xref: /linux/drivers/input/gameport/gameport.c (revision d67b569f5f620c0fb95d5212642746b7ba9d29e4)
1 /*
2  * Generic gameport layer
3  *
4  * Copyright (c) 1999-2002 Vojtech Pavlik
5  * Copyright (c) 2005 Dmitry Torokhov
6  */
7 
8 /*
9  * This program is free software; you can redistribute it and/or modify it
10  * under the terms of the GNU General Public License version 2 as published by
11  * the Free Software Foundation.
12  */
13 
14 #include <linux/stddef.h>
15 #include <linux/module.h>
16 #include <linux/ioport.h>
17 #include <linux/init.h>
18 #include <linux/gameport.h>
19 #include <linux/wait.h>
20 #include <linux/sched.h>
21 #include <linux/slab.h>
22 #include <linux/delay.h>
23 #include <linux/kthread.h>
24 
25 /*#include <asm/io.h>*/
26 
27 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
28 MODULE_DESCRIPTION("Generic gameport layer");
29 MODULE_LICENSE("GPL");
30 
31 EXPORT_SYMBOL(__gameport_register_port);
32 EXPORT_SYMBOL(gameport_unregister_port);
33 EXPORT_SYMBOL(__gameport_register_driver);
34 EXPORT_SYMBOL(gameport_unregister_driver);
35 EXPORT_SYMBOL(gameport_open);
36 EXPORT_SYMBOL(gameport_close);
37 EXPORT_SYMBOL(gameport_rescan);
38 EXPORT_SYMBOL(gameport_cooked_read);
39 EXPORT_SYMBOL(gameport_set_name);
40 EXPORT_SYMBOL(gameport_set_phys);
41 EXPORT_SYMBOL(gameport_start_polling);
42 EXPORT_SYMBOL(gameport_stop_polling);
43 
44 /*
45  * gameport_sem protects entire gameport subsystem and is taken
46  * every time gameport port or driver registrered or unregistered.
47  */
48 static DECLARE_MUTEX(gameport_sem);
49 
50 static LIST_HEAD(gameport_list);
51 
52 static struct bus_type gameport_bus = {
53 	.name =	"gameport",
54 };
55 
56 static void gameport_add_port(struct gameport *gameport);
57 static void gameport_destroy_port(struct gameport *gameport);
58 static void gameport_reconnect_port(struct gameport *gameport);
59 static void gameport_disconnect_port(struct gameport *gameport);
60 
61 #if defined(__i386__)
62 
63 #include <asm/i8253.h>
64 
65 #define DELTA(x,y)      ((y)-(x)+((y)<(x)?1193182/HZ:0))
66 #define GET_TIME(x)     do { x = get_time_pit(); } while (0)
67 
68 static unsigned int get_time_pit(void)
69 {
70 	unsigned long flags;
71 	unsigned int count;
72 
73 	spin_lock_irqsave(&i8253_lock, flags);
74 	outb_p(0x00, 0x43);
75 	count = inb_p(0x40);
76 	count |= inb_p(0x40) << 8;
77 	spin_unlock_irqrestore(&i8253_lock, flags);
78 
79 	return count;
80 }
81 
82 #endif
83 
84 
85 
86 /*
87  * gameport_measure_speed() measures the gameport i/o speed.
