/* * CDDL HEADER START * * The contents of this file are subject to the terms of the * Common Development and Distribution License, Version 1.0 only * (the "License"). You may not use this file except in compliance * with the License. * * You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE * or http://www.opensolaris.org/os/licensing. * See the License for the specific language governing permissions * and limitations under the License. * * When distributing Covered Code, include this CDDL HEADER in each * file and include the License file at usr/src/OPENSOLARIS.LICENSE. * If applicable, add the following below this CDDL HEADER, with the * fields enclosed by brackets "[]" replaced with your own identifying * information: Portions Copyright [yyyy] [name of copyright owner] * * CDDL HEADER END */ /* * Copyright 2005 Sun Microsystems, Inc. All rights reserved. * Use is subject to license terms. */ #pragma ident "%Z%%M% %I% %E% SMI" /* * For a more complete description of the main ideas, see: * * Jeff Bonwick and Jonathan Adams, * * Magazines and vmem: Extending the Slab Allocator to Many CPUs and * Arbitrary Resources. * * Proceedings of the 2001 Usenix Conference. * Available as /shared/sac/PSARC/2000/550/materials/vmem.pdf. * * For the "Big Theory Statement", see usr/src/common/os/vmem.c * * 1. Overview of changes * ------------------------------ * There have been a few changes to vmem in order to support umem. The * main areas are: * * * VM_SLEEP unsupported * * * Reaping changes * * * initialization changes * * * _vmem_extend_alloc * * * 2. VM_SLEEP Removed * ------------------- * Since VM_SLEEP allocations can hold locks (in vmem_populate()) for * possibly infinite amounts of time, they are not supported in this * version of vmem. Sleep-like behavior can be achieved through * UMEM_NOFAIL umem allocations. * * * 3. Reaping changes * ------------------ * Unlike kmem_reap(), which just asynchronously schedules work, umem_reap() * can do allocations and frees synchronously. This is a problem if it * occurs during a vmem_populate() allocation. * * Instead, we delay reaps while populates are active. * * * 4. Initialization changes * ------------------------- * In the kernel, vmem_init() allows you to create a single, top-level arena, * which has vmem_internal_arena as a child. For umem, we want to be able * to extend arenas dynamically. It is much easier to support this if we * allow a two-level "heap" arena: * * +----------+ * | "fake" | * +----------+ * | * +----------+ * | "heap" | * +----------+ * | \ \ * | +-+-- ... * | * +---------------+ * | vmem_internal | * +---------------+ * | | | | * * * The new vmem_init() allows you to specify a "parent" of the heap, along * with allocation functions. * * * 5. _vmem_extend_alloc * --------------------- * The other part of extending is _vmem_extend_alloc. This function allows * you to extend (expand current spans, if possible) an arena and allocate * a chunk of the newly extened span atomically. This is needed to support * extending the heap while vmem_populate()ing it. * * In order to increase the usefulness of extending, non-imported spans are * sorted in address order. */ #include "mtlib.h" #include #include #include #include #include #include #include "vmem_base.h" #include "umem_base.h" #define VMEM_INITIAL 6 /* early vmem arenas */ #define VMEM_SEG_INITIAL 100 /* early segments */ /* * Adding a new span to an arena requires two segment structures: one to * represent the span, and one to represent the free segment it contains. */ #define VMEM_SEGS_PER_SPAN_CREATE 2 /* * Allocating a piece of an existing segment requires 0-2 segment structures * depending on how much of the segment we're allocating. * * To allocate the entire segment, no new segment structures are needed; we * simply move the