1 /******************************************************************************* 2 * 3 * Module Name: utdelete - object deletion and reference count utilities 4 * 5 ******************************************************************************/ 6 7 /****************************************************************************** 8 * 9 * 1. Copyright Notice 10 * 11 * Some or all of this work - Copyright (c) 1999 - 2021, Intel Corp. 12 * All rights reserved. 13 * 14 * 2. License 15 * 16 * 2.1. This is your license from Intel Corp. under its intellectual property 17 * rights. You may have additional license terms from the party that provided 18 * you this software, covering your right to use that party's intellectual 19 * property rights. 20 * 21 * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a 22 * copy of the source code appearing in this file ("Covered Code") an 23 * irrevocable, perpetual, worldwide license under Intel's copyrights in the 24 * base code distributed originally by Intel ("Original Intel Code") to copy, 25 * make derivatives, distribute, use and display any portion of the Covered 26 * Code in any form, with the right to sublicense such rights; and 27 * 28 * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent 29 * license (with the right to sublicense), under only those claims of Intel 30 * patents that are infringed by the Original Intel Code, to make, use, sell, 31 * offer to sell, and import the Covered Code and derivative works thereof 32 * solely to the minimum extent necessary to exercise the above copyright 33 * license, and in no event shall the patent license extend to any additions 34 * to or modifications of the Original Intel Code. No other license or right 35 * is granted directly or by implication, estoppel or otherwise; 36 * 37 * The above copyright and patent license is granted only if the following 38 * conditions are met: 39 * 40 * 3. Conditions 41 * 42 * 3.1. Redistribution of Source with Rights to Further Distribute Source. 43 * Redistribution of source code of any substantial portion of the Covered 44 * Code or modification with rights to further distribute source must include 45 * the above Copyright Notice, the above License, this list of Conditions, 46 * and the following Disclaimer and Export Compliance provision. In addition, 47 * Licensee must cause all Covered Code to which Licensee contributes to 48 * contain a file documenting the changes Licensee made to create that Covered 49 * Code and the date of any change. Licensee must include in that file the 50 * documentation of any changes made by any predecessor Licensee. Licensee 51 * must include a prominent statement that the modification is derived, 52 * directly or indirectly, from Original Intel Code. 53 * 54 * 3.2. Redistribution of Source with no Rights to Further Distribute Source. 55 * Redistribution of source code of any substantial portion of the Covered 56 * Code or modification without rights to further distribute source must 57 * include the following Disclaimer and Export Compliance provision in the 58 * documentation and/or other materials provided with distribution. In 59 * addition, Licensee may not authorize further sublicense of source of any 60 * portion of the Covered Code, and must include terms to the effect that the 61 * license from Licensee to its licensee is limited to the intellectual 62 * property embodied in the software Licensee provides to its licensee, and 63 * not to intellectual property embodied in modifications its licensee may 64 * make. 65 * 66 * 3.3. Redistribution of Executable. Redistribution in executable form of any 67 * substantial portion of the Covered Code or modification must reproduce the 68 * above Copyright Notice, and the following Disclaimer and Export Compliance 69 * provision in the documentation and/or other materials provided with the 70 * distribution. 