# # CDDL HEADER START # # The contents of this file are subject to the terms of the # Common Development and Distribution License, Version 1.0 only # (the "License"). You may not use this file except in compliance # with the License. # # You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE # or http://www.opensolaris.org/os/licensing. # See the License for the specific language governing permissions # and limitations under the License. # # When distributing Covered Code, include this CDDL HEADER in each # file and include the License file at usr/src/OPENSOLARIS.LICENSE. # If applicable, add the following below this CDDL HEADER, with the # fields enclosed by brackets "[]" replaced with your own identifying # information: Portions Copyright [yyyy] [name of copyright owner] # # CDDL HEADER END # # # uts/intel/vgatext/Makefile # Copyright 2004 Sun Microsystems, Inc. All rights reserved. # Use is subject to license terms. # #pragma ident "%Z%%M% %I% %E% SMI" # # This makefile drives the production of the VGA text driver # # intel implementation architecture independent # # # Path to the base of the uts directory tree (usually /usr/src/uts). # UTSBASE = ../.. # # Define the module and object file sets. # MODULE = vgatext OBJECTS = $(VGATEXT_OBJS:%=$(OBJS_DIR)/%) $(OBJS_DIR)/$(VGATEXT_FONT).o LINTS = $(VGATEXT_OBJS:%.o=$(LINTS_DIR)/%.ln) ROOTMODULE = $(ROOT_DRV_DIR)/$(MODULE) VGATEXT_FONT = 8859-1 VGATEXT_SRC = $(UTSBASE)/intel/io/vgatext # # Include common rules. # include $(UTSBASE)/intel/Makefile.intel # # Define targets # ALL_TARGET = $(BINARY) # $(SRC_CONFILE) LINT_TARGET = $(MODULE).lint INSTALL_TARGET = $(BINARY) $(ROOTMODULE) # # Default build targets. # .KEEP_STATE: def: $(DEF_DEPS) all: $(ALL_DEPS) clean: $(CLEAN_DEPS) clobber: $(CLOBBER_DEPS) lint: $(LINT_DEPS) modlintlib: $(MODLINTLIB_DEPS) clean.lint: $(CLEAN_LINT_DEPS) install: $(INSTALL_DEPS) # Custom targets and rules $(OBJS_DIR)/$(VGATEXT_FONT).c: $(VGATEXT_SRC)/$(VGATEXT_FONT).bdf awk -f $(VGATEXT_SRC)/bdf_to_c.awk \ $(VGATEXT_SRC)/$(VGATEXT_FONT).bdf > $@ $(OBJS_DIR)/$(VGATEXT_FONT).o: $(OBJS_DIR)/$(VGATEXT_FONT).c $(COMPILE.c) -o $@ $< $(CTFCONVERT_O) # # Include common targets. # include $(UTSBASE)/intel/Makefile.targ CLEANFILES += $(OBJS_DIR)/$(VGATEXT_FONT).c