1 /* 2 * Generic gameport layer 3 * 4 * Copyright (c) 1999-2002 Vojtech Pavlik 5 * Copyright (c) 2005 Dmitry Torokhov 6 */ 7 8 /* 9 * This program is free software; you can redistribute it and/or modify it 10 * under the terms of the GNU General Public License version 2 as published by 11 * the Free Software Foundation. 12 */ 13 14 #include <linux/stddef.h> 15 #include <linux/module.h> 16 #include <linux/ioport.h> 17 #include <linux/init.h> 18 #include <linux/gameport.h> 19 #include <linux/wait.h> 20 #include <linux/sched.h> 21 #include <linux/slab.h> 22 #include <linux/delay.h> 23 #include <linux/kthread.h> 24 #include <linux/sched.h> /* HZ */ 25 #include <linux/mutex.h> 26 27 /*#include <asm/io.h>*/ 28 29 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>"); 30 MODULE_DESCRIPTION("Generic gameport layer"); 31 MODULE_LICENSE("GPL"); 32 33 EXPORT_SYMBOL(__gameport_register_port); 34 EXPORT_SYMBOL(gameport_unregister_port); 35 EXPORT_SYMBOL(__gameport_register_driver); 36 EXPORT_SYMBOL(gameport_unregister_driver); 37 EXPORT_SYMBOL(gameport_open); 38 EXPORT_SYMBOL(gameport_close); 39 EXPORT_SYMBOL(gameport_rescan); 40 EXPORT_SYMBOL(gameport_cooked_read); 41 EXPORT_SYMBOL(gameport_set_name); 42 EXPORT_SYMBOL(gameport_set_phys); 43 EXPORT_SYMBOL(gameport_start_polling); 44 EXPORT_SYMBOL(gameport_stop_polling); 45 46 /* 47 * gameport_mutex protects entire gameport subsystem and is taken 48 * every time gameport port or driver registrered or unregistered. 49 */ 50 static DEFINE_MUTEX(gameport_mutex); 51 52 static LIST_HEAD(gameport_list); 53 54 static struct bus_type gameport_bus; 55 56 static void gameport_add_port(struct gameport *gameport); 57 static void gameport_destroy_port(struct gameport *gameport); 58 static void gameport_reconnect_port(struct gameport *gameport); 59 static void gameport_disconnect_port(struct gameport *gameport); 60 61 #if defined(__i386__) 62 63 #include <asm/i8253.h> 64 65 #define DELTA(x,y) ((y)-(x)+((y)<(x)?1193182/HZ:0)) 66 #define GET_TIME(x) do { x = get_time_pit(); } while (0) 67 68 static unsigned int get_time_pit(void) 69 { 70 unsigned long flags; 71 unsigned int count; 72 73 spin_lock_irqsave(&i8253_lock, flags); 74 outb_p(0x00, 0x43); 75 count = inb_p(0x40); 76 count |= inb_p(0x40) << 8; 77 spin_unlock_irqrestore(&i8253_lock, flags); 78 79 return count; 80 } 81 82 #endif 83 84 85 86 /* 87 * gameport_measure_speed() measures the gameport i/o speed. 88 */ 89 90 static int gameport_measure_speed(struct gameport *gameport) 91 { 92 #if defined(__i386__) 93 94 unsigned int i, t, t1, t2, t3, tx; 95 unsigned long flags; 96 97 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) 98 return 0; 99 100 tx = 1 << 30; 101 102 for(i = 0; i < 50; i++) { 103 local_irq_save(flags); 104 GET_TIME(t1); 105 for (t = 0; t < 50; t++) gameport_read(gameport); 106 GET_TIME(t2); 107 GET_TIME(t3); 108 local_irq_restore(flags); 109 udelay(i * 10); 110 if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t; 111 } 112 113 gameport_close(gameport); 114 return 59659 / (tx < 1 ? 1 : tx); 115 116 #elif defined (__x86_64__) 117 118 unsigned int i, t; 119 unsigned long tx, t1, t2, flags; 120 121 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) 122 return 0; 123 124 tx = 1 << 30; 125 126 for(i = 0; i < 50; i++) { 127 local_irq_save(flags); 128 rdtscl(t1); 129 for (t = 0; t < 50; t++) gameport_read(gameport); 130 rdtscl(t2); 131 local_irq_restore(flags); 132 udelay(i * 10); 133 if (t2 - t1 < tx) tx = t2 - t1; 134 } 135 136 gameport_close(gameport); 137 return (cpu_data[raw_smp_processor_id()].loops_per_jiffy * (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx); 138 139 #else 140 141 unsigned int j, t = 0; 142 143 if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW)) 144 return 0; 145 146 j = jiffies; while (j == jiffies); 147 j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); } 148 149 gameport_close(gameport); 150 return t * HZ / 1000; 151 152 #endif 153 } 154 155 void gameport_start_polling(struct gameport *gameport) 156 { 157 spin_lock(&gameport->timer_lock); 158 159 if (!gameport->poll_cnt++) { 160 BUG_ON(!gameport->poll_handler); 161 BUG_ON(!gameport->poll_interval); 162 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval)); 163 } 164 165 spin_unlock(&gameport->timer_lock); 166 } 167 168 void gameport_stop_polling(struct gameport *gameport) 169 { 170 spin_lock(&gameport->timer_lock); 171 172 if (!--gameport->poll_cnt) 173 del_timer(&gameport->poll_timer); 174 175 spin_unlock(&gameport->timer_lock); 176 } 177 178 static void gameport_run_poll_handler(unsigned long d) 179 { 180 struct gameport *gameport = (struct gameport *)d; 181 182 gameport->poll_handler(gameport); 183 if (gameport->poll_cnt) 184 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval)); 185 } 186 187 /* 188 * Basic gameport -> driver core mappings 189 */ 190 191 static void gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv) 192 { 193 down_write(&gameport_bus.subsys.rwsem); 194 195 gameport->dev.driver = &drv->driver; 196 if (drv->connect(gameport, drv)) { 197 gameport->dev.driver = NULL; 198 goto out; 199 } 200 device_bind_driver(&gameport->dev); 201 out: 202 up_write(&gameport_bus.subsys.rwsem); 203 } 204 205 static void gameport_release_driver(struct gameport *gameport) 206 { 207 down_write(&gameport_bus.subsys.rwsem); 208 device_release_driver(&gameport->dev); 209 up_write(&gameport_bus.subsys.rwsem); 210 } 211 212 static void gameport_find_driver(struct gameport *gameport) 213 { 214 down_write(&gameport_bus.subsys.rwsem); 215 device_attach(&gameport->dev); 216 up_write(&gameport_bus.subsys.rwsem); 217 } 218 219 220 /* 221 * Gameport event processing. 222 */ 223 224 enum gameport_event_type { 225 GAMEPORT_RESCAN, 226 GAMEPORT_RECONNECT, 227 GAMEPORT_REGISTER_PORT, 228 GAMEPORT_REGISTER_DRIVER, 229 }; 230 231 struct gameport_event { 232 enum gameport_event_type type; 233 void *object; 234 struct module *owner; 235 struct list_head node; 236 }; 237 238 static DEFINE_SPINLOCK(gameport_event_lock); /* protects gameport_event_list */ 239 static LIST_HEAD(gameport_event_list); 240 static DECLARE_WAIT_QUEUE_HEAD(gameport_wait); 241 static struct task_struct *gameport_task; 242 243 static void gameport_queue_event(void *object, struct module *owner, 244 enum gameport_event_type event_type) 245 { 246 unsigned long flags; 247 struct gameport_event *event; 248 249 spin_lock_irqsave(&gameport_event_lock, flags); 250 251 /* 252 * Scan event list for the other events for the same gameport port, 253 * starting with the most recent one. If event is the same we 254 * do not need add new one. If event is of different type we 255 * need to add this event and should not look further because 256 * we need to preseve sequence of distinct events. 