xref: /freebsd/contrib/lua/src/luaconf.h.dist (revision bdcfd222ce6369e7aeaceb9a92ffdde84bdbf6cd)
1/*
2** $Id: luaconf.h $
3** Configuration file for Lua
4** See Copyright Notice in lua.h
5*/
6
7
8#ifndef luaconf_h
9#define luaconf_h
10
11#include <limits.h>
12#include <stddef.h>
13
14
15/*
16** ===================================================================
17** General Configuration File for Lua
18**
19** Some definitions here can be changed externally, through the
20** compiler (e.g., with '-D' options). Those are protected by
21** '#if !defined' guards. However, several other definitions should
22** be changed directly here, either because they affect the Lua
23** ABI (by making the changes here, you ensure that all software
24** connected to Lua, such as C libraries, will be compiled with the
25** same configuration); or because they are seldom changed.
26**
27** Search for "@@" to find all configurable definitions.
28** ===================================================================
29*/
30
31
32/*
33** {====================================================================
34** System Configuration: macros to adapt (if needed) Lua to some
35** particular platform, for instance restricting it to C89.
36** =====================================================================
37*/
38
39/*
40@@ LUA_USE_C89 controls the use of non-ISO-C89 features.
41** Define it if you want Lua to avoid the use of a few C99 features
42** or Windows-specific features on Windows.
43*/
44/* #define LUA_USE_C89 */
45
46
47/*
48** By default, Lua on Windows use (some) specific Windows features
49*/
50#if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE)
51#define LUA_USE_WINDOWS  /* enable goodies for regular Windows */
52#endif
53
54
55#if defined(LUA_USE_WINDOWS)
56#define LUA_DL_DLL	/* enable support for DLL */
57#define LUA_USE_C89	/* broadly, Windows is C89 */
58#endif
59
60
61#if defined(LUA_USE_LINUX)
62#define LUA_USE_POSIX
63#define LUA_USE_DLOPEN		/* needs an extra library: -ldl */
64#endif
65
66
67#if defined(LUA_USE_MACOSX)
68#define LUA_USE_POSIX
69#define LUA_USE_DLOPEN		/* MacOS does not need -ldl */
70#endif
71
72
73/*
74@@ LUAI_IS32INT is true iff 'int' has (at least) 32 bits.
75*/
76#define LUAI_IS32INT	((UINT_MAX >> 30) >= 3)
77
78/* }================================================================== */
79
80
81
82/*
83** {==================================================================
84** Configuration for Number types.
85** ===================================================================
86*/
87
88/*
89@@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats.
90*/
91/* #define LUA_32BITS */
92
93
94/*
95@@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for
96** C89 ('long' and 'double'); Windows always has '__int64', so it does
97** not need to use this case.
98*/
99#if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS)
100#define LUA_C89_NUMBERS
101#endif
102
103
104/*
105@@ LUA_INT_TYPE defines the type for Lua integers.
106@@ LUA_FLOAT_TYPE defines the type for Lua floats.
107** Lua should work fine with any mix of these options supported
108** by your C compiler. The usual configurations are 64-bit integers
109** and 'double' (the default), 32-bit integers and 'float' (for
110** restricted platforms), and 'long'/'double' (for C compilers not
111** compliant with C99, which may not have support for 'long long').