71 * 72 * 3.4. Intel retains all right, title, and interest in and to the Original 73 * Intel Code. 74 * 75 * 3.5. Neither the name Intel nor any other trademark owned or controlled by 76 * Intel shall be used in advertising or otherwise to promote the sale, use or 77 * other dealings in products derived from or relating to the Covered Code 78 * without prior written authorization from Intel. 79 * 80 * 4. Disclaimer and Export Compliance 81 * 82 * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED 83 * HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE 84 * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE, 85 * INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY 86 * UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY 87 * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A 88 * PARTICULAR PURPOSE. 89 * 90 * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES 91 * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR 92 * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT, 93 * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY 94 * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL 95 * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS 96 * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY 97 * LIMITED REMEDY. 98 * 99 * 4.3. Licensee shall not export, either directly or indirectly, any of this 100 * software or system incorporating such software without first obtaining any 101 * required license or other approval from the U. S. Department of Commerce or 102 * any other agency or department of the United States Government. In the 103 * event Licensee exports any such software from the United States or 104 * re-exports any such software from a foreign destination, Licensee shall 105 * ensure that the distribution and export/re-export of the software is in 106 * compliance with all laws, regulations, orders, or other restrictions of the 107 * U.S. Export Administration Regulations. Licensee agrees that neither it nor 108 * any of its subsidiaries will export/re-export any technical data, process, 109 * software, or service, directly or indirectly, to any country for which the 110 * United States government or any agency thereof requires an export license, 111 * other governmental approval, or letter of assurance, without first obtaining 112 * such license, approval or letter. 113 * 114 ***************************************************************************** 115 * 116 * Alternatively, you may choose to be licensed under the terms of the 117 * following license: 118 * 119 * Redistribution and use in source and binary forms, with or without 120 * modification, are permitted provided that the following conditions 121 * are met: 122 * 1. Redistributions of source code must retain the above copyright 123 * notice, this list of conditions, and the following disclaimer, 124 * without modification. 125 * 2. Redistributions in binary form must reproduce at minimum a disclaimer 126 * substantially similar to the "NO WARRANTY" disclaimer below 127 * ("Disclaimer") and any redistribution must be conditioned upon 128 * including a substantially similar Disclaimer requirement for further 129 * binary redistribution. 130 * 3. Neither the names of the above-listed copyright holders nor the names 131 * of any contributors may be used to endorse or promote products derived 132 * from this software without specific prior written permission. 133 * 134 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 135 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 136 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 137 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 138 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 139 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 140 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 141 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 142 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 143 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 144 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 145 * 146 * Alternatively, you may choose to be licensed under the terms of the 147 * GNU General Public License ("GPL") version 2 as published by the Free 148 * Software Foundation. 