257 */ 258 list_for_each_entry_reverse(event, &gameport_event_list, node) { 259 if (event->object == object) { 260 if (event->type == event_type) 261 goto out; 262 break; 263 } 264 } 265 266 if ((event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC))) { 267 if (!try_module_get(owner)) { 268 printk(KERN_WARNING "gameport: Can't get module reference, dropping event %d\n", event_type); 269 kfree(event); 270 goto out; 271 } 272 273 event->type = event_type; 274 event->object = object; 275 event->owner = owner; 276 277 list_add_tail(&event->node, &gameport_event_list); 278 wake_up(&gameport_wait); 279 } else { 280 printk(KERN_ERR "gameport: Not enough memory to queue event %d\n", event_type); 281 } 282 out: 283 spin_unlock_irqrestore(&gameport_event_lock, flags); 284 } 285 286 static void gameport_free_event(struct gameport_event *event) 287 { 288 module_put(event->owner); 289 kfree(event); 290 } 291 292 static void gameport_remove_duplicate_events(struct gameport_event *event) 293 { 294 struct list_head *node, *next; 295 struct gameport_event *e; 296 unsigned long flags; 297 298 spin_lock_irqsave(&gameport_event_lock, flags); 299 300 list_for_each_safe(node, next, &gameport_event_list) { 301 e = list_entry(node, struct gameport_event, node); 302 if (event->object == e->object) { 303 /* 304 * If this event is of different type we should not 305 * look further - we only suppress duplicate events 306 * that were sent back-to-back. 307 */ 308 if (event->type != e->type) 309 break; 310 311 list_del_init(node); 312 gameport_free_event(e); 313 } 314 } 315 316 spin_unlock_irqrestore(&gameport_event_lock, flags); 317 } 318 319 320 static struct gameport_event *gameport_get_event(void) 321 { 322 struct gameport_event *event; 323 struct list_head *node; 324 unsigned long flags; 325 326 spin_lock_irqsave(&gameport_event_lock, flags); 327 328 if (list_empty(&gameport_event_list)) { 329 spin_unlock_irqrestore(&gameport_event_lock, flags); 330 return NULL; 331 } 332 333 node = gameport_event_list.next; 334 event = list_entry(node, struct gameport_event, node); 335 list_del_init(node); 336 337 spin_unlock_irqrestore(&gameport_event_lock, flags); 338 339 return event; 340 } 341 342 static void gameport_handle_event(void) 343 { 344 struct gameport_event *event; 345 struct gameport_driver *gameport_drv; 346 347 mutex_lock(&gameport_mutex); 348 349 /* 350 * Note that we handle only one event here to give swsusp 351 * a chance to freeze kgameportd thread. Gameport events 352 * should be pretty rare so we are not concerned about 353 * taking performance hit. 354 */ 355 if ((event = gameport_get_event())) { 356 357 switch (event->type) { 358 case GAMEPORT_REGISTER_PORT: 359 gameport_add_port(event->object); 360 break; 361 362 case GAMEPORT_RECONNECT: 363 gameport_reconnect_port(event->object); 364 break; 365 366 case GAMEPORT_RESCAN: 367 gameport_disconnect_port(event->object); 368 gameport_find_driver(event->object); 369 break; 370 371 case GAMEPORT_REGISTER_DRIVER: 372 gameport_drv = event->object; 373 driver_register(&gameport_drv->driver); 374 break; 375 376 default: 377 break; 378 } 379 380 gameport_remove_duplicate_events(event); 381 gameport_free_event(event); 382 } 383 384 mutex_unlock(&gameport_mutex); 385 } 386 387 /* 388 * Remove all events that have been submitted for a given gameport port. 389 */ 390 static void gameport_remove_pending_events(struct gameport *gameport) 391 { 392 struct list_head *node, *next; 393 struct gameport_event *event; 394 unsigned long flags; 395 396 spin_lock_irqsave(&gameport_event_lock, flags); 397 398 list_for_each_safe(node, next, &gameport_event_list) { 399 event = list_entry(node, struct gameport_event, node); 400 if (event->object == gameport) { 401 list_del_init(node); 402 gameport_free_event(event); 403 } 404 } 405 406 spin_unlock_irqrestore(&gameport_event_lock, flags); 407 } 408 409 /* 410 * Destroy child gameport port (if any) that has not been fully registered yet. 411 * 412 * Note that we rely on the fact that port can have only one child and therefore 413 * only one child registration request can be pending. Additionally, children 414 * are registered by driver's connect() handler so there can't be a grandchild 415 * pending registration together with a child. 