88  */
89 
90 static int gameport_measure_speed(struct gameport *gameport)
91 {
92 #if defined(__i386__)
93 
94 	unsigned int i, t, t1, t2, t3, tx;
95 	unsigned long flags;
96 
97 	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
98 		return 0;
99 
100 	tx = 1 << 30;
101 
102 	for(i = 0; i < 50; i++) {
103 		local_irq_save(flags);
104 		GET_TIME(t1);
105 		for (t = 0; t < 50; t++) gameport_read(gameport);
106 		GET_TIME(t2);
107 		GET_TIME(t3);
108 		local_irq_restore(flags);
109 		udelay(i * 10);
110 		if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
111 	}
112 
113 	gameport_close(gameport);
114 	return 59659 / (tx < 1 ? 1 : tx);
115 
116 #elif defined (__x86_64__)
117 
118 	unsigned int i, t;
119 	unsigned long tx, t1, t2, flags;
120 
121 	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
122 		return 0;
123 
124 	tx = 1 << 30;
125 
126 	for(i = 0; i < 50; i++) {
127 		local_irq_save(flags);
128 		rdtscl(t1);
129 		for (t = 0; t < 50; t++) gameport_read(gameport);
130 		rdtscl(t2);
131 		local_irq_restore(flags);
132 		udelay(i * 10);
133 		if (t2 - t1 < tx) tx = t2 - t1;
134 	}
135 
136 	gameport_close(gameport);
137 	return (cpu_data[raw_smp_processor_id()].loops_per_jiffy * (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
138 
139 #else
140 
141 	unsigned int j, t = 0;
142 
143 	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
144 		return 0;
145 
146 	j = jiffies; while (j == jiffies);
147 	j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
148 
149 	gameport_close(gameport);
150 	return t * HZ / 1000;
151 
152 #endif
153 }
154 
155 void gameport_start_polling(struct gameport *gameport)
156 {
157 	spin_lock(&gameport->timer_lock);
158 
159 	if (!gameport->poll_cnt++) {
160 		BUG_ON(!gameport->poll_handler);
161 		BUG_ON(!gameport->poll_interval);
162 		mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
163 	}
164 
165 	spin_unlock(&gameport->timer_lock);
166 }
167 
168 void gameport_stop_polling(struct gameport *gameport)
169 {
170 	spin_lock(&gameport->timer_lock);
171 
172 	if (!--gameport->poll_cnt)
173 		del_timer(&gameport->poll_timer);
174 
175 	spin_unlock(&gameport->timer_lock);
176 }
177 
178 static void gameport_run_poll_handler(unsigned long d)
179 {
180 	struct gameport *gameport = (struct gameport *)d;
181 
182 	gameport->poll_handler(gameport);
183 	if (gameport->poll_cnt)
184 		mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
185 }
186 
187 /*
188  * Basic gameport -> driver core mappings
189  */
190 
191 static void gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
192 {
193 	down_write(&gameport_bus.subsys.rwsem);
194 
195 	gameport->dev.driver = &drv->driver;
196 	if (drv->connect(gameport, drv)) {
197 		gameport->dev.driver = NULL;
198 		goto out;
199 	}
200 	device_bind_driver(&gameport->dev);
201 out:
202 	up_write(&gameport_bus.subsys.rwsem);
203 }
204 
205 static void gameport_release_driver(struct gameport *gameport)
206 {
207 	down_write(&gameport_bus.subsys.rwsem);
208 	device_release_driver(&gameport->dev);
209 	up_write(&gameport_bus.subsys.rwsem);
210 }
211 
212 static void gameport_find_driver(struct gameport *gameport)
213 {
214 	down_write(&gameport_bus.subsys.rwsem);
215 	device_attach(&gameport->dev);
216 	up_write(&gameport_bus.subsys.rwsem);
217 }
218 
219 
220 /*
221  * Gameport event processing.
222  */
223 
224 enum gameport_event_type {
225 	GAMEPORT_RESCAN,
226 	GAMEPORT_RECONNECT,
227 	GAMEPORT_REGISTER_PORT,
228 	GAMEPORT_REGISTER_DRIVER,
229 };
230 
231 struct gameport_event {
232 	enum gameport_event_type type;
233 	void *object;
234 	struct module *owner;
235 	struct list_head node;
236 };
237 
238 static DEFINE_SPINLOCK(gameport_event_lock);	/* protects gameport_event_list */
239 static LIST_HEAD(gameport_event_list);
240 static DECLARE_WAIT_QUEUE_HEAD(gameport_wait);
241 static struct task_struct *gameport_task;
242 
243 static void gameport_queue_event(void *object, struct module *owner,
244 			      enum gameport_event_type event_type)
245 {
246 	unsigned long flags;
247 	struct gameport_event *event;
248 
249 	spin_lock_irqsave(&gameport_event_lock, flags);
250 
251 	/*
252 	 * Scan event list for the other events for the same gameport port,
253 	 * starting with the most recent one. If event is the same we
254 	 * do not need add new one. If event is of different type we
255 	 * need to add this event and should not look further because
256 	 * we need to preseve sequence of distinct events.
