/******************************************************************************* * * Module Name: utstate - state object support procedures * ******************************************************************************/ /* * Copyright (C) 2000 - 2011, Intel Corp. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions, and the following disclaimer, * without modification. * 2. Redistributions in binary form must reproduce at minimum a disclaimer * substantially similar to the "NO WARRANTY" disclaimer below * ("Disclaimer") and any redistribution must be conditioned upon * including a substantially similar Disclaimer requirement for further * binary redistribution. * 3. Neither the names of the above-listed copyright holders nor the names * of any contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * Alternatively, this software may be distributed under the terms of the * GNU General Public License ("GPL") version 2 as published by the Free * Software Foundation. * * NO WARRANTY * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. */ #define __UTSTATE_C__ #include "acpi.h" #include "accommon.h" #define _COMPONENT ACPI_UTILITIES ACPI_MODULE_NAME ("utstate") /******************************************************************************* * * FUNCTION: AcpiUtCreatePkgStateAndPush * * PARAMETERS: Object - Object to be added to the new state * Action - Increment/Decrement * StateList - List the state will be added to * * RETURN: Status * * DESCRIPTION: Create a new state and push it * ******************************************************************************/ ACPI_STATUS AcpiUtCreatePkgStateAndPush ( void *InternalObject, void *ExternalObject, UINT16 Index, ACPI_GENERIC_STATE **StateList) { ACPI_GENERIC_STATE *State; ACPI_FUNCTION_ENTRY (); State = AcpiUtCreatePkgState (InternalObject, ExternalObject, Index); if (!State) { return (AE_NO_MEMORY); } AcpiUtPushGenericState (StateList, State); return (AE_OK); } /******************************************************************************* * * FUNCTION: AcpiUtPushGenericState * * PARAMETERS: ListHead - Head of the state stack * State - State object to push * * RETURN: None * * DESCRIPTION: Push a state object onto a state stack * ******************************************************************************/ void AcpiUtPushGenericState ( ACPI_GENERIC_STATE **ListHead, ACPI_GENERIC_STATE *State) { ACPI_FUNCTION_TRACE (UtPushGenericState); /* Push the state object onto the front of the list (stack) */ State->Common.Next = *ListHead; *ListHead = State; return_VOID; } /******************************************************************************* * * FUNCTION: AcpiUtPopGenericState * * PARAMETERS: ListHead - Head of the state stack * * RETURN: The popped state object * * DESCRIPTION: Pop a state object from a state stack * ******************************************************************************/ ACPI_GENERIC_STATE * AcpiUtPopGenericState ( ACPI_GENERIC_STATE **ListHead) { ACPI_GENERIC_STATE *State; ACPI_FUNCTION_TRACE (UtPopGenericState); /* Remove the state object at the head of the list (stack) */ State = *ListHead; if (State) { /* Update the list head */ *ListHead = State->Common.Next; } return_PTR (State); } /******************************************************************************* * * FUNCTION: AcpiUtCreateGenericState * * PARAMETERS: None * * RETURN: The new state object. NULL on failure. * * DESCRIPTION: Create a generic state object. Attempt to obtain one from * the global state cache; If none available, create a new one. * ******************************************************************************/ ACPI_GENERIC_STATE * AcpiUtCreateGenericState ( void) { ACPI_GENERIC_STATE *State; ACPI_FUNCTION_ENTRY (); State = AcpiOsAcquireObject (AcpiGbl_StateCache); if (State) { /* Initialize */ State->Common.DescriptorType = ACPI_DESC_TYPE_STATE; } return (State); } /******************************************************************************* * * FUNCTION: AcpiUtCreateThreadState * * PARAMETERS: None * * RETURN: New Thread State. NULL on failure * * DESCRIPTION: Create a "Thread State" - a flavor of the generic state used * to track