1 /* 2 ** $Id: ltable.c,v 2.72.1.1 2013/04/12 18:48:47 roberto Exp $ 3 ** Lua tables (hash) 4 ** See Copyright Notice in lua.h 5 */ 6 7 8 /* 9 ** Implementation of tables (aka arrays, objects, or hash tables). 10 ** Tables keep its elements in two parts: an array part and a hash part. 11 ** Non-negative integer keys are all candidates to be kept in the array 12 ** part. The actual size of the array is the largest `n' such that at 13 ** least half the slots between 0 and n are in use. 14 ** Hash uses a mix of chained scatter table with Brent's variation. 15 ** A main invariant of these tables is that, if an element is not 16 ** in its main position (i.e. the `original' position that its hash gives 17 ** to it), then the colliding element is in its own main position. 18 ** Hence even when the load factor reaches 100%, performance remains good. 19 */ 20 21 22 #define ltable_c 23 #define LUA_CORE 24 25 #include <sys/lua/lua.h> 26 27 #include "ldebug.h" 28 #include "ldo.h" 29 #include "lgc.h" 30 #include "lmem.h" 31 #include "lobject.h" 32 #include "lstate.h" 33 #include "lstring.h" 34 #include "ltable.h" 35 #include "lvm.h" 36 37 38 /* 39 ** max size of array part is 2^MAXBITS 40 */ 41 #if LUAI_BITSINT >= 32 42 #define MAXBITS 30 43 #else 44 #define MAXBITS (LUAI_BITSINT-2) 45 #endif 46 47 #define MAXASIZE (1 << MAXBITS) 48 49 50 #define hashpow2(t,n) (gnode(t, lmod((n), sizenode(t)))) 51 52 #define hashstr(t,str) hashpow2(t, (str)->tsv.hash) 53 #define hashboolean(t,p) hashpow2(t, p) 54 55 56 /* 57 ** for some types, it is better to avoid modulus by power of 2, as 58 ** they tend to have many 2 factors. 59 */ 60 #define hashmod(t,n) (gnode(t, ((n) % ((sizenode(t)-1)|1)))) 61 62 63 #define hashpointer(t,p) hashmod(t, IntPoint(p)) 64 65 66 #define dummynode (&dummynode_) 67 68 #define isdummy(n) ((n) == dummynode) 69 70 static const Node dummynode_ = { 71 {NILCONSTANT}, /* value */ 72 {{NILCONSTANT, NULL}} /* key */ 73 }; 74 75 76 /* 77 ** hash for lua_Numbers 78 */ 79 static Node *hashnum (const Table *t, lua_Number n) { 80 int i; 81 luai_hashnum(i, n); 82 if (i < 0) { 83 if (cast(unsigned int, i) == 0u - i) /* use unsigned to avoid overflows */ 84 i = 0; /* handle INT_MIN */ 85 i = -i; /* must be a positive value */ 86 } 87 return hashmod(t, i); 88 } 89 90 91 92 /* 93 ** returns the `main' position of an element in a table (that is, the index 94 ** of its hash value) 95 */ 96 static Node *mainposition (const Table *t, const TValue *key) { 97 switch (ttype(key)) { 98 case LUA_TNUMBER: 99 return hashnum(t, nvalue(key)); 100 case LUA_TLNGSTR: { 101 TString *s = rawtsvalue(key); 102 if (s->tsv.extra == 0) { /* no hash? */ 103 s->tsv.hash = luaS_hash(getstr(s), s->tsv.len, s->tsv.hash); 104 s->tsv.extra = 1; /* now it has its hash */ 105 } 106 return hashstr(t, rawtsvalue(key)); 107 } 108 case LUA_TSHRSTR: 109 return hashstr(t, rawtsvalue(key)); 110 case LUA_TBOOLEAN: 111 return hashboolean(t, bvalue(key)); 112 case LUA_TLIGHTUSERDATA: 113 return hashpointer(t, pvalue(key)); 114 case LUA_TLCF: 115 return hashpointer(t, fvalue(key)); 116 default: 117 return hashpointer(t, gcvalue(key)); 118 } 119 } 120 121 122 /* 123 ** returns the index for `key' if `key' is an appropriate key to live in 124 ** the array part of the table, -1 otherwise. 