1 /* AUTOGENERATED FILE. DO NOT EDIT. */ 2 3 //=======Test Runner Used To Run Each Test Below===== 4 #define RUN_TEST(TestFunc, TestLineNum) \ 5 { \ 6 Unity.CurrentTestName = #TestFunc; \ 7 Unity.CurrentTestLineNumber = TestLineNum; \ 8 Unity.NumberOfTests++; \ 9 if (TEST_PROTECT()) \ 10 { \ 11 setUp(); \ 12 TestFunc(); \ 13 } \ 14 if (TEST_PROTECT() && !TEST_IS_IGNORED) \ 15 { \ 16 tearDown(); \ 17 } \ 18 UnityConcludeTest(); \ 19 } 20 21 //=======Automagically Detected Files To Include===== 22 #include "unity.h" 23 #include <setjmp.h> 24 #include <stdio.h> 25 26 //=======External Functions This Runner Calls===== 27 extern void setUp(void); 28 extern void tearDown(void); 29 void resetTest(void); 30 extern void test_GenerateUnauthenticatedPacket(void); 31 extern void test_GenerateAuthenticatedPacket(void); 32 extern void test_OffsetCalculationPositiveOffset(void); 33 extern void test_OffsetCalculationNegativeOffset(void); 34 extern void test_HandleUnusableServer(void); 35 extern void test_HandleUnusablePacket(void); 36 extern void test_HandleServerAuthenticationFailure(void); 37 extern void test_HandleKodDemobilize(void); 38 extern void test_HandleKodRate(void); 39 extern void test_HandleCorrectPacket(void); 40 41 42 //=======Test Reset Option===== 43 void resetTest() 44 { 45 tearDown(); 46 setUp(); 47 } 48 49 char *progname; 50 51 52 //=======MAIN===== 53 int main(int argc, char *argv[]) 54 { 55 progname = argv[0]; 56 Unity.TestFile = "packetHandling.c"; 57 UnityBegin("packetHandling.c"); 58 RUN_TEST(test_GenerateUnauthenticatedPacket, 35); 59 RUN_TEST(test_GenerateAuthenticatedPacket, 58); 60 RUN_TEST(test_OffsetCalculationPositiveOffset, 97); 61 RUN_TEST(test_OffsetCalculationNegativeOffset, 141); 62 RUN_TEST(test_HandleUnusableServer, 184); 63 RUN_TEST(test_HandleUnusablePacket, 195); 64 RUN_TEST(test_HandleServerAuthenticationFailure, 206); 65 RUN_TEST(test_HandleKodDemobilize, 217); 66 RUN_TEST(test_HandleKodRate, 241); 67 RUN_TEST(test_HandleCorrectPacket, 252); 68 69 return (UnityEnd()); 70 } 71