/* * CDDL HEADER START * * The contents of this file are subject to the terms of the * Common Development and Distribution License (the "License"). * You may not use this file except in compliance with the License. * * You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE * or http://www.opensolaris.org/os/licensing. * See the License for the specific language governing permissions * and limitations under the License. * * When distributing Covered Code, include this CDDL HEADER in each * file and include the License file at usr/src/OPENSOLARIS.LICENSE. * If applicable, add the following below this CDDL HEADER, with the * fields enclosed by brackets "[]" replaced with your own identifying * information: Portions Copyright [yyyy] [name of copyright owner] * * CDDL HEADER END */ /* * Copyright 2011 Nexenta Systems, Inc. All rights reserved. */ /* * Copyright 2005 Sun Microsystems, Inc. All rights reserved. * Use is subject to license terms. */ #pragma weak fmodf = __fmodf #include "libm.h" /* INDENT OFF */ static const int is = (int)0x80000000, im = 0x007fffff, ii = 0x7f800000, iu = 0x00800000; /* INDENT ON */ static const float zero = 0.0; float fmodf(float x, float y) { float w; int hx, ix, iy, iz, k, ny, nd; hx = *(int *)&x; ix = hx & 0x7fffffff; iy = *(int *)&y & 0x7fffffff; /* purge off exception values */ if (ix >= ii || iy > ii || iy == 0) { w = x * y; w = w / w; } else if (ix <= iy) { if (ix < iy) w = x; /* return x if |x|<|y| */ else w = zero * x; /* return sign(x)*0.0 */ } else { /* INDENT OFF */ /* * scale x,y to "normal" with * ny = exponent of y * nd = exponent of x minus exponent of y */ /* INDENT ON */ ny = iy >> 23; k = ix >> 23; /* special case for subnormal y or x */ if (ny == 0) { ny = 1; while (iy < iu) { ny -= 1; iy += iy; } nd = k - ny; if (k == 0) { nd += 1; while (ix < iu) { nd -= 1; ix += ix; } } else { ix = iu | (ix & im); } } else { nd = k - ny; ix = iu | (ix & im); iy = iu | (iy & im); } /* fix point fmod for normalized ix and iy */ /* INDENT OFF */ /* * while (nd--) { * iz = ix - iy; * if (iz < 0) * ix = ix + ix; * else if (iz == 0) { * *(int *) &w = is & hx; * return w; * } * else * ix = iz + iz; * } */ /* INDENT ON */ /* unroll the above loop 4 times to gain performance */ k = nd >> 2; nd -= k << 2; while (k--) { iz = ix - iy; if (iz >= 0) ix = iz + iz; else ix += ix; iz = ix - iy; if (iz >= 0) ix = iz + iz; else ix += ix; iz = ix - iy; if (iz >= 0) ix = iz + iz; else ix += ix; iz = ix - iy; if (iz >= 0) ix = iz + iz; else ix += ix; if (iz == 0) { *(int *)&w = is & hx; return (w); } } while (nd--) { iz = ix - iy; if (iz >= 0) ix = iz + iz; else ix += ix; } /* end of unrolling */ iz = ix - iy; if (iz >= 0) ix = iz; /* convert back to floating value and restore the sign */ if (ix == 0) { *(int *)&w = is & hx; return (w); } while (ix < iu) { ix += ix; ny -= 1; } while (ix > (iu + iu)) { ny += 1; ix >>= 1; } if (ny > 0) { *(int *)&w = (is & hx) | (ix & im) | (ny << 23); } else { /* subnormal output */ k = -ny + 1; ix >>= k; *(int *)&w = (is & hx) | ix; } } return (w); }