416 */ 417 static struct gameport *gameport_get_pending_child(struct gameport *parent) 418 { 419 struct gameport_event *event; 420 struct gameport *gameport, *child = NULL; 421 unsigned long flags; 422 423 spin_lock_irqsave(&gameport_event_lock, flags); 424 425 list_for_each_entry(event, &gameport_event_list, node) { 426 if (event->type == GAMEPORT_REGISTER_PORT) { 427 gameport = event->object; 428 if (gameport->parent == parent) { 429 child = gameport; 430 break; 431 } 432 } 433 } 434 435 spin_unlock_irqrestore(&gameport_event_lock, flags); 436 return child; 437 } 438 439 static int gameport_thread(void *nothing) 440 { 441 do { 442 gameport_handle_event(); 443 wait_event_interruptible(gameport_wait, 444 kthread_should_stop() || !list_empty(&gameport_event_list)); 445 try_to_freeze(); 446 } while (!kthread_should_stop()); 447 448 printk(KERN_DEBUG "gameport: kgameportd exiting\n"); 449 return 0; 450 } 451 452 453 /* 454 * Gameport port operations 455 */ 456 457 static ssize_t gameport_show_description(struct device *dev, struct device_attribute *attr, char *buf) 458 { 459 struct gameport *gameport = to_gameport_port(dev); 460 return sprintf(buf, "%s\n", gameport->name); 461 } 462 463 static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribute *attr, const char *buf, size_t count) 464 { 465 struct gameport *gameport = to_gameport_port(dev); 466 struct device_driver *drv; 467 int retval; 468 469 retval = mutex_lock_interruptible(&gameport_mutex); 470 if (retval) 471 return retval; 472 473 retval = count; 474 if (!strncmp(buf, "none", count)) { 475 gameport_disconnect_port(gameport); 476 } else if (!strncmp(buf, "reconnect", count)) { 477 gameport_reconnect_port(gameport); 478 } else if (!strncmp(buf, "rescan", count)) { 479 gameport_disconnect_port(gameport); 480 gameport_find_driver(gameport); 481 } else if ((drv = driver_find(buf, &gameport_bus)) != NULL) { 482 gameport_disconnect_port(gameport); 483 gameport_bind_driver(gameport, to_gameport_driver(drv)); 484 put_driver(drv); 485 } else { 486 retval = -EINVAL; 487 } 488 489 mutex_unlock(&gameport_mutex); 490 491 return retval; 492 } 493 494 static struct device_attribute gameport_device_attrs[] = { 495 __ATTR(description, S_IRUGO, gameport_show_description, NULL), 496 __ATTR(drvctl, S_IWUSR, NULL, gameport_rebind_driver), 497 __ATTR_NULL 498 }; 499 500 static void gameport_release_port(struct device *dev) 501 { 502 struct gameport *gameport = to_gameport_port(dev); 503 504 kfree(gameport); 505 module_put(THIS_MODULE); 506 } 507 508 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...) 509 { 510 va_list args; 511 512 va_start(args, fmt); 513 vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args); 514 va_end(args); 515 } 516 517 /* 518 * Prepare gameport port for registration. 519 */ 520 static void gameport_init_port(struct gameport *gameport) 521 { 522 static atomic_t gameport_no = ATOMIC_INIT(0); 523 524 __module_get(THIS_MODULE); 525 526 mutex_init(&gameport->drv_mutex); 527 device_initialize(&gameport->dev); 528 snprintf(gameport->dev.bus_id, sizeof(gameport->dev.bus_id), 529 "gameport%lu", (unsigned long)atomic_inc_return(&gameport_no) - 1); 530 gameport->dev.bus = &gameport_bus; 531 gameport->dev.release = gameport_release_port; 532 if (gameport->parent) 533 gameport->dev.parent = &gameport->parent->dev; 534 535 spin_lock_init(&gameport->timer_lock); 536 init_timer(&gameport->poll_timer); 537 gameport->poll_timer.function = gameport_run_poll_handler; 538 gameport->poll_timer.data = (unsigned long)gameport; 539 } 540 541 /* 542 * Complete gameport port registration. 