257 	 */
258 	list_for_each_entry_reverse(event, &gameport_event_list, node) {
259 		if (event->object == object) {
260 			if (event->type == event_type)
261 				goto out;
262 			break;
263 		}
264 	}
265 
266 	if ((event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC))) {
267 		if (!try_module_get(owner)) {
268 			printk(KERN_WARNING "gameport: Can't get module reference, dropping event %d\n", event_type);
269 			goto out;
270 		}
271 
272 		event->type = event_type;
273 		event->object = object;
274 		event->owner = owner;
275 
276 		list_add_tail(&event->node, &gameport_event_list);
277 		wake_up(&gameport_wait);
278 	} else {
279 		printk(KERN_ERR "gameport: Not enough memory to queue event %d\n", event_type);
280 	}
281 out:
282 	spin_unlock_irqrestore(&gameport_event_lock, flags);
283 }
284 
285 static void gameport_free_event(struct gameport_event *event)
286 {
287 	module_put(event->owner);
288 	kfree(event);
289 }
290 
291 static void gameport_remove_duplicate_events(struct gameport_event *event)
292 {
293 	struct list_head *node, *next;
294 	struct gameport_event *e;
295 	unsigned long flags;
296 
297 	spin_lock_irqsave(&gameport_event_lock, flags);
298 
299 	list_for_each_safe(node, next, &gameport_event_list) {
300 		e = list_entry(node, struct gameport_event, node);
301 		if (event->object == e->object) {
302 			/*
303 			 * If this event is of different type we should not
304 			 * look further - we only suppress duplicate events
305 			 * that were sent back-to-back.
306 			 */
307 			if (event->type != e->type)
308 				break;
309 
310 			list_del_init(node);
311 			gameport_free_event(e);
312 		}
313 	}
314 
315 	spin_unlock_irqrestore(&gameport_event_lock, flags);
316 }
317 
318 
319 static struct gameport_event *gameport_get_event(void)
320 {
321 	struct gameport_event *event;
322 	struct list_head *node;
323 	unsigned long flags;
324 
325 	spin_lock_irqsave(&gameport_event_lock, flags);
326 
327 	if (list_empty(&gameport_event_list)) {
328 		spin_unlock_irqrestore(&gameport_event_lock, flags);
329 		return NULL;
330 	}
331 
332 	node = gameport_event_list.next;
333 	event = list_entry(node, struct gameport_event, node);
334 	list_del_init(node);
335 
336 	spin_unlock_irqrestore(&gameport_event_lock, flags);
337 
338 	return event;
339 }
340 
341 static void gameport_handle_events(void)
342 {
343 	struct gameport_event *event;
344 	struct gameport_driver *gameport_drv;
345 
346 	down(&gameport_sem);
347 
348 	while ((event = gameport_get_event())) {
349 
350 		switch (event->type) {
351 			case GAMEPORT_REGISTER_PORT:
352 				gameport_add_port(event->object);
353 				break;
354 
355 			case GAMEPORT_RECONNECT:
356 				gameport_reconnect_port(event->object);
357 				break;
358 
359 			case GAMEPORT_RESCAN:
360 				gameport_disconnect_port(event->object);
361 				gameport_find_driver(event->object);
362 				break;
363 
364 			case GAMEPORT_REGISTER_DRIVER:
365 				gameport_drv = event->object;
366 				driver_register(&gameport_drv->driver);
367 				break;
368 
369 			default:
370 				break;
371 		}
372 
373 		gameport_remove_duplicate_events(event);
374 		gameport_free_event(event);
375 	}
376 
377 	up(&gameport_sem);
378 }
379 
380 /*
381  * Remove all events that have been submitted for a given gameport port.
382  */
383 static void gameport_remove_pending_events(struct gameport *gameport)
384 {
385 	struct list_head *node, *next;
386 	struct gameport_event *event;
387 	unsigned long flags;
388 
389 	spin_lock_irqsave(&gameport_event_lock, flags);
390 
391 	list_for_each_safe(node, next, &gameport_event_list) {
392 		event = list_entry(node, struct gameport_event, node);
393 		if (event->object == gameport) {
394 			list_del_init(node);
395 			gameport_free_event(event);
396 		}
397 	}
398 
399 	spin_unlock_irqrestore(&gameport_event_lock, flags);
400 }
401 
402 /*
403  * Destroy child gameport port (if any) that has not been fully registered yet.
