xref: /freebsd/share/doc/smm/18.net/e.t (revision 1db64f89363c97858961c4df0b7d02f3223723cf)
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.nr H2 1 .ds RH "Trailer protocols

\s+2Trailer protocols\s0

Core to core copies can be expensive. Consequently, a great deal of effort was spent in minimizing such operations. The VAX architecture provides virtual memory hardware organized in page units. To cut down on copy operations, data is kept in page-sized units on page-aligned boundaries whenever possible. This allows data to be moved in memory simply by remapping the page instead of copying. The mbuf and network interface routines perform page table manipulations where needed, hiding the complexities of the VAX virtual memory hardware from higher level code.

Data enters the system in two ways: from the user, or from the network (hardware interface). When data is copied from the user's address space into the system it is deposited in pages (if sufficient data is present). This encourages the user to transmit information in messages which are a multiple of the system page size.

Unfortunately, performing a similar operation when taking data from the network is very difficult. Consider the format of an incoming packet. A packet usually contains a local network header followed by one or more headers used by the high level protocols. Finally, the data, if any, follows these headers. Since the header information may be variable length, DMA'ing the eventual data for the user into a page aligned area of memory is impossible without a priori knowledge of the format (e.g., by supporting only a single protocol header format).

To allow variable length header information to be present and still ensure page alignment of data, a special local network encapsulation may be used. This encapsulation, termed a trailer protocol [Leffler84], places the variable length header information after the data. A fixed size local network header is then prepended to the resultant packet. The local network header contains the size of the data portion (in units of 512 bytes), and a new trailer protocol header, inserted before the variable length information, contains the size of the variable length header information. The following trailer protocol header is used to store information regarding the variable length protocol header: ._f struct { short protocol; /* original protocol no. */ short length; /* length of trailer */ };

The processing of the trailer protocol is very simple. On output, the local network header indicates that a trailer encapsulation is being used. The header also includes an indication of the number of data pages present before the trailer protocol header. The trailer protocol header is initialized to contain the actual protocol identifier and the variable length header size, and is appended to the data along with the variable length header information.

On input, the interface routines identify the trailer encapsulation by the protocol type stored in the local network header, then calculate the number of pages of data to find the beginning of the trailer. The trailing information is copied into a separate mbuf and linked to the front of the resultant packet.

Clearly, trailer protocols require cooperation between source and destination. In addition, they are normally cost effective only when sizable packets are used. The current scheme works because the local network encapsulation header is a fixed size, allowing DMA operations to be performed at a known offset from the first data page being received. Should the local network header be variable length this scheme fails.

Statistics collected indicate that as much as 200Kb/s can be gained by using a trailer protocol with 1Kbyte packets. The average size of the variable length header was 40 bytes (the size of a minimal TCP/IP packet header). If hardware supports larger sized packets, even greater gains may be realized.