543 * Driver core will attempt to find appropriate driver for the port. 544 */ 545 static void gameport_add_port(struct gameport *gameport) 546 { 547 if (gameport->parent) 548 gameport->parent->child = gameport; 549 550 gameport->speed = gameport_measure_speed(gameport); 551 552 list_add_tail(&gameport->node, &gameport_list); 553 554 if (gameport->io) 555 printk(KERN_INFO "gameport: %s is %s, io %#x, speed %dkHz\n", 556 gameport->name, gameport->phys, gameport->io, gameport->speed); 557 else 558 printk(KERN_INFO "gameport: %s is %s, speed %dkHz\n", 559 gameport->name, gameport->phys, gameport->speed); 560 561 device_add(&gameport->dev); 562 gameport->registered = 1; 563 } 564 565 /* 566 * gameport_destroy_port() completes deregistration process and removes 567 * port from the system 568 */ 569 static void gameport_destroy_port(struct gameport *gameport) 570 { 571 struct gameport *child; 572 573 child = gameport_get_pending_child(gameport); 574 if (child) { 575 gameport_remove_pending_events(child); 576 put_device(&child->dev); 577 } 578 579 if (gameport->parent) { 580 gameport->parent->child = NULL; 581 gameport->parent = NULL; 582 } 583 584 if (gameport->registered) { 585 device_del(&gameport->dev); 586 list_del_init(&gameport->node); 587 gameport->registered = 0; 588 } 589 590 gameport_remove_pending_events(gameport); 591 put_device(&gameport->dev); 592 } 593 594 /* 595 * Reconnect gameport port and all its children (re-initialize attached devices) 596 */ 597 static void gameport_reconnect_port(struct gameport *gameport) 598 { 599 do { 600 if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) { 601 gameport_disconnect_port(gameport); 602 gameport_find_driver(gameport); 603 /* Ok, old children are now gone, we are done */ 604 break; 605 } 606 gameport = gameport->child; 607 } while (gameport); 608 } 609 610 /* 611 * gameport_disconnect_port() unbinds a port from its driver. As a side effect 612 * all child ports are unbound and destroyed. 613 */ 614 static void gameport_disconnect_port(struct gameport *gameport) 615 { 616 struct gameport *s, *parent; 617 618 if (gameport->child) { 619 /* 620 * Children ports should be disconnected and destroyed 621 * first, staring with the leaf one, since we don't want 622 * to do recursion 623 */ 624 for (s = gameport; s->child; s = s->child) 625 /* empty */; 626 627 do { 628 parent = s->parent; 629 630 gameport_release_driver(s); 631 gameport_destroy_port(s); 632 } while ((s = parent) != gameport); 633 } 634 635 /* 636 * Ok, no children left, now disconnect this port 637 */ 638 gameport_release_driver(gameport); 639 } 640 641 void gameport_rescan(struct gameport *gameport) 642 { 643 gameport_queue_event(gameport, NULL, GAMEPORT_RESCAN); 644 } 645 646 void gameport_reconnect(struct gameport *gameport) 647 { 648 gameport_queue_event(gameport, NULL, GAMEPORT_RECONNECT); 649 } 650 651 /* 652 * Submits register request to kgameportd for subsequent execution. 653 * Note that port registration is always asynchronous. 