per-thread info during method execution * ******************************************************************************/ ACPI_THREAD_STATE * AcpiUtCreateThreadState ( void) { ACPI_GENERIC_STATE *State; ACPI_FUNCTION_TRACE (UtCreateThreadState); /* Create the generic state object */ State = AcpiUtCreateGenericState (); if (!State) { return_PTR (NULL); } /* Init fields specific to the update struct */ State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_THREAD; State->Thread.ThreadId = AcpiOsGetThreadId (); /* Check for invalid thread ID - zero is very bad, it will break things */ if (!State->Thread.ThreadId) { ACPI_ERROR ((AE_INFO, "Invalid zero ID from AcpiOsGetThreadId")); State->Thread.ThreadId = (ACPI_THREAD_ID) 1; } return_PTR ((ACPI_THREAD_STATE *) State); } /******************************************************************************* * * FUNCTION: AcpiUtCreateUpdateState * * PARAMETERS: Object - Initial Object to be installed in the state * Action - Update action to be performed * * RETURN: New state object, null on failure * * DESCRIPTION: Create an "Update State" - a flavor of the generic state used * to update reference counts and delete complex objects such * as packages. * ******************************************************************************/ ACPI_GENERIC_STATE * AcpiUtCreateUpdateState ( ACPI_OPERAND_OBJECT *Object, UINT16 Action) { ACPI_GENERIC_STATE *State; ACPI_FUNCTION_TRACE_PTR (UtCreateUpdateState, Object); /* Create the generic state object */ State = AcpiUtCreateGenericState (); if (!State) { return_PTR (NULL); } /* Init fields specific to the update struct */ State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_UPDATE; State->Update.Object = Object; State->Update.Value = Action; return_PTR (State); } /******************************************************************************* * * FUNCTION: AcpiUtCreatePkgState * * PARAMETERS: Object - Initial Object to be installed in the state * Action - Update action to be performed * * RETURN: New state object, null on failure * * DESCRIPTION: Create a "Package State" * ******************************************************************************/ ACPI_GENERIC_STATE * AcpiUtCreatePkgState ( void *InternalObject, void *ExternalObject, UINT16 Index) { ACPI_GENERIC_STATE *State; ACPI_FUNCTION_TRACE_PTR (UtCreatePkgState, InternalObject); /* Create the generic state object */ State = AcpiUtCreateGenericState (); if (!State) { return_PTR (NULL); } /* Init fields specific to the update struct */ State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_PACKAGE; State->Pkg.SourceObject = (ACPI_OPERAND_OBJECT *) InternalObject; State->Pkg.DestObject = ExternalObject; State->Pkg.Index= Index; State->Pkg.NumPackages = 1; return_PTR (State); } /******************************************************************************* * * FUNCTION: AcpiUtCreateControlState * * PARAMETERS: None * * RETURN: New state object, null on failure * * DESCRIPTION: Create a "Control State" - a flavor of the generic state used * to support nested IF/WHILE constructs in the AML. * ******************************************************************************/ ACPI_GENERIC_STATE * AcpiUtCreateControlState ( void) { ACPI_GENERIC_STATE *State; ACPI_FUNCTION_TRACE (UtCreateControlState); /* Create the generic state object */ State = AcpiUtCreateGenericState (); if (!State) { return_PTR (NULL); } /* Init fields specific to the control struct */ State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_CONTROL; State->Common.State = ACPI_CONTROL_CONDITIONAL_EXECUTING; return_PTR (State); } /******************************************************************************* * * FUNCTION: AcpiUtDeleteGenericState * * PARAMETERS: State - The state object to be deleted * * RETURN: None * * DESCRIPTION: Release a state object to the state cache. NULL state objects * are ignored. * ******************************************************************************/ void AcpiUtDeleteGenericState ( ACPI_GENERIC_STATE *State) { ACPI_FUNCTION_TRACE (UtDeleteGenericState); /* Ignore null state */ if (State) { (void) AcpiOsReleaseObject (AcpiGbl_StateCache, State); } return_VOID; }