden --- |