/****************************************************************************** * * Module Name: dswload - Dispatcher first pass namespace load callbacks * *****************************************************************************/ /* * Copyright (C) 2000 - 2011, Intel Corp. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions, and the following disclaimer, * without modification. * 2. Redistributions in binary form must reproduce at minimum a disclaimer * substantially similar to the "NO WARRANTY" disclaimer below * ("Disclaimer") and any redistribution must be conditioned upon * including a substantially similar Disclaimer requirement for further * binary redistribution. * 3. Neither the names of the above-listed copyright holders nor the names * of any contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * Alternatively, this software may be distributed under the terms of the * GNU General Public License ("GPL") version 2 as published by the Free * Software Foundation. * * NO WARRANTY * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. */ #define __DSWLOAD_C__ #include "acpi.h" #include "accommon.h" #include "acparser.h" #include "amlcode.h" #include "acdispat.h" #include "acinterp.h" #include "acnamesp.h" #ifdef ACPI_ASL_COMPILER #include "acdisasm.h" #endif #define _COMPONENT ACPI_DISPATCHER ACPI_MODULE_NAME ("dswload") /******************************************************************************* * * FUNCTION: AcpiDsInitCallbacks * * PARAMETERS: WalkState - Current state of the parse tree walk * PassNumber - 1, 2, or 3 * * RETURN: Status * * DESCRIPTION: Init walk state callbacks * ******************************************************************************/ ACPI_STATUS AcpiDsInitCallbacks ( ACPI_WALK_STATE *WalkState, UINT32 PassNumber) { switch (PassNumber) { case 1: WalkState->ParseFlags = ACPI_PARSE_LOAD_PASS1 | ACPI_PARSE_DELETE_TREE; WalkState->DescendingCallback = AcpiDsLoad1BeginOp; WalkState->AscendingCallback = AcpiDsLoad1EndOp; break; case 2: WalkState->ParseFlags = ACPI_PARSE_LOAD_PASS1 | ACPI_PARSE_DELETE_TREE; WalkState->DescendingCallback = AcpiDsLoad2BeginOp; WalkState->AscendingCallback = AcpiDsLoad2EndOp; break; case 3: #ifndef ACPI_NO_METHOD_EXECUTION WalkState->ParseFlags |= ACPI_PARSE_EXECUTE | ACPI_PARSE_DELETE_TREE; WalkState->DescendingCallback = AcpiDsExecBeginOp; WalkState->AscendingCallback = AcpiDsExecEndOp; #endif break; default: return (AE_BAD_PARAMETER); } return (AE_OK); } /******************************************************************************* * * FUNCTION: AcpiDsLoad1BeginOp * * PARAMETERS: WalkState - Current state of the parse tree walk * OutOp - Where to return op if a new one is created * * RETURN: Status * * DESCRIPTION: Descending callback used during the loading of ACPI tables. * ******************************************************************************/ ACPI_STATUS AcpiDsLoad1BeginOp ( ACPI_WALK_STATE *WalkState, ACPI_PARSE_OBJECT **OutOp) { ACPI_PARSE_OBJECT *Op; ACPI_NAMESPACE_NODE *Node; ACPI_STATUS Status; ACPI_OBJECT_TYPE ObjectType; char *Path; UINT32 Flags; ACPI_FUNCTION_TRACE (DsLoad1BeginOp); Op = WalkState->Op; ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "Op=%p State=%p\n", Op, WalkState)); /* We are only interested in opcodes that have an associated name */ if (Op) { if (!(WalkState->OpInfo->Flags & AML_NAMED)) { *OutOp = Op; return_ACPI_STATUS (AE_OK); } /* Check if this object has already been installed in the namespace */ if (Op->Common.Node) { *OutOp = Op; return_ACPI_STATUS (AE_OK); } } Path = AcpiPsGetNextNamestring (&WalkState->ParserState); /* Map the raw opcode into an internal object type */ ObjectType = WalkState->OpInfo->ObjectType; ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "State=%p Op=%p [%s]\n", WalkState, Op, AcpiUtGetTypeName (ObjectType))); switch (WalkState->Opcode) { case AML_SCOPE_OP: /* * The target name of the Scope() operator must exist at this point so * that we can actually open the scope to enter new names underneath it. * Allow search-to-root for single namesegs. */ Status = AcpiNsLookup (WalkState->ScopeInfo, Path, ObjectType, ACPI_IMODE_EXECUTE, ACPI_NS_SEARCH_PARENT, WalkState, &(Node)); #ifdef