xref: /freebsd/contrib/nvi/vi/v_ulcase.c (revision 0d66206fff44f864ea8a4b220c3a53b4caa959a0)
1 /*-
2  * Copyright (c) 1992, 1993, 1994
3  *	The Regents of the University of California.  All rights reserved.
4  * Copyright (c) 1992, 1993, 1994, 1995, 1996
5  *	Keith Bostic.  All rights reserved.
6  *
7  * See the LICENSE file for redistribution information.
8  */
9 
10 #include "config.h"
11 
12 #include <sys/types.h>
13 #include <sys/queue.h>
14 #include <sys/time.h>
15 
16 #include <bitstring.h>
17 #include <ctype.h>
18 #include <errno.h>
19 #include <limits.h>
20 #include <stdio.h>
21 #include <stdlib.h>
22 #include <string.h>
23 
24 #include "../common/common.h"
25 #include "vi.h"
26 
27 static int ulcase(SCR *, recno_t, CHAR_T *, size_t, size_t, size_t);
28 
29 /*
30  * v_ulcase -- [count]~
31  *	Toggle upper & lower case letters.
32  *
33  * !!!
34  * Historic vi didn't permit ~ to cross newline boundaries.  I can
35  * think of no reason why it shouldn't, which at least lets the user
36  * auto-repeat through a paragraph.
37  *
38  * !!!
39  * In historic vi, the count was ignored.  It would have been better
40  * if there had been an associated motion, but it's too late to make
41  * that the default now.
42  *
43  * PUBLIC: int v_ulcase(SCR *, VICMD *);
44  */
45 int
46 v_ulcase(SCR *sp, VICMD *vp)
47 {
48 	recno_t lno;
49 	size_t cno, lcnt, len;
50 	u_long cnt;
51 	CHAR_T *p;
52 
53 	lno = vp->m_start.lno;
54 	cno = vp->m_start.cno;
55 
56 	for (cnt = F_ISSET(vp, VC_C1SET) ? vp->count : 1; cnt > 0; cno = 0) {
57 		/* SOF is an error, EOF is an infinite count sink. */
58 		if (db_get(sp, lno, 0, &p, &len)) {
59 			if (lno == 1) {
60 				v_emsg(sp, NULL, VIM_EMPTY);
61 				return (1);
62 			}
63 			--lno;
64 			break;
65 		}
66 
67 		/* Empty lines decrement the count by one. */
68 		if (len == 0) {
69 			--cnt;
70 			vp->m_final.cno = 0;
71 			continue;
72 		}
73 
74 		if (cno + cnt >= len) {
75 			lcnt = len - 1;
76 			cnt -= len - cno;
77 
78 			vp->m_final.cno = len - 1;
79 		} else {
80 			lcnt = cno + cnt - 1;
81 			cnt = 0;
82 
83 			vp->m_final.cno = lcnt + 1;
84 		}
85 
86 		if (ulcase(sp, lno, p, len, cno, lcnt))
87 			return (1);
88 
89 		if (cnt > 0)
90 			++lno;
91 	}
92 
93 	vp->m_final.lno = lno;
94 	return (0);
95 }
96 
97 /*
98  * v_mulcase -- [count]~[count]motion
99  *	Toggle upper & lower case letters over a range.
100  *
101  * PUBLIC: int v_mulcase(SCR *, VICMD *);
102  */
103 int
104 v_mulcase(SCR *sp, VICMD *vp)
105 {
106 	CHAR_T *p;
107 	size_t len;
108 	recno_t lno;
109 
110 	for (lno = vp->m_start.lno;;) {
111 		if (db_get(sp, lno, DBG_FATAL, &p, &len))
112 			return (1);
113 		if (len != 0 && ulcase(sp, lno, p, len,
114 		    lno == vp->m_start.lno ? vp->m_start.cno : 0,
115 		    !F_ISSET(vp, VM_LMODE) &&
116 		    lno == vp->m_stop.lno ? vp->m_stop.cno : len))
117 			return (1);
118 
119 		if (++lno > vp->m_stop.lno)
120 			break;
121 	}
122 
123 	/*
124 	 * XXX
125 	 * I didn't create a new motion command when I added motion semantics
126 	 * for ~.  While that's the correct way to do it, that choice would
127 	 * have required changes all over the vi directory for little gain.
128 	 * Instead, we pretend it's a yank command.  Note, this means that we
129 	 * follow the cursor motion rules for yank commands, but that seems
130 	 * reasonable to me.
131 	 */
132 	return (0);
133 }
134 
135 /*
136  * ulcase --
137  *	Change part of a line's case.
138  */
139 static int
140 ulcase(SCR *sp, recno_t lno, CHAR_T *lp, size_t len, size_t scno, size_t ecno)
141 {
142 	size_t blen;
143 	int change, rval;
144 	ARG_CHAR_T ch;
145 	CHAR_T *p, *t, *bp;
146 
147 	GET_SPACE_RETW(sp, bp, blen, len);
148 	MEMMOVE(bp, lp, len);
149 
150 	change = rval = 0;
151 	for (p = bp + scno, t = bp + ecno + 1; p < t; ++p) {
152 		ch = (UCHAR_T)*p;
153 		if (ISLOWER(ch)) {
154 			*p = TOUPPER(ch);
155 			change = 1;
156 		} else if (ISUPPER(ch)) {
157 			*p = TOLOWER(ch);
158 			change = 1;
159 		}
160 	}
161 
162 	if (change && db_set(sp, lno, bp, len))
163 		rval = 1;
164 
165 	FREE_SPACEW(sp, bp, blen);
166 	return (rval);
167 }
168