149 * 150 *****************************************************************************/ 151 152 #include <contrib/dev/acpica/include/acpi.h> 153 #include <contrib/dev/acpica/include/accommon.h> 154 #include <contrib/dev/acpica/include/acinterp.h> 155 #include <contrib/dev/acpica/include/acnamesp.h> 156 #include <contrib/dev/acpica/include/acevents.h> 157 158 159 #define _COMPONENT ACPI_UTILITIES 160 ACPI_MODULE_NAME ("utdelete") 161 162 /* Local prototypes */ 163 164 static void 165 AcpiUtDeleteInternalObj ( 166 ACPI_OPERAND_OBJECT *Object); 167 168 static void 169 AcpiUtUpdateRefCount ( 170 ACPI_OPERAND_OBJECT *Object, 171 UINT32 Action); 172 173 174 /******************************************************************************* 175 * 176 * FUNCTION: AcpiUtDeleteInternalObj 177 * 178 * PARAMETERS: Object - Object to be deleted 179 * 180 * RETURN: None 181 * 182 * DESCRIPTION: Low level object deletion, after reference counts have been 183 * updated (All reference counts, including sub-objects!) 184 * 185 ******************************************************************************/ 186 187 static void 188 AcpiUtDeleteInternalObj ( 189 ACPI_OPERAND_OBJECT *Object) 190 { 191 void *ObjPointer = NULL; 192 ACPI_OPERAND_OBJECT *HandlerDesc; 193 ACPI_OPERAND_OBJECT *SecondDesc; 194 ACPI_OPERAND_OBJECT *NextDesc; 195 ACPI_OPERAND_OBJECT *StartDesc; 196 ACPI_OPERAND_OBJECT **LastObjPtr; 197 198 199 ACPI_FUNCTION_TRACE_PTR (UtDeleteInternalObj, Object); 200 201 202 if (!Object) 203 { 204 return_VOID; 205 } 206 207 /* 208 * Must delete or free any pointers within the object that are not 209 * actual ACPI objects (for example, a raw buffer pointer). 210 */ 211 switch (Object->Common.Type) 212 { 213 case ACPI_TYPE_STRING: 214 215 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "**** String %p, ptr %p\n", 216 Object, Object->String.Pointer)); 217 218 /* Free the actual string buffer */ 219 220 if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER)) 221 { 222 /* But only if it is NOT a pointer into an ACPI table */ 223 224 ObjPointer = Object->String.Pointer; 225 } 226 break; 227 228 case ACPI_TYPE_BUFFER: 229 230 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "**** Buffer %p, ptr %p\n", 231 Object, Object->Buffer.Pointer)); 232 233 /* Free the actual buffer */ 234 235 if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER)) 236 { 237 /* But only if it is NOT a pointer into an ACPI table */ 238 239 ObjPointer = Object->Buffer.Pointer; 240 } 241 break; 242 243 case ACPI_TYPE_PACKAGE: 244 245 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, " **** Package of count %X\n", 246 Object->Package.Count)); 247 248 /* 249 * Elements of the package are not handled here, they are deleted 250 * separately 251 */ 252 253 /* Free the (variable length) element pointer array */ 254 255 ObjPointer = Object->Package.Elements; 256 break; 257 258 /* 259 * These objects have a possible list of notify handlers. 260 * Device object also may have a GPE block. 261 */ 262 case ACPI_TYPE_DEVICE: 263 264 if (Object->Device.GpeBlock) 265 { 266 (void) AcpiEvDeleteGpeBlock (Object->Device.GpeBlock); 267 } 268 269 ACPI_FALLTHROUGH; 270 271 case ACPI_TYPE_PROCESSOR: 272 case ACPI_TYPE_THERMAL: 273 274 /* Walk the address handler list for this object */ 275 276 HandlerDesc = Object->CommonNotify.Handler; 277 while (HandlerDesc) 278 { 279 NextDesc = HandlerDesc->AddressSpace.Next; 280 AcpiUtRemoveReference (HandlerDesc); 281 HandlerDesc = NextDesc; 282 } 283 break; 284 285 case ACPI_TYPE_MUTEX: 286 287 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, 288 "***** Mutex %p, OS Mutex %p\n", 289 Object, Object->Mutex.OsMutex)); 290 291 if (Object == AcpiGbl_GlobalLockMutex) 292 { 293 /* Global Lock has extra semaphore */ 294 295 (void) AcpiOsDeleteSemaphore (AcpiGbl_GlobalLockSemaphore); 296 AcpiGbl_GlobalLockSemaphore = NULL; 297 298 