125 */ 126 static int arrayindex (const TValue *key) { 127 if (ttisnumber(key)) { 128 lua_Number n = nvalue(key); 129 int k; 130 lua_number2int(k, n); 131 if (luai_numeq(cast_num(k), n)) 132 return k; 133 } 134 return -1; /* `key' did not match some condition */ 135 } 136 137 138 /* 139 ** returns the index of a `key' for table traversals. First goes all 140 ** elements in the array part, then elements in the hash part. The 141 ** beginning of a traversal is signaled by -1. 142 */ 143 static int findindex (lua_State *L, Table *t, StkId key) { 144 int i; 145 if (ttisnil(key)) return -1; /* first iteration */ 146 i = arrayindex(key); 147 if (0 < i && i <= t->sizearray) /* is `key' inside array part? */ 148 return i-1; /* yes; that's the index (corrected to C) */ 149 else { 150 Node *n = mainposition(t, key); 151 for (;;) { /* check whether `key' is somewhere in the chain */ 152 /* key may be dead already, but it is ok to use it in `next' */ 153 if (luaV_rawequalobj(gkey(n), key) || 154 (ttisdeadkey(gkey(n)) && iscollectable(key) && 155 deadvalue(gkey(n)) == gcvalue(key))) { 156 i = cast_int(n - gnode(t, 0)); /* key index in hash table */ 157 /* hash elements are numbered after array ones */ 158 return i + t->sizearray; 159 } 160 else n = gnext(n); 161 if (n == NULL) 162 luaG_runerror(L, "invalid key to " LUA_QL("next")); /* key not found */ 163 } 164 } 165 } 166 167 168 int luaH_next (lua_State *L, Table *t, StkId key) { 169 int i = findindex(L, t, key); /* find original element */ 170 for (i++; i < t->sizearray; i++) { /* try first array part */ 171 if (!ttisnil(&t->array[i])) { /* a non-nil value? */ 172 setnvalue(key, cast_num(i+1)); 173 setobj2s(L, key+1, &t->array[i]); 174 return 1; 175 } 176 } 177 for (i -= t->sizearray; i < sizenode(t); i++) { /* then hash part */ 178 if (!ttisnil(gval(gnode(t, i)))) { /* a non-nil value? */ 179 setobj2s(L, key, gkey(gnode(t, i))); 180 setobj2s(L, key+1, gval(gnode(t, i))); 181 return 1; 182 } 183 } 184 return 0; /* no more elements */ 185 } 186 187 188 /* 189 ** {============================================================= 190 ** Rehash 191 ** ============================================================== 192 */ 193 194 195 static int computesizes (int nums[], int *narray) { 196 int i; 197 int twotoi; /* 2^i */ 198 int a = 0; /* number of elements smaller than 2^i */ 199 int na = 0; /* number of elements to go to array part */ 200 int n = 0; /* optimal size for array part */ 201 for (i = 0, twotoi = 1; twotoi/2 < *narray; i++, twotoi *= 2) { 202 if (nums[i] > 0) { 203 a += nums[i]; 204 if (a > twotoi/2) { /* more than half elements present? */ 205 n = twotoi; /* optimal size (till now) */ 206 na = a; /* all elements smaller than n will go to array part */ 207 } 208 } 209 if (a == *narray) break; /* all elements already counted */ 210 } 211 *narray = n; 212 lua_assert(*narray/2 <= na && na <= *narray); 213 return na; 214 } 215 216 217 static int countint (const TValue *key, int *nums) { 218 int k = arrayindex(key); 219 if (0 < k && k <= MAXASIZE) { /* is `key' an appropriate array index? */ 220 nums[luaO_ceillog2(k)]++; /* count as such */ 221 return 1; 222 } 223 else 224 return 0; 225 } 226 227 228 static int numusearray (const Table *t, int *nums) { 229 int lg; 230 int ttlg; /* 2^lg */ 231 int ause = 0; /* summation of `nums' */ 232 int i = 1; /* count to traverse all array keys */ 233 for (lg=0, ttlg=1; lg<=MAXBITS; lg++, ttlg*=2) { /* for each slice */ 234 int lc = 0; /* counter */ 235 int lim = ttlg; 236 if (lim > t->sizearray) { 237 lim = t->sizearray; /* adjust upper limit */ 238 if (i > lim) 239 break; /* no more