ACPI_ASL_COMPILER if (Status == AE_NOT_FOUND) { /* * Table disassembly: * Target of Scope() not found. Generate an External for it, and * insert the name into the namespace. */ AcpiDmAddToExternalList (Op, Path, ACPI_TYPE_DEVICE, 0); Status = AcpiNsLookup (WalkState->ScopeInfo, Path, ObjectType, ACPI_IMODE_LOAD_PASS1, ACPI_NS_SEARCH_PARENT, WalkState, &Node); } #endif if (ACPI_FAILURE (Status)) { ACPI_ERROR_NAMESPACE (Path, Status); return_ACPI_STATUS (Status); } /* * Check to make sure that the target is * one of the opcodes that actually opens a scope */ switch (Node->Type) { case ACPI_TYPE_ANY: case ACPI_TYPE_LOCAL_SCOPE: /* Scope */ case ACPI_TYPE_DEVICE: case ACPI_TYPE_POWER: case ACPI_TYPE_PROCESSOR: case ACPI_TYPE_THERMAL: /* These are acceptable types */ break; case ACPI_TYPE_INTEGER: case ACPI_TYPE_STRING: case ACPI_TYPE_BUFFER: /* * These types we will allow, but we will change the type. * This enables some existing code of the form: * * Name (DEB, 0) * Scope (DEB) { ... } * * Note: silently change the type here. On the second pass, * we will report a warning */ ACPI_DEBUG_PRINT ((ACPI_DB_INFO, "Type override - [%4.4s] had invalid type (%s) " "for Scope operator, changed to type ANY\n", AcpiUtGetNodeName (Node), AcpiUtGetTypeName (Node->Type))); Node->Type = ACPI_TYPE_ANY; WalkState->ScopeInfo->Common.Value = ACPI_TYPE_ANY; break; default: /* All other types are an error */ ACPI_ERROR ((AE_INFO, "Invalid type (%s) for target of " "Scope operator [%4.4s] (Cannot override)", AcpiUtGetTypeName (Node->Type), AcpiUtGetNodeName (Node))); return_ACPI_STATUS (AE_AML_OPERAND_TYPE); } break; default: /* * For all other named opcodes, we will enter the name into * the namespace. * * Setup the search flags. * Since we are entering a name into the namespace, we do not want to * enable the search-to-root upsearch. * * There are only two conditions where it is acceptable that the name * already exists: * 1) the Scope() operator can reopen a scoping object that was * previously defined (Scope, Method, Device, etc.) * 2) Whenever we are parsing a deferred opcode (OpRegion, Buffer, * BufferField, or Package), the name of the object is already * in the namespace. */ if (WalkState->DeferredNode) { /* This name is already in the namespace, get the node */ Node = WalkState->DeferredNode; Status = AE_OK; break; } /* * If we are executing a method, do not create any namespace objects * during the load phase, only during execution. */ if (WalkState->MethodNode) { Node = NULL; Status = AE_OK; break; } Flags = ACPI_NS_NO_UPSEARCH; if ((WalkState->Opcode != AML_SCOPE_OP) && (!(WalkState->ParseFlags & ACPI_PARSE_DEFERRED_OP))) { Flags |= ACPI_NS_ERROR_IF_FOUND; ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "[%s] Cannot already exist\n", AcpiUtGetTypeName (ObjectType))); } else { ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "[%s] Both Find or Create allowed\n", AcpiUtGetTypeName (ObjectType))); } /* * Enter the named type into the internal namespace. We enter the name * as we go downward in the parse tree. Any necessary subobjects that * involve arguments to the opcode must be created as we go back up the * parse tree later. */ Status = AcpiNsLookup (WalkState->ScopeInfo, Path, ObjectType, ACPI_IMODE_LOAD_PASS1, Flags, WalkState, &Node); if (ACPI_FAILURE (Status)) { if (Status == AE_ALREADY_EXISTS) { /* The name already exists in this scope */ if (Node->Flags & ANOBJ_IS_EXTERNAL) { /* * Allow one create on an object or segment that was * previously declared External */ Node->Flags &= ~ANOBJ_IS_EXTERNAL; Node->Type = (UINT8) ObjectType; /* Just retyped a node, probably will need to open a scope */ if (AcpiNsOpensScope (ObjectType)) { Status = AcpiDsScopeStackPush (Node, ObjectType, WalkState); if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } } Status = AE_OK; } } if (ACPI_FAILURE (Status)) { ACPI_ERROR_NAMESPACE (Path, Status); return_ACPI_STATUS (Status); } } break; } /* Common exit */ if (!Op) { /* Create a new op */ Op = AcpiPsAllocOp (WalkState->Opcode); if (!Op) { return_ACPI_STATUS (AE_NO_MEMORY); } } /* Initialize