112*/
113
114/* predefined options for LUA_INT_TYPE */
115#define LUA_INT_INT		1
116#define LUA_INT_LONG		2
117#define LUA_INT_LONGLONG	3
118
119/* predefined options for LUA_FLOAT_TYPE */
120#define LUA_FLOAT_FLOAT		1
121#define LUA_FLOAT_DOUBLE	2
122#define LUA_FLOAT_LONGDOUBLE	3
123#define LUA_FLOAT_INT64		4
124
125#if defined(LUA_32BITS)		/* { */
126/*
127** 32-bit integers and 'float'
128*/
129#if LUAI_IS32INT  /* use 'int' if big enough */
130#define LUA_INT_TYPE	LUA_INT_INT
131#else  /* otherwise use 'long' */
132#define LUA_INT_TYPE	LUA_INT_LONG
133#endif
134#define LUA_FLOAT_TYPE	LUA_FLOAT_FLOAT
135
136#elif defined(LUA_C89_NUMBERS)	/* }{ */
137/*
138** largest types available for C89 ('long' and 'double')
139*/
140#define LUA_INT_TYPE	LUA_INT_LONG
141#define LUA_FLOAT_TYPE	LUA_FLOAT_DOUBLE
142
143#endif				/* } */
144
145
146/*
147** default configuration for 64-bit Lua ('long long' and 'double')
148*/
149#if !defined(LUA_INT_TYPE)
150#define LUA_INT_TYPE	LUA_INT_LONGLONG
151#endif
152
153#if !defined(LUA_FLOAT_TYPE)
154#define LUA_FLOAT_TYPE	LUA_FLOAT_DOUBLE
155#endif
156
157/* }================================================================== */
158
159
160
161/*
162** {==================================================================
163** Configuration for Paths.
164** ===================================================================
165*/
166
167/*
168** LUA_PATH_SEP is the character that separates templates in a path.
169** LUA_PATH_MARK is the string that marks the substitution points in a
170** template.
171** LUA_EXEC_DIR in a Windows path is replaced by the executable's
172** directory.
173*/
174#define LUA_PATH_SEP            ";"
175#define LUA_PATH_MARK           "?"
176#define LUA_EXEC_DIR            "!"
177
178
179/*
180@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
181** Lua libraries.
182@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
183** C libraries.
184** CHANGE them if your machine has a non-conventional directory
185** hierarchy or if you want to install your libraries in
186** non-conventional directories.
187*/
188
189#define LUA_VDIR	LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
190#if defined(_WIN32)	/* { */
191/*
192** In Windows, any exclamation mark ('!') in the path is replaced by the
193** path of the directory of the executable file of the current process.
194*/
195#define LUA_LDIR	"!\\lua\\"
196#define LUA_CDIR	"!\\"
197#define LUA_SHRDIR	"!\\..\\share\\lua\\" LUA_VDIR "\\"
198
199#if !defined(LUA_PATH_DEFAULT)
200#define LUA_PATH_DEFAULT  \
201		LUA_LDIR"?.lua;"  LUA_LDIR"?\\init.lua;" \
202		LUA_CDIR"?.lua;"  LUA_CDIR"?\\init.lua;" \
203		LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \
204		".\\?.lua;" ".\\?\\init.lua"
205#endif
206
207#if !defined(LUA_CPATH_DEFAULT)
208#define LUA_CPATH_DEFAULT \
209		LUA_CDIR"?.dll;" \
210		LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \
211		LUA_CDIR"loadall.dll;" ".\\?.dll"
212#endif
213
214#else			/* }{ */
215
216#define LUA_ROOT	"/usr/local/"
217#define LUA_LDIR	LUA_ROOT "share/lua/" LUA_VDIR "/"
218#define LUA_CDIR	LUA_ROOT "lib/lua/" LUA_VDIR "/"
219
220#if !defined(LUA_PATH_DEFAULT)
221#define LUA_PATH_DEFAULT  \
222		LUA_LDIR"?.lua;"  LUA_LDIR"?/init.lua;" \
223		LUA_CDIR"?.lua;"  LUA_CDIR"?/init.lua;" \
224		"./?.lua;" "./?/init.lua"
225#endif
226
227#if !defined(LUA_CPATH_DEFAULT)
228#define LUA_CPATH_DEFAULT \
229		LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
230#endif
231
232#endif			/* } */
233
234
235/*
236@@ LUA_DIRSEP is the directory separator (for submodules).
237** CHANGE it if your machine does not use "/" as the directory separator
238** and is not Windows. (On Windows Lua automatically uses "\".)
239*/
240#if !defined(LUA_DIRSEP)
241
242#if defined(_WIN32)
243#define LUA_DIRSEP	"\\"
244#else
245#define LUA_DIRSEP	"/"
246#endif
247
248#endif
249
250/* }================================================================== */
251
252
253/*
254** {==================================================================
255** Marks for exported symbols in the C code
256** ===================================================================
257*/
258
259/*
260@@ LUA_API is a mark for all core API functions.