elements to count */ 240 } 241 /* count elements in range (2^(lg-1), 2^lg] */ 242 for (; i <= lim; i++) { 243 if (!ttisnil(&t->array[i-1])) 244 lc++; 245 } 246 nums[lg] += lc; 247 ause += lc; 248 } 249 return ause; 250 } 251 252 253 static int numusehash (const Table *t, int *nums, int *pnasize) { 254 int totaluse = 0; /* total number of elements */ 255 int ause = 0; /* summation of `nums' */ 256 int i = sizenode(t); 257 while (i--) { 258 Node *n = &t->node[i]; 259 if (!ttisnil(gval(n))) { 260 ause += countint(gkey(n), nums); 261 totaluse++; 262 } 263 } 264 *pnasize += ause; 265 return totaluse; 266 } 267 268 269 static void setarrayvector (lua_State *L, Table *t, int size) { 270 int i; 271 luaM_reallocvector(L, t->array, t->sizearray, size, TValue); 272 for (i=t->sizearray; i<size; i++) 273 setnilvalue(&t->array[i]); 274 t->sizearray = size; 275 } 276 277 278 static void setnodevector (lua_State *L, Table *t, int size) { 279 int lsize; 280 if (size == 0) { /* no elements to hash part? */ 281 t->node = cast(Node *, dummynode); /* use common `dummynode' */ 282 lsize = 0; 283 } 284 else { 285 int i; 286 lsize = luaO_ceillog2(size); 287 if (lsize > MAXBITS) 288 luaG_runerror(L, "table overflow"); 289 size = twoto(lsize); 290 t->node = luaM_newvector(L, size, Node); 291 for (i=0; i<size; i++) { 292 Node *n = gnode(t, i); 293 gnext(n) = NULL; 294 setnilvalue(gkey(n)); 295 setnilvalue(gval(n)); 296 } 297 } 298 t->lsizenode = cast_byte(lsize); 299 t->lastfree = gnode(t, size); /* all positions are free */ 300 } 301 302 303 void luaH_resize (lua_State *L, Table *t, int nasize, int nhsize) { 304 int i; 305 int oldasize = t->sizearray; 306 int oldhsize = t->lsizenode; 307 Node *nold = t->node; /* save old hash ... */ 308 if (nasize > oldasize) /* array part must grow? */ 309 setarrayvector(L, t, nasize); 310 /* create new hash part with appropriate size */ 311 setnodevector(L, t, nhsize); 312 if (nasize < oldasize) { /* array part must shrink? */ 313 t->sizearray = nasize; 314 /* re-insert elements from vanishing slice */ 315 for (i=nasize; i<oldasize; i++) { 316 if (!ttisnil(&t->array[i])) 317 luaH_setint(L, t, i + 1, &t->array[i]); 318 } 319 /* shrink array */ 320 luaM_reallocvector(L, t->array, oldasize, nasize, TValue); 321 } 322 /* re-insert elements from hash part */ 323 for (i = twoto(oldhsize) - 1; i >= 0; i--) { 324 Node *old = nold+i; 325 if (!ttisnil(gval(old))) { 326 /* doesn't need barrier/invalidate cache, as entry was 327 already present in the table */ 328 setobjt2t(L, luaH_set(L, t, gkey(old)), gval(old)); 329 } 330 } 331 if (!isdummy(nold)) 332 luaM_freearray(L, nold, cast(size_t, twoto(oldhsize))); /* free old array */ 333 } 334 335 336 void luaH_resizearray (lua_State *L, Table *t, int nasize) { 337 int nsize = isdummy(t->node) ? 0 : sizenode(t); 338 luaH_resize(L, t, nasize, nsize); 339 } 340 341 342 static void rehash (lua_State *L, Table *t, const TValue *ek) { 343 int nasize, na; 344 int nums[MAXBITS+1]; /* nums[i] = number of keys with 2^(i-1) < k <= 2^i */ 345 int i; 346 int totaluse; 347 for (i=0; i<=MAXBITS; i++) nums[i] = 0; /* reset counts */ 348 nasize = numusearray(t, nums); /* count keys in array part */ 349 totaluse = nasize; /* all those keys are integer keys */ 350 totaluse += numusehash(t, nums, &nasize); /* count keys in hash part */ 351 /* count extra key */ 352 nasize += countint(ek, nums); 353 totaluse++; 354 /* compute new size for array part */ 355 na = computesizes(nums, &nasize); 356 /* resize the table to new computed sizes */ 357 luaH_resize(L, t, nasize, totaluse - na); 358 } 359 360 361 362 /* 363 ** }============================================================= 364 */ 365 366 367 Table *luaH_new (lua_State *L) { 368 Table *t = &luaC_newobj(L, LUA_TTABLE, sizeof(Table), NULL, 0)->h; 369 t->metatable = NULL; 370 t->flags = cast_byte(~0); 371 t->array = NULL; 372 t->sizearray = 0; 373 setnodevector(L, t, 0); 374 return t; 375 } 376 377 378 void luaH_free (lua_State *L, Table *t) { 379 if (!isdummy(t->node)) 380 luaM_freearray(L, t->node, cast(size_t, sizenode(t))); 381 luaM_freearray(L, t->array, t->sizearray); 382 luaM_free(L, t); 383 } 384 385 386 static Node *getfreepos (Table *t) { 387 while (t->lastfree > t->node) { 388 t->lastfree--; 389 if (ttisnil(gkey(t->lastfree))) 390 return t->lastfree; 391 } 392 return NULL; /* could not find a free place */ 393 } 394 395 396 397 /* 398 ** inserts a new key into a hash table; first, check whether key's main 399 ** position is free. If not, check whether colliding node is in its main 400 ** position or not: if it is not, move colliding node to an empty place and 401 ** put new key in its main position; otherwise (colliding node is in its main 402 ** position), new key goes to an empty position. 403 */ 404 TValue *luaH_newkey (lua_State *L, Table *t, const TValue *key) { 405 Node *mp; 406 if (ttisnil(key)) luaG_runerror(L, "table index is nil"); 407 #if defined LUA_HAS_FLOAT_NUMBERS 408 else if (ttisnumber(key) && luai_numisnan(L, nvalue(key))) 409 luaG_runerror(L, "table index is NaN"); 410 #endif 411 mp = mainposition(t, key); 412 if (!ttisnil(gval(mp)) || isdummy(mp)) { /* main position is taken? */ 413 Node *othern; 414 Node *n = getfreepos(t); /* get a free place */ 415 if (n == NULL) { /* cannot find a free place? */ 416 rehash(L, t, key); /* grow table */ 417 /* whatever called 'newkey' take care of TM cache and GC barrier */ 418 return luaH_set(L, t, key); /* insert key into grown table */ 419 } 420 lua_assert(!isdummy(n)); 421 othern = mainposition(t, gkey(mp)); 422 if (othern != mp) { /* is colliding node out of its main position? */ 423 /* yes; move colliding node into free position */ 424 while (gnext(othern) != mp) othern = gnext(othern); /* find previous */ 425 gnext(othern) = n; /* redo the chain with `n' in place of `mp' */ 426 *n = *mp; /* copy colliding node into free pos. (mp->next also goes) */ 427 gnext(mp) = NULL; /* now `mp' is free */ 428 setnilvalue(gval(mp)); 429 } 430 else { /* colliding node is in its own main position */ 431 /* new node will go into free position */ 432 gnext(n) = gnext(mp); /* chain new position */ 433 gnext(mp) = n; 434 mp = n; 435 } 436 } 437 setobj2t(L, gkey(mp), key); 438 luaC_barrierback(L, obj2gco(t), key); 439 lua_assert(ttisnil(gval(mp))); 440 return gval(mp); 441 } 442 443 444 /* 445 ** search function for integers 446 */ 447 const TValue *luaH_getint (Table *t, int key) { 448 /* (1 <= key && key <= t->sizearray) */ 449 if (cast(unsigned int, key-1) < cast(unsigned int, t->sizearray)) 450 return &t->array[key-1]; 451 else { 452 lua_Number nk = cast_num(key); 453 Node *n = hashnum(t, nk); 454 do { /* check whether `key' is somewhere in the chain */ 455 if (ttisnumber(gkey(n)) && luai_numeq(nvalue(gkey(n)), nk)) 456 return gval(n); /* that's it */ 457 else n = gnext(n); 458 } while (n); 459 return luaO_nilobject; 460 } 461 } 462 463 464 /* 465 ** search