the op */ #if (defined (ACPI_NO_METHOD_EXECUTION) || defined (ACPI_CONSTANT_EVAL_ONLY)) Op->Named.Path = ACPI_CAST_PTR (UINT8, Path); #endif if (Node) { /* * Put the Node in the "op" object that the parser uses, so we * can get it again quickly when this scope is closed */ Op->Common.Node = Node; Op->Named.Name = Node->Name.Integer; } AcpiPsAppendArg (AcpiPsGetParentScope (&WalkState->ParserState), Op); *OutOp = Op; return_ACPI_STATUS (Status); } /******************************************************************************* * * FUNCTION: AcpiDsLoad1EndOp * * PARAMETERS: WalkState - Current state of the parse tree walk * * RETURN: Status * * DESCRIPTION: Ascending callback used during the loading of the namespace, * both control methods and everything else. * ******************************************************************************/ ACPI_STATUS AcpiDsLoad1EndOp ( ACPI_WALK_STATE *WalkState) { ACPI_PARSE_OBJECT *Op; ACPI_OBJECT_TYPE ObjectType; ACPI_STATUS Status = AE_OK; ACPI_FUNCTION_TRACE (DsLoad1EndOp); Op = WalkState->Op; ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "Op=%p State=%p\n", Op, WalkState)); /* We are only interested in opcodes that have an associated name */ if (!(WalkState->OpInfo->Flags & (AML_NAMED | AML_FIELD))) { return_ACPI_STATUS (AE_OK); } /* Get the object type to determine if we should pop the scope */ ObjectType = WalkState->OpInfo->ObjectType; #ifndef ACPI_NO_METHOD_EXECUTION if (WalkState->OpInfo->Flags & AML_FIELD) { /* * If we are executing a method, do not create any namespace objects * during the load phase, only during execution. */ if (!WalkState->MethodNode) { if (WalkState->Opcode == AML_FIELD_OP || WalkState->Opcode == AML_BANK_FIELD_OP || WalkState->Opcode == AML_INDEX_FIELD_OP) { Status = AcpiDsInitFieldObjects (Op, WalkState); } } return_ACPI_STATUS (Status); } /* * If we are executing a method, do not create any namespace objects * during the load phase, only during execution. */ if (!WalkState->MethodNode) { if (Op->Common.AmlOpcode == AML_REGION_OP) { Status = AcpiExCreateRegion (Op->Named.Data, Op->Named.Length, (ACPI_ADR_SPACE_TYPE) ((Op->Common.Value.Arg)->Common.Value.Integer), WalkState); if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } } else if (Op->Common.AmlOpcode == AML_DATA_REGION_OP) { Status = AcpiExCreateRegion (Op->Named.Data, Op->Named.Length, ACPI_ADR_SPACE_DATA_TABLE, WalkState); if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } } } #endif if (Op->Common.AmlOpcode == AML_NAME_OP) { /* For Name opcode, get the object type from the argument */ if (Op->Common.Value.Arg) { ObjectType = (AcpiPsGetOpcodeInfo ( (Op->Common.Value.Arg)->Common.AmlOpcode))->ObjectType; /* Set node type if we have a namespace node */ if (Op->Common.Node) { Op->Common.Node->Type = (UINT8) ObjectType; } } } /* * If we are executing a method, do not create any namespace objects * during the load phase, only during execution. */ if (!WalkState->MethodNode) { if (Op->Common.AmlOpcode == AML_METHOD_OP) { /* * MethodOp PkgLength NameString MethodFlags TermList * * Note: We must create the method node/object pair as soon as we * see the method declaration. This allows later pass1 parsing * of invocations of the method (need to know the number of * arguments.) */ ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "LOADING-Method: State=%p Op=%p NamedObj=%p\n", WalkState, Op, Op->Named.Node)); if (!AcpiNsGetAttachedObject (Op->Named.Node)) { WalkState->Operands[0] = ACPI_CAST_PTR (void, Op->Named.Node); WalkState->NumOperands = 1; Status = AcpiDsCreateOperands (WalkState, Op->Common.Value.Arg); if (ACPI_SUCCESS (Status)) { Status = AcpiExCreateMethod (Op->Named.Data, Op->Named.Length, WalkState); } WalkState->Operands[0] = NULL; WalkState->NumOperands = 0; if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } } } } /* Pop the scope stack (only if loading a table) */ if (!WalkState->MethodNode && AcpiNsOpensScope (ObjectType)) { ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "(%s): Popping scope for Op %p\n", AcpiUtGetTypeName (ObjectType), Op)); Status = AcpiDsScopeStackPop (WalkState); } return_ACPI_STATUS (Status); }