654 */ 655 void __gameport_register_port(struct gameport *gameport, struct module *owner) 656 { 657 gameport_init_port(gameport); 658 gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT); 659 } 660 661 /* 662 * Synchronously unregisters gameport port. 663 */ 664 void gameport_unregister_port(struct gameport *gameport) 665 { 666 mutex_lock(&gameport_mutex); 667 gameport_disconnect_port(gameport); 668 gameport_destroy_port(gameport); 669 mutex_unlock(&gameport_mutex); 670 } 671 672 673 /* 674 * Gameport driver operations 675 */ 676 677 static ssize_t gameport_driver_show_description(struct device_driver *drv, char *buf) 678 { 679 struct gameport_driver *driver = to_gameport_driver(drv); 680 return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)"); 681 } 682 683 static struct driver_attribute gameport_driver_attrs[] = { 684 __ATTR(description, S_IRUGO, gameport_driver_show_description, NULL), 685 __ATTR_NULL 686 }; 687 688 static int gameport_driver_probe(struct device *dev) 689 { 690 struct gameport *gameport = to_gameport_port(dev); 691 struct gameport_driver *drv = to_gameport_driver(dev->driver); 692 693 drv->connect(gameport, drv); 694 return gameport->drv ? 0 : -ENODEV; 695 } 696 697 static int gameport_driver_remove(struct device *dev) 698 { 699 struct gameport *gameport = to_gameport_port(dev); 700 struct gameport_driver *drv = to_gameport_driver(dev->driver); 701 702 drv->disconnect(gameport); 703 return 0; 704 } 705 706 static struct bus_type gameport_bus = { 707 .name = "gameport", 708 .probe = gameport_driver_probe, 709 .remove = gameport_driver_remove, 710 }; 711 712 void __gameport_register_driver(struct gameport_driver *drv, struct module *owner) 713 { 714 drv->driver.bus = &gameport_bus; 715 gameport_queue_event(drv, owner, GAMEPORT_REGISTER_DRIVER); 716 } 717 718 void gameport_unregister_driver(struct gameport_driver *drv) 719 { 720 struct gameport *gameport; 721 722 mutex_lock(&gameport_mutex); 723 drv->ignore = 1; /* so gameport_find_driver ignores it */ 724 725 start_over: 726 list_for_each_entry(gameport, &gameport_list, node) { 727 if (gameport->drv == drv) { 728 gameport_disconnect_port(gameport); 729 gameport_find_driver(gameport); 730 /* we could've deleted some ports, restart */ 731 goto start_over; 732 } 733 } 734 735 driver_unregister(&drv->driver); 736 mutex_unlock(&gameport_mutex); 737 } 738 739 static int gameport_bus_match(struct device *dev, struct device_driver *drv) 740 { 741 struct gameport_driver *gameport_drv = to_gameport_driver(drv); 742 743 return !gameport_drv->ignore; 744 } 745 746 static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv) 747 { 748 mutex_lock(&gameport->drv_mutex); 749 gameport->drv = drv; 750 mutex_unlock(&gameport->drv_mutex); 751 } 752 753 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode) 754 { 755 756 if (gameport->open) { 757 if (gameport->open(gameport, mode)) { 758 return -1; 759 } 760 } else { 761 if (mode != GAMEPORT_MODE_RAW) 762 return -1; 763 } 764 765 gameport_set_drv(gameport, drv); 766 return 0; 767 } 768 769 void gameport_close(struct gameport *gameport) 770 { 771 del_timer_sync(&gameport->poll_timer); 772 gameport->poll_handler = NULL; 773 gameport->poll_interval = 0; 774 gameport_set_drv(gameport, NULL); 775 if (gameport->close) 776 gameport->close(gameport); 777 } 778 779 static int __init gameport_init(void) 780 { 781 gameport_task = kthread_run(gameport_thread, NULL, "kgameportd"); 782 if (IS_ERR(gameport_task)) { 783 printk(KERN_ERR "gameport: Failed to start kgameportd\n"); 784 return PTR_ERR(gameport_task); 785 } 786 787 gameport_bus.dev_attrs = gameport_device_attrs; 788 gameport_bus.drv_attrs = gameport_driver_attrs; 789 gameport_bus.match = gameport_bus_match; 790 bus_register(&gameport_bus); 791 792 return 0; 793 } 794 795 static void __exit gameport_exit(void) 796 { 797 bus_unregister(&gameport_bus); 798 kthread_stop(gameport_task); 799 } 800 801 subsys_initcall(gameport_init); 802 module_exit(gameport_exit); 803