404  *
405  * Note that we rely on the fact that port can have only one child and therefore
406  * only one child registration request can be pending. Additionally, children
407  * are registered by driver's connect() handler so there can't be a grandchild
408  * pending registration together with a child.
409  */
410 static struct gameport *gameport_get_pending_child(struct gameport *parent)
411 {
412 	struct gameport_event *event;
413 	struct gameport *gameport, *child = NULL;
414 	unsigned long flags;
415 
416 	spin_lock_irqsave(&gameport_event_lock, flags);
417 
418 	list_for_each_entry(event, &gameport_event_list, node) {
419 		if (event->type == GAMEPORT_REGISTER_PORT) {
420 			gameport = event->object;
421 			if (gameport->parent == parent) {
422 				child = gameport;
423 				break;
424 			}
425 		}
426 	}
427 
428 	spin_unlock_irqrestore(&gameport_event_lock, flags);
429 	return child;
430 }
431 
432 static int gameport_thread(void *nothing)
433 {
434 	do {
435 		gameport_handle_events();
436 		wait_event_interruptible(gameport_wait,
437 			kthread_should_stop() || !list_empty(&gameport_event_list));
438 		try_to_freeze();
439 	} while (!kthread_should_stop());
440 
441 	printk(KERN_DEBUG "gameport: kgameportd exiting\n");
442 	return 0;
443 }
444 
445 
446 /*
447  * Gameport port operations
448  */
449 
450 static ssize_t gameport_show_description(struct device *dev, struct device_attribute *attr, char *buf)
451 {
452 	struct gameport *gameport = to_gameport_port(dev);
453 	return sprintf(buf, "%s\n", gameport->name);
454 }
455 
456 static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
457 {
458 	struct gameport *gameport = to_gameport_port(dev);
459 	struct device_driver *drv;
460 	int retval;
461 
462 	retval = down_interruptible(&gameport_sem);
463 	if (retval)
464 		return retval;
465 
466 	retval = count;
467 	if (!strncmp(buf, "none", count)) {
468 		gameport_disconnect_port(gameport);
469 	} else if (!strncmp(buf, "reconnect", count)) {
470 		gameport_reconnect_port(gameport);
471 	} else if (!strncmp(buf, "rescan", count)) {
472 		gameport_disconnect_port(gameport);
473 		gameport_find_driver(gameport);
474 	} else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
475 		gameport_disconnect_port(gameport);
476 		gameport_bind_driver(gameport, to_gameport_driver(drv));
477 		put_driver(drv);
478 	} else {
479 		retval = -EINVAL;
480 	}
481 
482 	up(&gameport_sem);
483 
484 	return retval;
485 }
486 
487 static struct device_attribute gameport_device_attrs[] = {
488 	__ATTR(description, S_IRUGO, gameport_show_description, NULL),
489 	__ATTR(drvctl, S_IWUSR, NULL, gameport_rebind_driver),
490 	__ATTR_NULL
491 };
492 
493 static void gameport_release_port(struct device *dev)
494 {
495 	struct gameport *gameport = to_gameport_port(dev);
496 
497 	kfree(gameport);
498 	module_put(THIS_MODULE);
499 }
500 
501 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
502 {
503 	va_list args;
504 
505 	va_start(args, fmt);
506 	vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
507 	va_end(args);
508 }
509 
510 /*
511  * Prepare gameport port for registration.
512  */
513 static void gameport_init_port(struct gameport *gameport)
514 {
515 	static atomic_t gameport_no = ATOMIC_INIT(0);
516 
517 	__module_get(THIS_MODULE);
518 
519 	init_MUTEX(&gameport->drv_sem);
520 	device_initialize(&gameport->dev);
521 	snprintf(gameport->dev.bus_id, sizeof(gameport->dev.bus_id),
522 		 "gameport%lu", (unsigned long)atomic_inc_return(&gameport_no) - 1);
523 	gameport->dev.bus = &gameport_bus;
524 	gameport->dev.release = gameport_release_port;
525 	if (gameport->parent)
526 		gameport->dev.parent = &gameport->parent->dev;
527 
528 	spin_lock_init(&gameport->timer_lock);
529 	init_timer(&gameport->poll_timer);
530 	gameport->poll_timer.function = gameport_run_poll_handler;
531 	gameport->poll_timer.data = (unsigned long)gameport;
532 }
533 
534 /*
535  * Complete gameport port registration.