261@@ LUALIB_API is a mark for all auxiliary library functions.
262@@ LUAMOD_API is a mark for all standard library opening functions.
263** CHANGE them if you need to define those functions in some special way.
264** For instance, if you want to create one Windows DLL with the core and
265** the libraries, you may want to use the following definition (define
266** LUA_BUILD_AS_DLL to get it).
267*/
268#if defined(LUA_BUILD_AS_DLL)	/* { */
269
270#if defined(LUA_CORE) || defined(LUA_LIB)	/* { */
271#define LUA_API __declspec(dllexport)
272#else						/* }{ */
273#define LUA_API __declspec(dllimport)
274#endif						/* } */
275
276#else				/* }{ */
277
278#define LUA_API		extern
279
280#endif				/* } */
281
282
283/*
284** More often than not the libs go together with the core.
285*/
286#define LUALIB_API	LUA_API
287#define LUAMOD_API	LUA_API
288
289
290/*
291@@ LUAI_FUNC is a mark for all extern functions that are not to be
292** exported to outside modules.
293@@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables,
294** none of which to be exported to outside modules (LUAI_DDEF for
295** definitions and LUAI_DDEC for declarations).
296** CHANGE them if you need to mark them in some special way. Elf/gcc
297** (versions 3.2 and later) mark them as "hidden" to optimize access
298** when Lua is compiled as a shared library. Not all elf targets support
299** this attribute. Unfortunately, gcc does not offer a way to check
300** whether the target offers that support, and those without support
301** give a warning about it. To avoid these warnings, change to the
302** default definition.
303*/
304#if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
305    defined(__ELF__)		/* { */
306#define LUAI_FUNC	__attribute__((visibility("internal"))) extern
307#else				/* }{ */
308#define LUAI_FUNC	extern
309#endif				/* } */
310
311#define LUAI_DDEC(dec)	LUAI_FUNC dec
312#define LUAI_DDEF	/* empty */
313
314/* }================================================================== */
315
316
317/*
318** {==================================================================
319** Compatibility with previous versions
320** ===================================================================
321*/
322
323/*
324@@ LUA_COMPAT_5_3 controls other macros for compatibility with Lua 5.3.
325** You can define it to get all options, or change specific options
326** to fit your specific needs.
327*/
328#if defined(LUA_COMPAT_5_3)	/* { */
329
330/*
331@@ LUA_COMPAT_MATHLIB controls the presence of several deprecated
332** functions in the mathematical library.
333** (These functions were already officially removed in 5.3;
334** nevertheless they are still available here.)
335*/
336#define LUA_COMPAT_MATHLIB
337
338/*
339@@ LUA_COMPAT_APIINTCASTS controls the presence of macros for
340** manipulating other integer types (lua_pushunsigned, lua_tounsigned,
341** luaL_checkint, luaL_checklong, etc.)
342** (These macros were also officially removed in 5.3, but they are still
343** available here.)
344*/
345#define LUA_COMPAT_APIINTCASTS
346
347
348/*
349@@ LUA_COMPAT_LT_LE controls the emulation of the '__le' metamethod
350** using '__lt'.
351*/
352#define LUA_COMPAT_LT_LE
353
354
355/*
356@@ The following macros supply trivial compatibility for some
357** changes in the API. The macros themselves document how to
358** change your code to avoid using them.
359** (Once more, these macros were officially removed in 5.3, but they are
360** still available here.)
361*/
362#define lua_strlen(L,i)		lua_rawlen(L, (i))
363
364#define lua_objlen(L,i)		lua_rawlen(L, (i))
365
366#define lua_equal(L,idx1,idx2)		lua_compare(L,(idx1),(idx2),LUA_OPEQ)
367#define lua_lessthan(L,idx1,idx2)	lua_compare(L,(idx1),(idx2),LUA_OPLT)
368
369#endif				/* } */
370
371/* }================================================================== */
372
373
374
375/*
376** {==================================================================
377** Configuration for Numbers.
378** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_*
379** satisfy your needs.
380** ===================================================================
381*/
382
383/*
384@@ LUA_NUMBER is the floating-point type used by Lua.
385@@ LUAI_UACNUMBER is the result of a 'default argument promotion'
386@@ over a floating number.
387@@ l_floatatt(x) corrects float attribute 'x' to the proper float type
388** by prefixing it with one of FLT/DBL/LDBL.
389@@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
390@@ LUA_NUMBER_FMT is the format for writing floats.
391@@ lua_number2str converts a float to a string.
392@@ l_mathop allows the addition of an 'l' or 'f' to all math operations.
393@@ l_floor takes the floor of a float.
394@@ lua_str2number converts a decimal numeral to a number.
395*/
396
397
398/* The following definitions are good for most cases here */
399
400#define l_floor(x)		(l_mathop(floor)(x))
401
402#define lua_number2str(s,sz,n)  \
403	l_sprintf((s), sz, LUA_NUMBER_FMT, (LUAI_UACNUMBER)(n))
404
405/*
406@@ lua_numbertointeger converts a float number with an integral value
407** to an integer, or returns 0 if float is not within the range of
408** a lua_Integer.  (The range comparisons are tricky because of
409** rounding. The tests here assume a two-complement representation,
410** where MININTEGER always has an exact representation as a float;
411** MAXINTEGER may not have one, and therefore its conversion to float
412** may have an ill-defined value.)
413*/
414#define lua_numbertointeger(n,p) \
415  ((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \
416   (n) < -(LUA_NUMBER)(LUA_MININTEGER) && \
417      (*(p) = (LUA_INTEGER)(n), 1))
418
419
420/* now the variable definitions */
421
422#if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT		/* { single float */
423
424#define LUA_NUMBER	float
425
426#define l_floatatt(n)		(FLT_##n)
427
428#define LUAI_UACNUMBER	double
429
430#define LUA_NUMBER_FRMLEN	""
431#define LUA_NUMBER_FMT		"%.7g"
432
433#define l_mathop(op)		op##f
434
435#define lua_str2number(s,p)	strtof((s), (p))
436
437
438#elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE	/* }{ long double */
439
440#define LUA_NUMBER	long double
441
442#define l_floatatt(n)		(LDBL_##n)
443
444#define LUAI_UACNUMBER	long double
445
446#define LUA_NUMBER_FRMLEN	"L"
447#define LUA_NUMBER_FMT		"%.19Lg"
448
449#define l_mathop(op)		op##l
450
451#define lua_str2number(s,p)	strtold((s), (p))
452
453#elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE	/* }{ double */
454
455#define LUA_NUMBER	double
456
457#define l_floatatt(n)		(DBL_##n)
458
459#define LUAI_UACNUMBER	double
460
461#define LUA_NUMBER_FRMLEN	""
462#define LUA_NUMBER_FMT		"%.14g"
463
464#define l_mathop(op)		op
465
466#define lua_str2number(s,p)	strtod((s), (p))
467
468#else						/* }{ */
469
470#error "numeric float type not defined"
471
472#endif					/* } */
473
474
475
476/*
477@@ LUA_INTEGER is the integer type used by Lua.
478**
479@@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER.
480**
481@@ LUAI_UACINT is the result of a 'default argument promotion'
482@@ over a LUA_INTEGER.
483@@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers.
484@@ LUA_INTEGER_FMT is the format for writing integers.
485@@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER.
486@@ LUA_MININTEGER is the minimum value for a LUA_INTEGER.
487@@ LUA_MAXUNSIGNED is the maximum value for a LUA_UNSIGNED.
488@@ LUA_UNSIGNEDBITS is the number of bits in a LUA_UNSIGNED.
489@@ lua_integer2str converts an integer to a string.
