1 2#------------------------------------------------------------------------------ 3# $File: adventure,v 1.18 2019/04/19 00:42:27 christos Exp $ 4# adventure: file(1) magic for Adventure game files 5# 6# from Allen Garvin <earendil@faeryland.tamu-commerce.edu> 7# Edited by Dave Chapeskie <dchapes@ddm.on.ca> Jun 28, 1998 8# Edited by Chris Chittleborough <cchittleborough@yahoo.com.au>, March 2002 9# 10# ALAN 11# I assume there are other, lower versions, but these are the only ones I 12# saw in the archive. 130 beshort 0x0206 ALAN game data 14>2 byte <10 version 2.6%d 15 16 17# Infocom (see z-machine) 18#------------------------------------------------------------------------------ 19# Z-machine: file(1) magic for Z-machine binaries. 20# Sanity checks by David Griffith <dave@661.org> 21# Updated by Adam Buchbinder <adam.buchbinder@gmail.com> 22# 23#http://www.gnelson.demon.co.uk/zspec/sect11.html 24#https://www.jczorkmid.net/~jpenney/ZSpec11-latest.txt 25#https://en.wikipedia.org/wiki/Z-machine 26# The first byte is the Z-machine revision; it is always between 1 and 8. We 27# had false matches (for instance, inbig5.ocp from the Omega TeX extension as 28# well as an occasional MP3 file), so we sanity-check the version number. 29# 30# It might be possible to sanity-check the release number as well, as it seems 31# (at least in classic Infocom games) to always be a relatively small number, 32# always under 150 or so, but as this isn't rigorous, we'll wait on that until 33# it becomes clear that it's needed. 34# 350 ubyte >0 36>0 ubyte <9 37>>16 belong&0xfe00f0f0 0x3030 38>>>0 ubyte < 10 39>>>>2 ubeshort x 40>>>>>18 regex [0-9][0-9][0-9][0-9][0-9][0-9] 41>>>>>>0 ubyte < 10 Infocom (Z-machine %d 42>>>>>>>2 ubeshort x \b, Release %d 43>>>>>>>>18 string >\0 \b, Serial %.6s 44>>>>>>>>18 string x \b) 45!:strength + 40 46!:mime application/x-zmachine 47 48#------------------------------------------------------------------------------ 49# Glulx: file(1) magic for Glulx binaries. 50# 51# David Griffith <dave@661.org> 52# I haven't checked for false matches yet. 53# 540 string Glul Glulx game data 55>4 beshort x (Version %d 56>>6 byte x \b.%d 57>>8 byte x \b.%d) 58>36 string Info Compiled by Inform 59!:mime application/x-glulx 60 61 62# For Quetzal and blorb magic see iff 63 64 65# TADS (Text Adventure Development System) version 2 66# All files are machine-independent (games compile to byte-code) and are tagged 67# with a version string of the form "V2.<digit>.<digit>\0". 68# Game files start with "TADS2 bin\n\r\032\0" then the compiler version. 690 string TADS2\ bin TADS 70>9 belong !0x0A0D1A00 game data, CORRUPTED 71>9 belong 0x0A0D1A00 72>>13 string >\0 %s game data 73!:mime application/x-tads 74# Resource files start with "TADS2 rsc\n\r\032\0" then the compiler version. 750 string TADS2\ rsc TADS 76>9 belong !0x0A0D1A00 resource data, CORRUPTED 77>9 belong 0x0A0D1A00 78>>13 string >\0 %s resource data 79!:mime application/x-tads 80# Some saved game files start with "TADS2 save/g\n\r\032\0", a little-endian 81# 2-byte length N, the N-char name of the game file *without* a NUL (darn!), 82# "TADS2 save\n\r\032\0" and the interpreter version. 830 string TADS2\ save/g TADS 84>12 belong !0x0A0D1A00 saved game data, CORRUPTED 85>12 belong 0x0A0D1A00 86>>(16.s+32) string >\0 %s saved game data 87!:mime application/x-tads 88# Other saved game files start with "TADS2 save\n\r\032\0" and the interpreter 89# version. 900 string TADS2\ save TADS 91>10 belong !0x0A0D1A00 saved game data, CORRUPTED 92>10 belong 0x0A0D1A00 93>>14 string >\0 %s saved game data 94!:mime application/x-tads 95 96# TADS (Text Adventure Development System) version 3 97# Game files start with "T3-image\015\012\032" 980 string T3-image\015\012\032 99>11 leshort x TADS 3 game data (format version %d) 100# Saved game files start with "T3-state-v####\015\012\032" 101# where #### is a format version number 1020 string T3-state-v 103>14 string \015\012\032 TADS 3 saved game data (format version 104>>10 byte x %c 105>>11 byte x \b%c 106>>12 byte x \b%c 107>>13 byte x \b%c) 108!:mime application/x-t3vm-image 109 110# edited by David Griffith <dave@661.org> 111# Danny Milosavljevic <danny.milo@gmx.net> 112# These are ADRIFT (adventure game standard) game files, extension .taf 113# Checked from source at (http://www.adrift.co/) and various taf files 114# found at the Interactive Fiction Archive (https://ifarchive.org/) 1150 belong 0x3C423FC9 116>4 belong 0x6A87C2CF Adrift game file version 117>>8 belong 0x94453661 3.80 118>>8 belong 0x94453761 3.90 119>>8 belong 0x93453E61 4.0 120>>8 belong 0x92453E61 5.0 121>>8 default x unknown 122!:mime application/x-adrift 123