536  * Driver core will attempt to find appropriate driver for the port.
537  */
538 static void gameport_add_port(struct gameport *gameport)
539 {
540 	if (gameport->parent)
541 		gameport->parent->child = gameport;
542 
543 	gameport->speed = gameport_measure_speed(gameport);
544 
545 	list_add_tail(&gameport->node, &gameport_list);
546 
547 	if (gameport->io)
548 		printk(KERN_INFO "gameport: %s is %s, io %#x, speed %dkHz\n",
549 			gameport->name, gameport->phys, gameport->io, gameport->speed);
550 	else
551 		printk(KERN_INFO "gameport: %s is %s, speed %dkHz\n",
552 			gameport->name, gameport->phys, gameport->speed);
553 
554 	device_add(&gameport->dev);
555 	gameport->registered = 1;
556 }
557 
558 /*
559  * gameport_destroy_port() completes deregistration process and removes
560  * port from the system
561  */
562 static void gameport_destroy_port(struct gameport *gameport)
563 {
564 	struct gameport *child;
565 
566 	child = gameport_get_pending_child(gameport);
567 	if (child) {
568 		gameport_remove_pending_events(child);
569 		put_device(&child->dev);
570 	}
571 
572 	if (gameport->parent) {
573 		gameport->parent->child = NULL;
574 		gameport->parent = NULL;
575 	}
576 
577 	if (gameport->registered) {
578 		device_del(&gameport->dev);
579 		list_del_init(&gameport->node);
580 		gameport->registered = 0;
581 	}
582 
583 	gameport_remove_pending_events(gameport);
584 	put_device(&gameport->dev);
585 }
586 
587 /*
588  * Reconnect gameport port and all its children (re-initialize attached devices)
589  */
590 static void gameport_reconnect_port(struct gameport *gameport)
591 {
592 	do {
593 		if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) {
594 			gameport_disconnect_port(gameport);
595 			gameport_find_driver(gameport);
596 			/* Ok, old children are now gone, we are done */
597 			break;
598 		}
599 		gameport = gameport->child;
600 	} while (gameport);
601 }
602 
603 /*
604  * gameport_disconnect_port() unbinds a port from its driver. As a side effect
605  * all child ports are unbound and destroyed.
606  */
607 static void gameport_disconnect_port(struct gameport *gameport)
608 {
609 	struct gameport *s, *parent;
610 
611 	if (gameport->child) {
612 		/*
613 		 * Children ports should be disconnected and destroyed
614 		 * first, staring with the leaf one, since we don't want
615 		 * to do recursion
616 		 */
617 		for (s = gameport; s->child; s = s->child)
618 			/* empty */;
619 
620 		do {
621 			parent = s->parent;
622 
623 			gameport_release_driver(s);
624 			gameport_destroy_port(s);
625 		} while ((s = parent) != gameport);
626 	}
627 
628 	/*
629 	 * Ok, no children left, now disconnect this port
630 	 */
631 	gameport_release_driver(gameport);
632 }
633 
634 void gameport_rescan(struct gameport *gameport)
635 {
636 	gameport_queue_event(gameport, NULL, GAMEPORT_RESCAN);
637 }
638 
639 void gameport_reconnect(struct gameport *gameport)
640 {
641 	gameport_queue_event(gameport, NULL, GAMEPORT_RECONNECT);
642 }
643 
644 /*
645  * Submits register request to kgameportd for subsequent execution.
646  * Note that port registration is always asynchronous.
647  */
648 void __gameport_register_port(struct gameport *gameport, struct module *owner)
649 {
650 	gameport_init_port(gameport);
651 	gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
652 }
653 
654 /*
655  * Synchronously unregisters gameport port.