490*/
491
492
493/* The following definitions are good for most cases here */
494
495#define LUA_INTEGER_FMT		"%" LUA_INTEGER_FRMLEN "d"
496
497#define LUAI_UACINT		LUA_INTEGER
498
499#define lua_integer2str(s,sz,n)  \
500	l_sprintf((s), sz, LUA_INTEGER_FMT, (LUAI_UACINT)(n))
501
502/*
503** use LUAI_UACINT here to avoid problems with promotions (which
504** can turn a comparison between unsigneds into a signed comparison)
505*/
506#define LUA_UNSIGNED		unsigned LUAI_UACINT
507
508
509#define LUA_UNSIGNEDBITS	(sizeof(LUA_UNSIGNED) * CHAR_BIT)
510
511
512/* now the variable definitions */
513
514#if LUA_INT_TYPE == LUA_INT_INT		/* { int */
515
516#define LUA_INTEGER		int
517#define LUA_INTEGER_FRMLEN	""
518
519#define LUA_MAXINTEGER		INT_MAX
520#define LUA_MININTEGER		INT_MIN
521
522#define LUA_MAXUNSIGNED		UINT_MAX
523
524#elif LUA_INT_TYPE == LUA_INT_LONG	/* }{ long */
525
526#define LUA_INTEGER		long
527#define LUA_INTEGER_FRMLEN	"l"
528
529#define LUA_MAXINTEGER		LONG_MAX
530#define LUA_MININTEGER		LONG_MIN
531
532#define LUA_MAXUNSIGNED		ULONG_MAX
533
534#elif LUA_INT_TYPE == LUA_INT_LONGLONG	/* }{ long long */
535
536/* use presence of macro LLONG_MAX as proxy for C99 compliance */
537#if defined(LLONG_MAX)		/* { */
538/* use ISO C99 stuff */
539
540#define LUA_INTEGER		long long
541#define LUA_INTEGER_FRMLEN	"ll"
542
543#define LUA_MAXINTEGER		LLONG_MAX
544#define LUA_MININTEGER		LLONG_MIN
545
546#define LUA_MAXUNSIGNED		ULLONG_MAX
547
548#elif defined(LUA_USE_WINDOWS) /* }{ */
549/* in Windows, can use specific Windows types */
550
551#define LUA_INTEGER		__int64
552#define LUA_INTEGER_FRMLEN	"I64"
553
554#define LUA_MAXINTEGER		_I64_MAX
555#define LUA_MININTEGER		_I64_MIN
556
557#define LUA_MAXUNSIGNED		_UI64_MAX
558
559#else				/* }{ */
560
561#error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \
562  or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)"
563
564#endif				/* } */
565
566#else				/* }{ */
567
568#error "numeric integer type not defined"
569
570#endif				/* } */
571
572/* }================================================================== */
573
574
575/*
576** {==================================================================
577** Dependencies with C99 and other C details
578** ===================================================================
579*/
580
581/*
582@@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89.
583** (All uses in Lua have only one format item.)
584*/
585#if !defined(LUA_USE_C89)
586#define l_sprintf(s,sz,f,i)	snprintf(s,sz,f,i)
587#else
588#define l_sprintf(s,sz,f,i)	((void)(sz), sprintf(s,f,i))
589#endif
590
591
592/*
593@@ lua_strx2number converts a hexadecimal numeral to a number.
594** In C99, 'strtod' does that conversion. Otherwise, you can
595** leave 'lua_strx2number' undefined and Lua will provide its own
596** implementation.
597*/
598#if !defined(LUA_USE_C89)
599#define lua_strx2number(s,p)		lua_str2number(s,p)
600#endif
601
602
603/*
604@@ lua_pointer2str converts a pointer to a readable string in a
605** non-specified way.
606*/
607#define lua_pointer2str(buff,sz,p)	l_sprintf(buff,sz,"%p",p)
608
609
610/*
611@@ lua_number2strx converts a float to a hexadecimal numeral.
612** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that.
613** Otherwise, you can leave 'lua_number2strx' undefined and Lua will
614** provide its own implementation.
