xref: /freebsd/lib/msun/ld128/k_cosl.c (revision 783d3ff6d7fae619db8a7990b8a6387de0c677b5)
1 /*
2  * ====================================================
3  * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
4  * Copyright (c) 2008 Steven G. Kargl, David Schultz, Bruce D. Evans.
5  *
6  * Developed at SunSoft, a Sun Microsystems, Inc. business.
7  * Permission to use, copy, modify, and distribute this
8  * software is freely granted, provided that this notice
9  * is preserved.
10  * ====================================================
11  */
12 
13 /*
14  * ld128 version of k_cos.c.  See ../src/k_cos.c for most comments.
15  */
16 
17 #include "math_private.h"
18 
19 /*
20  * Domain [-0.7854, 0.7854], range ~[-1.17e-39, 1.19e-39]:
21  * |cos(x) - c(x))| < 2**-129.3
22  *
23  * 113-bit precision requires more care than 64-bit precision, since
24  * simple methods give a minimax polynomial with coefficient for x^2
25  * that is 1 ulp below 0.5, but we want it to be precisely 0.5.  See
26  * ../ld80/k_cosl.c for more details.
27  */
28 static const double
29 one = 1.0;
30 static const long double
31 C1 =  4.16666666666666666666666666666666667e-02L,
32 C2 = -1.38888888888888888888888888888888834e-03L,
33 C3 =  2.48015873015873015873015873015446795e-05L,
34 C4 = -2.75573192239858906525573190949988493e-07L,
35 C5 =  2.08767569878680989792098886701451072e-09L,
36 C6 = -1.14707455977297247136657111139971865e-11L,
37 C7 =  4.77947733238738518870113294139830239e-14L,
38 C8 = -1.56192069685858079920640872925306403e-16L,
39 C9 =  4.11031762320473354032038893429515732e-19L,
40 C10= -8.89679121027589608738005163931958096e-22L,
41 C11=  1.61171797801314301767074036661901531e-24L,
42 C12= -2.46748624357670948912574279501044295e-27L;
43 
44 long double
45 __kernel_cosl(long double x, long double y)
46 {
47 	long double hz,z,r,w;
48 
49 	z  = x*x;
50 	r  = z*(C1+z*(C2+z*(C3+z*(C4+z*(C5+z*(C6+z*(C7+
51 	    z*(C8+z*(C9+z*(C10+z*(C11+z*C12)))))))))));
52 	hz = 0.5*z;
53 	w  = one-hz;
54 	return w + (((one-w)-hz) + (z*r-x*y));
55 }
56