AcpiOsDeleteMutex (Object->Mutex.OsMutex); 299 AcpiGbl_GlobalLockMutex = NULL; 300 } 301 else 302 { 303 AcpiExUnlinkMutex (Object); 304 AcpiOsDeleteMutex (Object->Mutex.OsMutex); 305 } 306 break; 307 308 case ACPI_TYPE_EVENT: 309 310 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, 311 "***** Event %p, OS Semaphore %p\n", 312 Object, Object->Event.OsSemaphore)); 313 314 (void) AcpiOsDeleteSemaphore (Object->Event.OsSemaphore); 315 Object->Event.OsSemaphore = NULL; 316 break; 317 318 case ACPI_TYPE_METHOD: 319 320 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, 321 "***** Method %p\n", Object)); 322 323 /* Delete the method mutex if it exists */ 324 325 if (Object->Method.Mutex) 326 { 327 AcpiOsDeleteMutex (Object->Method.Mutex->Mutex.OsMutex); 328 AcpiUtDeleteObjectDesc (Object->Method.Mutex); 329 Object->Method.Mutex = NULL; 330 } 331 332 if (Object->Method.Node) 333 { 334 Object->Method.Node = NULL; 335 } 336 break; 337 338 case ACPI_TYPE_REGION: 339 340 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, 341 "***** Region %p\n", Object)); 342 343 /* 344 * Update AddressRange list. However, only permanent regions 345 * are installed in this list. (Not created within a method) 346 */ 347 if (!(Object->Region.Node->Flags & ANOBJ_TEMPORARY)) 348 { 349 AcpiUtRemoveAddressRange (Object->Region.SpaceId, 350 Object->Region.Node); 351 } 352 353 SecondDesc = AcpiNsGetSecondaryObject (Object); 354 if (SecondDesc) 355 { 356 /* 357 * Free the RegionContext if and only if the handler is one of the 358 * default handlers -- and therefore, we created the context object 359 * locally, it was not created by an external caller. 360 */ 361 HandlerDesc = Object->Region.Handler; 362 if (HandlerDesc) 363 { 364 NextDesc = HandlerDesc->AddressSpace.RegionList; 365 StartDesc = NextDesc; 366 LastObjPtr = &HandlerDesc->AddressSpace.RegionList; 367 368 /* Remove the region object from the handler list */ 369 370 while (NextDesc) 371 { 372 if (NextDesc == Object) 373 { 374 *LastObjPtr = NextDesc->Region.Next; 375 break; 376 } 377 378 /* Walk the linked list of handlers */ 379 380 LastObjPtr = &NextDesc->Region.Next; 381 NextDesc = NextDesc->Region.Next; 382 383 /* Prevent infinite loop if list is corrupted */ 384 385 if (NextDesc == StartDesc) 386 { 387 ACPI_ERROR ((AE_INFO, 388 "Circular region list in address handler object %p", 389 HandlerDesc)); 390 return_VOID; 391 } 392 } 393 394 if (HandlerDesc->AddressSpace.HandlerFlags & 395 ACPI_ADDR_HANDLER_DEFAULT_INSTALLED) 396 { 397 /* Deactivate region and free region context */ 398 399 if (HandlerDesc->AddressSpace.Setup) 400 { 401 (void) HandlerDesc->AddressSpace.Setup (Object, 402 ACPI_REGION_DEACTIVATE, 403 HandlerDesc->AddressSpace.Context, 404 &SecondDesc->Extra.RegionContext); 405 } 406 } 407 408 AcpiUtRemoveReference (HandlerDesc); 409 } 410 411 /* Now we can free the Extra object */ 412 413 AcpiUtDeleteObjectDesc (SecondDesc); 414 } 415 if (Object->Field.InternalPccBuffer) 416 { 417 ACPI_FREE(Object->Field.InternalPccBuffer); 418 } 419 420 break; 421 422 case ACPI_TYPE_BUFFER_FIELD: 423 424 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, 425 "***** Buffer Field %p\n", Object)); 426 427 SecondDesc = AcpiNsGetSecondaryObject (Object); 428 if (SecondDesc) 429 { 430 AcpiUtDeleteObjectDesc (SecondDesc); 431 } 432 break; 433 434 case ACPI_TYPE_LOCAL_BANK_FIELD: 435 436 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, 437 "***** Bank Field %p\n", Object)); 438 439 SecondDesc = AcpiNsGetSecondaryObject (Object); 440 if (SecondDesc) 441 { 442 AcpiUtDeleteObjectDesc (SecondDesc); 443 } 444 break; 445 446 case ACPI_TYPE_LOCAL_ADDRESS_HANDLER: 447 448 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, 449 "***** Address handler %p\n", Object)); 450 451 AcpiOsDeleteMutex (Object->AddressSpace.ContextMutex); 452 break; 453 454 default: 455 456 break; 457 } 458 459 /* Free any allocated memory (pointer within the object) found above */ 460 461 if (ObjPointer) 462 { 463 