function for short strings 466 */ 467 const TValue *luaH_getstr (Table *t, TString *key) { 468 Node *n = hashstr(t, key); 469 lua_assert(key->tsv.tt == LUA_TSHRSTR); 470 do { /* check whether `key' is somewhere in the chain */ 471 if (ttisshrstring(gkey(n)) && eqshrstr(rawtsvalue(gkey(n)), key)) 472 return gval(n); /* that's it */ 473 else n = gnext(n); 474 } while (n); 475 return luaO_nilobject; 476 } 477 478 479 /* 480 ** main search function 481 */ 482 const TValue *luaH_get (Table *t, const TValue *key) { 483 switch (ttype(key)) { 484 case LUA_TSHRSTR: return luaH_getstr(t, rawtsvalue(key)); 485 case LUA_TNIL: return luaO_nilobject; 486 case LUA_TNUMBER: { 487 int k; 488 lua_Number n = nvalue(key); 489 lua_number2int(k, n); 490 if (luai_numeq(cast_num(k), n)) /* index is int? */ 491 return luaH_getint(t, k); /* use specialized version */ 492 /* else go through */ 493 } 494 zfs_fallthrough; 495 default: { 496 Node *n = mainposition(t, key); 497 do { /* check whether `key' is somewhere in the chain */ 498 if (luaV_rawequalobj(gkey(n), key)) 499 return gval(n); /* that's it */ 500 else n = gnext(n); 501 } while (n); 502 return luaO_nilobject; 503 } 504 } 505 } 506 507 508 /* 509 ** beware: when using this function you probably need to check a GC 510 ** barrier and invalidate the TM cache. 511 */ 512 TValue *luaH_set (lua_State *L, Table *t, const TValue *key) { 513 const TValue *p = luaH_get(t, key); 514 if (p != luaO_nilobject) 515 return cast(TValue *, p); 516 else return luaH_newkey(L, t, key); 517 } 518 519 520 void luaH_setint (lua_State *L, Table *t, int key, TValue *value) { 521 const TValue *p = luaH_getint(t, key); 522 TValue *cell; 523 if (p != luaO_nilobject) 524 cell = cast(TValue *, p); 525 else { 526 TValue k; 527 setnvalue(&k, cast_num(key)); 528 cell = luaH_newkey(L, t, &k); 529 } 530 setobj2t(L, cell, value); 531 } 532 533 534 static int unbound_search (Table *t, unsigned int j) { 535 unsigned int i = j; /* i is zero or a present index */ 536 j++; 537 /* find `i' and `j' such that i is present and j is not */ 538 while (!ttisnil(luaH_getint(t, j))) { 539 i = j; 540 j *= 2; 541 if (j > cast(unsigned int, MAX_INT)) { /* overflow? */ 542 /* table was built with bad purposes: resort to linear search */ 543 i = 1; 544 while (!ttisnil(luaH_getint(t, i))) i++; 545 return i - 1; 546 } 547 } 548 /* now do a binary search between them */ 549 while (j - i > 1) { 550 unsigned int m = (i+j)/2; 551 if (ttisnil(luaH_getint(t, m))) j = m; 552 else i = m; 553 } 554 return i; 555 } 556 557 558 /* 559 ** Try to find a boundary in table `t'. A `boundary' is an integer index 560 ** such that t[i] is non-nil and t[i+1] is nil (and 0 if t[1] is nil). 561 */ 562 int luaH_getn (Table *t) { 563 unsigned int j = t->sizearray; 564 if (j > 0 && ttisnil(&t->array[j - 1])) { 565 /* there is a boundary in the array part: (binary) search for it */ 566 unsigned int i = 0; 567 while (j - i > 1) { 568 unsigned int m = (i+j)/2; 569 if (ttisnil(&t->array[m - 1])) j = m; 570 else i = m; 571 } 572 return i; 573 } 574 /* else must find a boundary in hash part */ 575 else if (isdummy(t->node)) /* hash part is empty? */ 576 return j; /* that is easy... */ 577 else return unbound_search(t, j); 578 } 579 580 581 582 #if defined(LUA_DEBUG) 583 584 Node *luaH_mainposition (const Table *t, const TValue *key) { 585 return mainposition(t, key); 586 } 587 588 int luaH_isdummy (Node *n) { return isdummy(n); } 589 590 #endif 591