656  */
657 void gameport_unregister_port(struct gameport *gameport)
658 {
659 	down(&gameport_sem);
660 	gameport_disconnect_port(gameport);
661 	gameport_destroy_port(gameport);
662 	up(&gameport_sem);
663 }
664 
665 
666 /*
667  * Gameport driver operations
668  */
669 
670 static ssize_t gameport_driver_show_description(struct device_driver *drv, char *buf)
671 {
672 	struct gameport_driver *driver = to_gameport_driver(drv);
673 	return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
674 }
675 
676 static struct driver_attribute gameport_driver_attrs[] = {
677 	__ATTR(description, S_IRUGO, gameport_driver_show_description, NULL),
678 	__ATTR_NULL
679 };
680 
681 static int gameport_driver_probe(struct device *dev)
682 {
683 	struct gameport *gameport = to_gameport_port(dev);
684 	struct gameport_driver *drv = to_gameport_driver(dev->driver);
685 
686 	drv->connect(gameport, drv);
687 	return gameport->drv ? 0 : -ENODEV;
688 }
689 
690 static int gameport_driver_remove(struct device *dev)
691 {
692 	struct gameport *gameport = to_gameport_port(dev);
693 	struct gameport_driver *drv = to_gameport_driver(dev->driver);
694 
695 	drv->disconnect(gameport);
696 	return 0;
697 }
698 
699 void __gameport_register_driver(struct gameport_driver *drv, struct module *owner)
700 {
701 	drv->driver.bus = &gameport_bus;
702 	drv->driver.probe = gameport_driver_probe;
703 	drv->driver.remove = gameport_driver_remove;
704 	gameport_queue_event(drv, owner, GAMEPORT_REGISTER_DRIVER);
705 }
706 
707 void gameport_unregister_driver(struct gameport_driver *drv)
708 {
709 	struct gameport *gameport;
710 
711 	down(&gameport_sem);
712 	drv->ignore = 1;	/* so gameport_find_driver ignores it */
713 
714 start_over:
715 	list_for_each_entry(gameport, &gameport_list, node) {
716 		if (gameport->drv == drv) {
717 			gameport_disconnect_port(gameport);
718 			gameport_find_driver(gameport);
719 			/* we could've deleted some ports, restart */
720 			goto start_over;
721 		}
722 	}
723 
724 	driver_unregister(&drv->driver);
725 	up(&gameport_sem);
726 }
727 
728 static int gameport_bus_match(struct device *dev, struct device_driver *drv)
729 {
730 	struct gameport_driver *gameport_drv = to_gameport_driver(drv);
731 
732 	return !gameport_drv->ignore;
733 }
734 
735 static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
736 {
737 	down(&gameport->drv_sem);
738 	gameport->drv = drv;
739 	up(&gameport->drv_sem);
740 }
741 
742 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
743 {
744 
745 	if (gameport->open) {
746 		if (gameport->open(gameport, mode)) {
747 			return -1;
748 		}
749 	} else {
750 		if (mode != GAMEPORT_MODE_RAW)
751 			return -1;
752 	}
753 
754 	gameport_set_drv(gameport, drv);
755 	return 0;
756 }
757 
758 void gameport_close(struct gameport *gameport)
759 {
760 	del_timer_sync(&gameport->poll_timer);
761 	gameport->poll_handler = NULL;
762 	gameport->poll_interval = 0;
763 	gameport_set_drv(gameport, NULL);
764 	if (gameport->close)
765 		gameport->close(gameport);
766 }
767 
768 static int __init gameport_init(void)
769 {
770 	gameport_task = kthread_run(gameport_thread, NULL, "kgameportd");
771 	if (IS_ERR(gameport_task)) {
772 		printk(KERN_ERR "gameport: Failed to start kgameportd\n");
773 		return PTR_ERR(gameport_task);
774 	}
775 
776 	gameport_bus.dev_attrs = gameport_device_attrs;
777 	gameport_bus.drv_attrs = gameport_driver_attrs;
778 	gameport_bus.match = gameport_bus_match;
779 	bus_register(&gameport_bus);
780 
781 	return 0;
782 }
783 
784 static void __exit gameport_exit(void)
785 {
786 	bus_unregister(&gameport_bus);
787 	kthread_stop(gameport_task);
788 }
789 
790 module_init(gameport_init);
791 module_exit(gameport_exit);
792