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Deleting Object Subptr %p\n", 464 ObjPointer)); 465 ACPI_FREE (ObjPointer); 466 } 467 468 /* Now the object can be safely deleted */ 469 470 ACPI_DEBUG_PRINT_RAW ((ACPI_DB_ALLOCATIONS, "%s: Deleting Object %p [%s]\n", 471 ACPI_GET_FUNCTION_NAME, Object, AcpiUtGetObjectTypeName (Object))); 472 473 AcpiUtDeleteObjectDesc (Object); 474 return_VOID; 475 } 476 477 478 /******************************************************************************* 479 * 480 * FUNCTION: AcpiUtDeleteInternalObjectList 481 * 482 * PARAMETERS: ObjList - Pointer to the list to be deleted 483 * 484 * RETURN: None 485 * 486 * DESCRIPTION: This function deletes an internal object list, including both 487 * simple objects and package objects 488 * 489 ******************************************************************************/ 490 491 void 492 AcpiUtDeleteInternalObjectList ( 493 ACPI_OPERAND_OBJECT **ObjList) 494 { 495 ACPI_OPERAND_OBJECT **InternalObj; 496 497 498 ACPI_FUNCTION_ENTRY (); 499 500 501 /* Walk the null-terminated internal list */ 502 503 for (InternalObj = ObjList; *InternalObj; InternalObj++) 504 { 505 AcpiUtRemoveReference (*InternalObj); 506 } 507 508 /* Free the combined parameter pointer list and object array */ 509 510 ACPI_FREE (ObjList); 511 return; 512 } 513 514 515 /******************************************************************************* 516 * 517 * FUNCTION: AcpiUtUpdateRefCount 518 * 519 * PARAMETERS: Object - Object whose ref count is to be updated 520 * Action - What to do (REF_INCREMENT or REF_DECREMENT) 521 * 522 * RETURN: None. Sets new reference count within the object 523 * 524 * DESCRIPTION: Modify the reference count for an internal acpi object 525 * 526 ******************************************************************************/ 527 528 static void 529 AcpiUtUpdateRefCount ( 530 ACPI_OPERAND_OBJECT *Object, 531 UINT32 Action) 532 { 533 UINT16 OriginalCount; 534 UINT16 NewCount = 0; 535 ACPI_CPU_FLAGS LockFlags; 536 char *Message; 537 538 539 ACPI_FUNCTION_NAME (UtUpdateRefCount); 540 541 542 if (!Object) 543 { 544 return; 545 } 546 547 /* 548 * Always get the reference count lock. Note: Interpreter and/or 549 * Namespace is not always locked when this function is called. 550 */ 551 LockFlags = AcpiOsAcquireLock (AcpiGbl_ReferenceCountLock); 552 OriginalCount = Object->Common.ReferenceCount; 553 554 /* Perform the reference count action (increment, decrement) */ 555 556 switch (Action) 557 { 558 case REF_INCREMENT: 559 560 NewCount = OriginalCount + 1; 561 Object->Common.ReferenceCount = NewCount; 562 AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags); 563 564 /* The current reference count should never be zero here */ 565 566 if (!OriginalCount) 567 { 568 ACPI_WARNING ((AE_INFO, 569 "Obj %p, Reference Count was zero before increment\n", 570 Object)); 571 } 572 573 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, 574 "Obj %p Type %.2X [%s] Refs %.2X [Incremented]\n", 575 Object, Object->Common.Type, 576 AcpiUtGetObjectTypeName (Object), NewCount)); 577 Message = "Incremement"; 578 break; 579 580 case REF_DECREMENT: 581 582 /* The current reference count must be non-zero */ 583 584 if (OriginalCount) 585 { 586 NewCount = OriginalCount - 1; 587 Object->Common.ReferenceCount = NewCount; 588 } 589 590 AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags); 591 592 if (!OriginalCount) 593 { 594 ACPI_WARNING ((AE_INFO, 595 "Obj %p, Reference Count is already zero, cannot decrement\n", 596 Object)); 597 } 598 599 ACPI_DEBUG_PRINT_RAW ((ACPI_DB_ALLOCATIONS, 600 "%s: Obj %p Type %.2X Refs %.2X [Decremented]\n", 601 ACPI_GET_FUNCTION_NAME, Object, Object->Common.Type, NewCount)); 602 603 /* Actually delete the object on a reference count of zero */ 604 605 if (NewCount == 0) 606 { 607 AcpiUtDeleteInternalObj (Object); 608 } 609 Message = "Decrement"; 610 break; 611 612 default: 613 614 AcpiOsReleaseLock (AcpiGbl_ReferenceCountLock, LockFlags); 615 ACPI_ERROR ((AE_INFO, "Unknown Reference