# # CDDL HEADER START # # The contents of this file are subject to the terms of the # Common Development and Distribution License, Version 1.0 only # (the "License"). You may not use this file except in compliance # with the License. # # You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE # or http://www.opensolaris.org/os/licensing. # See the License for the specific language governing permissions # and limitations under the License. # # When distributing Covered Code, include this CDDL HEADER in each # file and include the License file at usr/src/OPENSOLARIS.LICENSE. # If applicable, add the following below this CDDL HEADER, with the # fields enclosed by brackets "[]" replaced with your own identifying # information: Portions Copyright [yyyy] [name of copyright owner] # # CDDL HEADER END # # # Copyright 2004 Sun Microsystems, Inc. All rights reserved. # Use is subject to license terms. # # ident "%Z%%M% %I% %E% SMI" # # This Makefile defines the build rules for the directory # uts/sun4u/starfire and its children. # # The following two-level ordering must be maintained in this file. # Lines are sorted first in order of decreasing specificity based on # the first directory component. That is, sun4u rules come before # sparc rules come before common rules. # # Lines whose initial directory components are equal are sorted # alphabetically by the remaining components. # # inline support for DR. # IL_CPP=$(CPP) -P -DINLINE -D_ASM $(AS_INC_PATH) \ $(CPP_DEFS) $(ALWAYS_DEFS) $(ALL_DEFS) $(CONFIG_DEFS) # # Section 1a: C object build rules # $(OBJS_DIR)/%.o: $(UTSBASE)/sun4u/starfire/cvc/%.c $(COMPILE.c) -o $@ $< $(CTFCONVERT_O) $(OBJS_DIR)/%.o: $(UTSBASE)/sun4u/starfire/cvcredir/%.c $(COMPILE.c) -o $@ $< $(CTFCONVERT_O) DRMACH_IL= $(OBJS_DIR)/drmach.il $(OBJS_DIR)/drmach.o := CC_XARCH_32 = -xarch=v8plusa $(OBJS_DIR)/drmach.o: $(UTSBASE)/sun4u/starfire/io/drmach.c $(DRMACH_IL) $(COMPILE.c) $(DRMACH_IL) -o $@ $(UTSBASE)/sun4u/starfire/io/drmach.c $(CTFCONVERT_O) $(OBJS_DIR)/%.o: $(UTSBASE)/sun4u/starfire/io/%.c $(COMPILE.c) -o $@ $< $(CTFCONVERT_O) $(OBJS_DIR)/%.o: $(UTSBASE)/sun4u/starfire/ml/%.s $(COMPILE.s) -o $@ $< $(OBJS_DIR)/%.o: $(UTSBASE)/sun4u/starfire/os/%.c $(COMPILE.c) -o $@ $< $(CTFCONVERT_O) STARFIRE_IO= $(UTSBASE)/sun4u/starfire/io CLEANFILES += $(STARFIRE_IO)/drmach_err.c $(STARFIRE_IO)/drmach_err.c: $(SBDGENERR) $(SBD_IOCTL) $(RM) $@ $(SBDGENERR) ESTF < $(SBD_IOCTL) > $@ # inline stuff CLEANFILES += $(DRMACH_IL) $(DRMACH_IL): $(UTSBASE)/sun4u/starfire/ml/drmach.il.cpp $(IL_CPP) $(UTSBASE)/sun4u/starfire/ml/drmach.il.cpp > $@ # # Section 1b: Lint object build rules # $(LINTS_DIR)/%.ln: $(UTSBASE)/sun4u/starfire/cvc/%.c @($(LHEAD) $(LINT.c) $< $(LTAIL)) $(LINTS_DIR)/%.ln: $(UTSBASE)/sun4u/starfire/cvcredir/%.c @($(LHEAD) $(LINT.c) $< $(LTAIL)) $(LINTS_DIR)/%.ln: $(UTSBASE)/sun4u/starfire/io/%.c @($(LHEAD) $(LINT.c) $< $(LTAIL)) $(LINTS_DIR)/%.ln: $(UTSBASE)/sun4u/starfire/ml/%.s @($(LHEAD) $(LINT.s) $< $(LTAIL)) $(LINTS_DIR)/%.ln: $(UTSBASE)/sun4u/starfire/os/%.c @($(LHEAD) $(LINT.c) $< $(LTAIL))