615*/
616#if !defined(LUA_USE_C89)
617#define lua_number2strx(L,b,sz,f,n)  \
618	((void)L, l_sprintf(b,sz,f,(LUAI_UACNUMBER)(n)))
619#endif
620
621
622/*
623** 'strtof' and 'opf' variants for math functions are not valid in
624** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the
625** availability of these variants. ('math.h' is already included in
626** all files that use these macros.)
627*/
628#if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF))
629#undef l_mathop  /* variants not available */
630#undef lua_str2number
631#define l_mathop(op)		(lua_Number)op  /* no variant */
632#define lua_str2number(s,p)	((lua_Number)strtod((s), (p)))
633#endif
634
635
636/*
637@@ LUA_KCONTEXT is the type of the context ('ctx') for continuation
638** functions.  It must be a numerical type; Lua will use 'intptr_t' if
639** available, otherwise it will use 'ptrdiff_t' (the nearest thing to
640** 'intptr_t' in C89)
641*/
642#define LUA_KCONTEXT	ptrdiff_t
643
644#if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \
645    __STDC_VERSION__ >= 199901L
646#include <stdint.h>
647#if defined(INTPTR_MAX)  /* even in C99 this type is optional */
648#undef LUA_KCONTEXT
649#define LUA_KCONTEXT	intptr_t
650#endif
651#endif
652
653
654/*
655@@ lua_getlocaledecpoint gets the locale "radix character" (decimal point).
656** Change that if you do not want to use C locales. (Code using this
657** macro must include the header 'locale.h'.)
658*/
659#if !defined(lua_getlocaledecpoint)
660#define lua_getlocaledecpoint()		(localeconv()->decimal_point[0])
661#endif
662
663/* }================================================================== */
664
665
666/*
667** {==================================================================
668** Language Variations
669** =====================================================================
670*/
671
672/*
673@@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some
674** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from
675** numbers to strings. Define LUA_NOCVTS2N to turn off automatic
676** coercion from strings to numbers.
677*/
678/* #define LUA_NOCVTN2S */
679/* #define LUA_NOCVTS2N */
680
681
682/*
683@@ LUA_USE_APICHECK turns on several consistency checks on the C API.
684** Define it as a help when debugging C code.
685*/
686#if defined(LUA_USE_APICHECK)
687#include <assert.h>
688#define luai_apicheck(l,e)	assert(e)
689#endif
690
691/* }================================================================== */
692
693
694/*
695** {==================================================================
696** Macros that affect the API and must be stable (that is, must be the
697** same when you compile Lua and when you compile code that links to
698** Lua).
699** =====================================================================
700*/
701
702/*
703@@ LUAI_MAXSTACK limits the size of the Lua stack.
704** CHANGE it if you need a different limit. This limit is arbitrary;
705** its only purpose is to stop Lua from consuming unlimited stack
706** space (and to reserve some numbers for pseudo-indices).
707** (It must fit into max(size_t)/32.)
708*/
709#if LUAI_IS32INT
710#define LUAI_MAXSTACK		1000000
711#else
712#define LUAI_MAXSTACK		15000
713#endif
714
715
716/*
717@@ LUA_EXTRASPACE defines the size of a raw memory area associated with
718** a Lua state with very fast access.
719** CHANGE it if you need a different size.
720*/
721#define LUA_EXTRASPACE		(sizeof(void *))
722
723
724/*
725@@ LUA_IDSIZE gives the maximum size for the description of the source
726@@ of a function in debug information.
727** CHANGE it if you want a different size.
728*/
729#define LUA_IDSIZE	60
730
731
732/*
733@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
734*/
735#define LUAL_BUFFERSIZE   ((int)(16 * sizeof(void*) * sizeof(lua_Number)))
736
737
738/*
739@@ LUAI_MAXALIGN defines fields that, when used in a union, ensure
740** maximum alignment for the other items in that union.
741*/
742#define LUAI_MAXALIGN  lua_Number n; double u; void *s; lua_Integer i; long l
743
744/* }================================================================== */
745
746
747
748
749
750/* =================================================================== */
751
752/*
753** Local configuration. You can use this space to add your redefinitions
754** without modifying the main part of the file.
755*/
756
757
758
759
760
761#endif
762
763