Searched refs:V2SU (Results 1 – 2 of 2) sorted by relevance
484 for (VReg2SUnit &V2SU : make_range(CurrentVRegDefs.find(Reg), in addVRegDefDeps()487 if ((V2SU.LaneMask & LaneMask).none()) in addVRegDefDeps()490 SUnit *DefSU = V2SU.SU; in addVRegDefDeps()506 LaneBitmask OverlapMask = V2SU.LaneMask & LaneMask; in addVRegDefDeps()507 LaneBitmask NonOverlapMask = V2SU.LaneMask & ~LaneMask; in addVRegDefDeps()508 V2SU.SU = SU; in addVRegDefDeps()509 V2SU.LaneMask = OverlapMask; in addVRegDefDeps()537 for (VReg2SUnit &V2SU : make_range(CurrentVRegDefs.find(Reg), in addVRegUseDeps()540 LaneBitmask PrevDefLaneMask = V2SU.LaneMask; in addVRegUseDeps()543 if (V2SU.SU == SU) in addVRegUseDeps()[all …]
1375 for (const VReg2SUnit &V2SU in updatePressureDiffs() local1377 SUnit &SU = *V2SU.SU; in updatePressureDiffs()1407 for (const VReg2SUnit &V2SU in updatePressureDiffs() local1409 SUnit *SU = V2SU.SU; in updatePressureDiffs()1604 for (const VReg2SUnit &V2SU in computeCyclicCriticalPath() local1606 SUnit *SU = V2SU.SU; in computeCyclicCriticalPath()