xref: /freebsd/contrib/llvm-project/llvm/lib/Target/AMDGPU/Utils/AMDGPUPALMetadata.h (revision 8a271827e7b5d5310e06df1f9f49ba0ef9efd263)
1 //===-- AMDGPUPALMetadata.h - PAL metadata handling -------------*- C++ -*-===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 //
9 /// \file
10 /// PAL metadata handling
11 //
12 //===----------------------------------------------------------------------===//
13 
14 #ifndef LLVM_LIB_TARGET_AMDGPU_AMDGPUPALMETADATA_H
15 #define LLVM_LIB_TARGET_AMDGPU_AMDGPUPALMETADATA_H
16 #include "llvm/BinaryFormat/MsgPackDocument.h"
17 
18 namespace llvm {
19 
20 class MachineFunction;
21 class Module;
22 class StringRef;
23 
24 class AMDGPUPALMetadata {
25   unsigned BlobType = 0;
26   msgpack::Document MsgPackDoc;
27   msgpack::DocNode Registers;
28   msgpack::DocNode HwStages;
29   msgpack::DocNode ShaderFunctions;
30 
31 public:
32   // Read the amdgpu.pal.metadata supplied by the frontend, ready for
33   // per-function modification.
34   void readFromIR(Module &M);
35 
36   // Set PAL metadata from a binary blob from the applicable .note record.
37   // Returns false if bad format.  Blob must remain valid for the lifetime of
38   // the Metadata.
39   bool setFromBlob(unsigned Type, StringRef Blob);
40 
41   // Set the rsrc1 register in the metadata for a particular shader stage.
42   // In fact this ORs the value into any previous setting of the register.
43   void setRsrc1(unsigned CC, unsigned Val);
44 
45   // Set the rsrc2 register in the metadata for a particular shader stage.
46   // In fact this ORs the value into any previous setting of the register.
47   void setRsrc2(unsigned CC, unsigned Val);
48 
49   // Set the SPI_PS_INPUT_ENA register in the metadata.
50   // In fact this ORs the value into any previous setting of the register.
51   void setSpiPsInputEna(unsigned Val);
52 
53   // Set the SPI_PS_INPUT_ADDR register in the metadata.
54   // In fact this ORs the value into any previous setting of the register.
55   void setSpiPsInputAddr(unsigned Val);
56 
57   // Get a register from the metadata, or 0 if not currently set.
58   unsigned getRegister(unsigned Reg);
59 
60   // Set a register in the metadata.
61   // In fact this ORs the value into any previous setting of the register.
62   void setRegister(unsigned Reg, unsigned Val);
63 
64   // Set the entry point name for one shader.
65   void setEntryPoint(unsigned CC, StringRef Name);
66 
67   // Set the number of used vgprs in the metadata. This is an optional advisory
68   // record for logging etc; wave dispatch actually uses the rsrc1 register for
69   // the shader stage to determine the number of vgprs to allocate.
70   void setNumUsedVgprs(unsigned CC, unsigned Val);
71 
72   // Set the number of used agprs in the metadata. This is an optional advisory
73   // record for logging etc;
74   void setNumUsedAgprs(unsigned CC, unsigned Val);
75 
76   // Set the number of used sgprs in the metadata. This is an optional advisory
77   // record for logging etc; wave dispatch actually uses the rsrc1 register for
78   // the shader stage to determine the number of sgprs to allocate.
79   void setNumUsedSgprs(unsigned CC, unsigned Val);
80 
81   // Set the scratch size in the metadata.
82   void setScratchSize(unsigned CC, unsigned Val);
83 
84   // Set the stack frame size of a function in the metadata.
85   void setFunctionScratchSize(const MachineFunction &MF, unsigned Val);
86 
87   // Set the amount of LDS used in bytes in the metadata. This is an optional
88   // advisory record for logging etc; wave dispatch actually uses the rsrc1
89   // register for the shader stage to determine the amount of LDS to allocate.
90   void setFunctionLdsSize(const MachineFunction &MF, unsigned Val);
91 
92   // Set the number of used vgprs in the metadata. This is an optional advisory
93   // record for logging etc; wave dispatch actually uses the rsrc1 register for
94   // the shader stage to determine the number of vgprs to allocate.
95   void setFunctionNumUsedVgprs(const MachineFunction &MF, unsigned Val);
96 
97   // Set the number of used sgprs in the metadata. This is an optional advisory
98   // record for logging etc; wave dispatch actually uses the rsrc1 register for
99   // the shader stage to determine the number of sgprs to allocate.
100   void setFunctionNumUsedSgprs(const MachineFunction &MF, unsigned Val);
101 
102   // Set the hardware register bit in PAL metadata to enable wave32 on the
103   // shader of the given calling convention.
104   void setWave32(unsigned CC);
105 
106   // Emit the accumulated PAL metadata as asm directives.
107   // This is called from AMDGPUTargetAsmStreamer::Finish().
108   void toString(std::string &S);
109 
110   // Set PAL metadata from YAML text.
111   bool setFromString(StringRef S);
112 
113   // Get .note record vendor name of metadata blob to be emitted.
114   const char *getVendor() const;
115 
116   // Get .note record type of metadata blob to be emitted:
117   // ELF::NT_AMD_PAL_METADATA (legacy key=val format), or
118   // ELF::NT_AMDGPU_METADATA (MsgPack format), or
119   // 0 (no PAL metadata).
120   unsigned getType() const;
121 
122   // Emit the accumulated PAL metadata as a binary blob.
123   // This is called from AMDGPUTargetELFStreamer::Finish().
124   void toBlob(unsigned Type, std::string &S);
125 
126   // Get the msgpack::Document for the PAL metadata.
127   msgpack::Document *getMsgPackDoc() { return &MsgPackDoc; }
128 
129   // Set legacy PAL metadata format.
130   void setLegacy();
131 
132   // Erase all PAL metadata.
133   void reset();
134 
135 private:
136   // Return whether the blob type is legacy PAL metadata.
137   bool isLegacy() const;
138 
139   // Reference (create if necessary) the node for the registers map.
140   msgpack::DocNode &refRegisters();
141 
142   // Get (create if necessary) the registers map.
143   msgpack::MapDocNode getRegisters();
144 
145   // Reference (create if necessary) the node for the shader functions map.
146   msgpack::DocNode &refShaderFunctions();
147 
148   // Get (create if necessary) the shader functions map.
149   msgpack::MapDocNode getShaderFunctions();
150 
151   // Get (create if necessary) a function in the shader functions map.
152   msgpack::MapDocNode getShaderFunction(StringRef Name);
153 
154   // Get (create if necessary) the .hardware_stages entry for the given calling
155   // convention.
156   msgpack::MapDocNode getHwStage(unsigned CC);
157 
158   bool setFromLegacyBlob(StringRef Blob);
159   bool setFromMsgPackBlob(StringRef Blob);
160   void toLegacyBlob(std::string &Blob);
161   void toMsgPackBlob(std::string &Blob);
162 };
163 
164 } // end namespace llvm
165 
166 #endif // LLVM_LIB_TARGET_AMDGPU_AMDGPUPALMETADATA_H
167