1 /* AUTOGENERATED FILE. DO NOT EDIT. */ 2 3 //=======Test Runner Used To Run Each Test Below===== 4 #define RUN_TEST(TestFunc, TestLineNum) \ 5 { \ 6 Unity.CurrentTestName = #TestFunc; \ 7 Unity.CurrentTestLineNumber = TestLineNum; \ 8 Unity.NumberOfTests++; \ 9 if (TEST_PROTECT()) \ 10 { \ 11 setUp(); \ 12 TestFunc(); \ 13 } \ 14 if (TEST_PROTECT() && !TEST_IS_IGNORED) \ 15 { \ 16 tearDown(); \ 17 } \ 18 UnityConcludeTest(); \ 19 } 20 21 //=======Automagically Detected Files To Include===== 22 #include "unity.h" 23 #include <setjmp.h> 24 #include <stdio.h> 25 #include "config.h" 26 #include "sntptest.h" 27 #include "networking.h" 28 29 //=======External Functions This Runner Calls===== 30 extern void setUp(void); 31 extern void tearDown(void); 32 33 34 //=======Suite Setup===== 35 static void suite_setup(void) 36 { 37 extern int change_iobufs(int); 38 extern int change_logfile(const char*, int); 39 change_iobufs(1); 40 change_logfile("stderr", 0); 41 } 42 43 //=======Test Reset Option===== 44 void resetTest(void); 45 void resetTest(void) 46 { 47 tearDown(); 48 setUp(); 49 } 50 51 char const *progname; 52 53 54 //=======MAIN===== 55 int main(int argc, char *argv[]) 56 { 57 progname = argv[0]; 58 suite_setup(); 59 UnityBegin("networking.c"); 60 61 return (UnityEnd()); 62 } 63