Count action (0x%X)", 616 Action)); 617 return; 618 } 619 620 /* 621 * Sanity check the reference count, for debug purposes only. 622 * (A deleted object will have a huge reference count) 623 */ 624 if (NewCount > ACPI_MAX_REFERENCE_COUNT) 625 { 626 ACPI_WARNING ((AE_INFO, 627 "Large Reference Count (0x%X) in object %p, Type=0x%.2X Operation=%s", 628 NewCount, Object, Object->Common.Type, Message)); 629 } 630 } 631 632 633 /******************************************************************************* 634 * 635 * FUNCTION: AcpiUtUpdateObjectReference 636 * 637 * PARAMETERS: Object - Increment or decrement the ref count for 638 * this object and all sub-objects 639 * Action - Either REF_INCREMENT or REF_DECREMENT 640 * 641 * RETURN: Status 642 * 643 * DESCRIPTION: Increment or decrement the object reference count 644 * 645 * Object references are incremented when: 646 * 1) An object is attached to a Node (namespace object) 647 * 2) An object is copied (all subobjects must be incremented) 648 * 649 * Object references are decremented when: 650 * 1) An object is detached from an Node 651 * 652 ******************************************************************************/ 653 654 ACPI_STATUS 655 AcpiUtUpdateObjectReference ( 656 ACPI_OPERAND_OBJECT *Object, 657 UINT16 Action) 658 { 659 ACPI_STATUS Status = AE_OK; 660 ACPI_GENERIC_STATE *StateList = NULL; 661 ACPI_OPERAND_OBJECT *NextObject = NULL; 662 ACPI_OPERAND_OBJECT *PrevObject; 663 ACPI_GENERIC_STATE *State; 664 UINT32 i; 665 666 667 ACPI_FUNCTION_NAME (UtUpdateObjectReference); 668 669 670 while (Object) 671 { 672 /* Make sure that this isn't a namespace handle */ 673 674 if (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED) 675 { 676 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, 677 "Object %p is NS handle\n", Object)); 678 return (AE_OK); 679 } 680 681 /* 682 * All sub-objects must have their reference count updated 683 * also. Different object types have different subobjects. 684 */ 685 switch (Object->Common.Type) 686 { 687 case ACPI_TYPE_DEVICE: 688 case ACPI_TYPE_PROCESSOR: 689 case ACPI_TYPE_POWER: 690 case ACPI_TYPE_THERMAL: 691 /* 692 * Update the notify objects for these types (if present) 693 * Two lists, system and device notify handlers. 694 */ 695 for (i = 0; i < ACPI_NUM_NOTIFY_TYPES; i++) 696 { 697 PrevObject = Object->CommonNotify.NotifyList[i]; 698 while (PrevObject) 699 { 700 NextObject = PrevObject->Notify.Next[i]; 701 AcpiUtUpdateRefCount (PrevObject, Action); 702 PrevObject = NextObject; 703 } 704 } 705 break; 706 707 case ACPI_TYPE_PACKAGE: 708 /* 709 * We must update all the sub-objects of the package, 710 * each of whom may have their own sub-objects. 711 */ 712 for (i = 0; i < Object->Package.Count; i++) 713 { 714 /* 715 * Null package elements are legal and can be simply 716 * ignored. 717 */ 718 NextObject = Object->Package.Elements[i]; 719 if (!NextObject) 720 { 721 continue; 722 } 723 724 switch (NextObject->Common.Type) 725 { 726 case ACPI_TYPE_INTEGER: 727 case ACPI_TYPE_STRING: 728 case ACPI_TYPE_BUFFER: 729 /* 730 * For these very simple sub-objects, we can just 731 * update the reference count here and continue. 732 * Greatly increases performance of this operation. 733 */ 734 AcpiUtUpdateRefCount (NextObject, Action); 735 break; 736 737 default: 738 /* 739 * For complex sub-objects, push them onto the stack 740 * for later processing (this eliminates recursion.) 741 */ 742 Status = AcpiUtCreateUpdateStateAndPush ( 743 NextObject, Action, &StateList); 744 if (ACPI_FAILURE (Status)) 745 { 746 goto ErrorExit; 747 } 748 break; 749 } 750 } 751 752 NextObject = NULL; 753 break; 754 755 case ACPI_TYPE_BUFFER_FIELD: 756 757 NextObject = Object->BufferField.BufferObj; 758 break; 759 760 case ACPI_TYPE_LOCAL_BANK_FIELD: 761 762 NextObject = Object->BankField.BankObj; 763 Status = AcpiUtCreateUpdateStateAndPush ( 764 Object->BankField.RegionObj, Action, &StateList); 765 if (ACPI_FAILURE (Status)) 766 { 767 goto ErrorExit; 768 } 769 break; 770 771 case ACPI_TYPE_LOCAL_INDEX_FIELD: 772 773 NextObject = Object->IndexField.IndexObj; 774 Status = AcpiUtCreateUpdateStateAndPush ( 775 Object->IndexField.DataObj, Action, &StateList); 776 if (ACPI_FAILURE (Status)) 777 { 778 goto ErrorExit; 779 } 780 break; 781 782 case ACPI_TYPE_LOCAL_REFERENCE: 783 /* 784 * The target of an Index (a package, string, or buffer) or a named 785 * reference must track changes to the ref count of the index or 786 * target object. 787 */ 788 if ((Object->Reference.Class == ACPI_REFCLASS_INDEX) || 789 (Object->Reference.Class== ACPI_REFCLASS_NAME)) 790 { 791 NextObject = Object->Reference.Object; 792 } 793 break; 794 795 case ACPI_TYPE_LOCAL_REGION_FIELD: 796 case ACPI_TYPE_REGION: 797 default: 798 799 break; /* No subobjects for all other types */ 800 } 801 802 /* 803 * Now we can update the count in the main object. This can only 804 * happen after we update the sub-objects in case this causes the 805 * main object to be deleted. 806 */ 807 AcpiUtUpdateRefCount (Object, Action); 808 Object = NULL; 809 810 /* Move on to the next object to be updated */ 811 812 if (NextObject) 813 { 814 Object = NextObject; 815 NextObject = NULL; 816 } 817 else if (StateList) 818 { 819 State = AcpiUtPopGenericState (&StateList); 820 Object = State->Update.Object; 821 AcpiUtDeleteGenericState (State); 822 } 823 } 824 825 return (AE_OK); 826 827 828 ErrorExit: 829 830 ACPI_EXCEPTION ((AE_INFO, Status, 831 "Could not update object reference count")); 832 833 /* Free any stacked Update State objects */ 834 835 while (StateList) 836 { 837 State = AcpiUtPopGenericState (&StateList); 838 AcpiUtDeleteGenericState (State); 839 } 840 841 return (Status); 842 } 843 844 845 /******************************************************************************* 846 * 847 * FUNCTION: AcpiUtAddReference 848 * 849 * PARAMETERS: Object - Object whose reference count is to be 850 * incremented 851 * 852 * RETURN: None 853 * 854 * DESCRIPTION: Add one reference to an ACPI object 855 * 856 ******************************************************************************/ 857 858 void 859 AcpiUtAddReference ( 860 ACPI_OPERAND_OBJECT *Object) 861 { 862 863 ACPI_FUNCTION_NAME (UtAddReference); 864 865 866 /* Ensure that we have a valid object */ 867 868 if (!AcpiUtValidInternalObject (Object)) 869 { 870 return; 871 } 872 873 ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, 874 "Obj %p Current Refs=%X [To Be Incremented]\n", 875 Object, Object->Common.ReferenceCount)); 876 877 /* Increment the reference count */ 878 879 (void) AcpiUtUpdateObjectReference (Object, REF_INCREMENT); 880 return; 881 } 882 883 884 /******************************************************************************* 885 * 886 * FUNCTION: AcpiUtRemoveReference 887 * 888 * PARAMETERS: Object - Object whose ref count will be decremented 889 * 890 * RETURN: None 891 * 892 * DESCRIPTION: Decrement the reference count of an ACPI internal object 893 * 894 ******************************************************************************/ 895 896 void 897 AcpiUtRemoveReference ( 898 ACPI_OPERAND_OBJECT *Object) 899 { 900 901 ACPI_FUNCTION_NAME (UtRemoveReference); 902 903 904 /* 905 * Allow a NULL pointer to be passed in, just ignore it. This saves 906 * each caller from having to check. Also, ignore NS nodes. 907 */ 908 if (!Object || 909 (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED)) 910 911 { 912 return; 913 } 914 915 /* Ensure that we have a valid object */ 916 917 if (!AcpiUtValidInternalObject (Object)) 918 { 919 return; 920 } 921 922 ACPI_DEBUG_PRINT_RAW ((ACPI_DB_ALLOCATIONS, 923 "%s: Obj %p Current Refs=%X [To Be Decremented]\n", 924 ACPI_GET_FUNCTION_NAME, Object, Object->Common.ReferenceCount)); 925 926 /* 927 * Decrement the reference count, and only actually delete the object 928 * if the reference count becomes 0. (Must also decrement the ref count 929 * of all subobjects!) 930 */ 931 (void) AcpiUtUpdateObjectReference (Object, REF_DECREMENT); 932 return; 933 } 934