existing segment structure from the freelist to the * allocation hash table. * * To allocate a piece from the left or right end of the segment, we must * split the segment into two pieces (allocated part and remainder), so we * need one new segment structure to represent the remainder. * * To allocate from the middle of a segment, we need two new segment strucures * to represent the remainders on either side of the allocated part. */ #define VMEM_SEGS_PER_EXACT_ALLOC 0 #define VMEM_SEGS_PER_LEFT_ALLOC 1 #define VMEM_SEGS_PER_RIGHT_ALLOC 1 #define VMEM_SEGS_PER_MIDDLE_ALLOC 2 /* * vmem_populate() preallocates segment structures for vmem to do its work. * It must preallocate enough for the worst case, which is when we must import * a new span and then allocate from the middle of it. */ #define VMEM_SEGS_PER_ALLOC_MAX \ (VMEM_SEGS_PER_SPAN_CREATE + VMEM_SEGS_PER_MIDDLE_ALLOC) /* * The segment structures themselves are allocated from vmem_seg_arena, so * we have a recursion problem when vmem_seg_arena needs to populate itself. * We address this by working out the maximum number of segment structures * this act will require, and multiplying by the maximum number of threads * that we'll allow to do it simultaneously. * * The worst-case segment consumption to populate vmem_seg_arena is as * follows (depicted as a stack trace to indicate why events are occurring): * * vmem_alloc(vmem_seg_arena) -> 2 segs (span create + exact alloc) * vmem_alloc(vmem_internal_arena) -> 2 segs (span create + exact alloc) * heap_alloc(heap_arena) * vmem_alloc(heap_arena) -> 4 seg (span create + alloc) * parent_alloc(parent_arena) * _vmem_extend_alloc(parent_arena) -> 3 seg (span create + left alloc) * * Note: The reservation for heap_arena must be 4, since vmem_xalloc() * is overly pessimistic on allocations where parent_arena has a stricter * alignment than heap_arena. * * The worst-case consumption for any arena is 4 segment structures. * For now, we only support VM_NOSLEEP allocations, so as long as we * serialize all vmem_populates, a 4-seg reserve is sufficient. */ #define VMEM_POPULATE_SEGS_PER_ARENA 4 #define VMEM_POPULATE_LOCKS 1 #define VMEM_POPULATE_RESERVE \ (VMEM_POPULATE_SEGS_PER_ARENA * VMEM_POPULATE_LOCKS) /* * vmem_populate() ensures that each arena has VMEM_MINFREE seg structures * so that it can satisfy the worst-case allocation *and* participate in * worst-case allocation from vmem_seg_arena. */ #define VMEM_MINFREE (VMEM_POPULATE_RESERVE + VMEM_SEGS_PER_ALLOC_MAX) /* Don't assume new statics are zeroed - see vmem_startup() */ static vmem_t vmem0[VMEM_INITIAL]; static vmem_t *vmem_populator[VMEM_INITIAL]; static uint32_t vmem_id; static uint32_t vmem_populators; static vmem_seg_t vmem_seg0[VMEM_SEG_INITIAL]; static vmem_seg_t *vmem_segfree; static mutex_t vmem_list_lock; static mutex_t vmem_segfree_lock; static vmem_populate_lock_t vmem_nosleep_lock; #define IN_POPULATE() (vmem_nosleep_lock.vmpl_thr == thr_self()) static vmem_t *vmem_list; static vmem_t *vmem_internal_arena; static vmem_t *vmem_seg_arena; static vmem_t *vmem_hash_arena; static vmem_t *vmem_vmem_arena; vmem_t *vmem_heap; vmem_alloc_t *vmem_heap_alloc; vmem_free_t *vmem_heap_free; uint32_t vmem_mtbf; /* mean time between failures [default: off] */ size_t vmem_seg_size = sizeof (vmem_seg_t); /* * we use the _ version, since we don't want to be cancelled. * Actually, this is automatically taken care of by including "mtlib.h". */ extern int _cond_wait(cond_t *cv, mutex_t *mutex); /* * Insert/delete from arena list (type 'a') or next-of-kin list (type 'k'). */ #define VMEM_INSERT(vprev, vsp, type) \ { \ vmem_seg_t *vnext = (vprev)->vs_##type##next; \ (vsp)->vs_##type##next = (vnext); \ (vsp)->vs_##type##prev = (vprev); \ (vprev)->vs_##type##next = (vsp); \ (vnext)->vs_##type##prev = (vsp); \ } #define VMEM_DELETE(vsp, type) \ { \ vmem_seg_t *vprev = (vsp)->vs_##type##prev; \ vmem_seg_t *vnext = (vsp)->vs_##type##next; \ (vprev)->vs_##type##next = (vnext); \ (vnext)->vs_##type##prev = (vprev); \ } /* * Get a vmem_seg_t from the global segfree list. */ static vmem_seg_t * vmem_getseg_global(void) { vmem_seg_t *vsp; (void) mutex_lock(&vmem_segfree_lock); if ((vsp = vmem_segfree) != NULL) vmem_segfree = vsp->vs_knext; (void) mutex_unlock(&vmem_segfree_lock); return (vsp); } /* * Put a vmem_seg_t on the global segfree list. */ static void vmem_putseg_global(vmem_seg_t *vsp) { (void) mutex_lock(&vmem_segfree_lock); vsp->vs_knext = vmem_segfree; vmem_segfree = vsp; (void) mutex_unlock(&vmem_segfree_lock); } /* * Get a vmem_seg_t from vmp's segfree list. */ static vmem_seg_t * vmem_getseg(vmem_t *vmp) { vmem_seg_t *vsp; ASSERT(vmp->vm_nsegfree > 0); vsp = vmp->vm_segfree; vmp->vm_segfree = vsp->vs_knext; vmp->vm_nsegfree--; return (vsp); } /* * Put a vmem_seg_t on vmp's segfree list. */ static void vmem_putseg(vmem_t *vmp, vmem_seg_t *vsp) { vsp->vs_knext = vmp->vm_segfree; vmp->vm_segfree = vsp; vmp->vm_nsegfree++; } /* * Add vsp to the appropriate freelist. */ static void vmem_freelist_insert(vmem_t *vmp, vmem_seg_t *vsp) { vmem_seg_t *vprev; ASSERT(*VMEM_HASH(vmp, vsp->vs_start) != vsp); vprev = (vmem_seg_t *)&vmp->vm_freelist[highbit(VS_SIZE(vsp)) - 1]; vsp->vs_type = VMEM_FREE; vmp->vm_freemap |= VS_SIZE(vprev); VMEM_INSERT(vprev, vsp, k); (void) cond_broadcast(&vmp->vm_cv); } /* * Take vsp from the freelist. */ static void vmem_freelist_delete(vmem_t *vmp, vmem_seg_t *vsp) { ASSERT(*VMEM_HASH(vmp, vsp->vs_start) != vsp); ASSERT(vsp->vs_type == VMEM_FREE); if (vsp->vs_knext->vs_start == 0 && vsp->vs_kprev->vs_start == 0) { /* * The segments on both sides of 'vsp' are freelist heads, * so taking vsp leaves the freelist at vsp->vs_kprev empty. */ ASSERT(vmp->vm_freemap & VS_SIZE(vsp->vs_kprev)); vmp->vm_freemap ^= VS_SIZE(vsp->vs_kprev); } VMEM_DELETE(vsp, k); } /* * Add vsp to the allocated-segment hash table and update kstats. */ static void vmem_hash_insert(vmem_t *vmp, vmem_seg_t *vsp) { vmem_seg_t **bucket; vsp->vs_type = VMEM_ALLOC; bucket = VMEM_HASH(vmp, vsp->vs_start); vsp->vs_knext = *bucket; *bucket = vsp; if (vmem_seg_size == sizeof (vmem_seg_t)) { vsp->vs_depth = (uint8_t)getpcstack(vsp->vs_stack, VMEM_STACK_DEPTH, 0); vsp->vs_thread = thr_self(); vsp->vs_timestamp = gethrtime(); } else { vsp->vs_depth = 0; } vmp->vm_kstat.vk_alloc++; vmp->vm_kstat.vk_mem_inuse += VS_SIZE(vsp); } /* * Remove vsp from the allocated-segment hash table and update kstats. */ static vmem_seg_t * vmem_hash_delete(vmem_t *vmp, uintptr_t addr, size_t size) { vmem_seg_t *vsp, **prev_vspp; prev_vspp = VMEM_HASH(vmp, addr); while ((vsp = *prev_vspp) != NULL) { if (vsp->vs_start == addr) { *prev_vspp = vsp->vs_knext; break; } vmp->vm_kstat.vk_lookup++; prev_vspp = &vsp->vs_knext; } if (vsp == NULL) { umem_panic("vmem_hash_delete(%p, %lx, %lu): bad free", vmp, addr, size); } if (VS_SIZE(vsp) != size) { umem_panic("vmem_hash_delete(%p, %lx, %lu): wrong size " "(expect %lu)", vmp, addr, size, VS_SIZE(vsp)); } vmp->vm_kstat.vk_free++; vmp->vm_kstat.vk_mem_inuse -= size; return (vsp); } /* * Create a segment spanning the range [start, end) and add it to the arena. */ static vmem_seg_t * vmem_seg_create(vmem_t *vmp, vmem_seg_t *vprev, uintptr_t start, uintptr_t end) { vmem_seg_t *newseg = vmem_getseg(vmp); newseg->vs_start = start; newseg->vs_end = end; newseg->vs_type = 0; newseg->vs_import = 0; VMEM_INSERT(vprev, newseg, a); return (newseg); } /* * Remove segment vsp from the arena. */ static void vmem_seg_destroy(vmem_t *vmp, vmem_seg_t *vsp) { ASSERT(vsp->vs_type != VMEM_ROTOR); VMEM_DELETE(vsp, a); vmem_putseg(vmp, vsp); } /* * Add the span [vaddr, vaddr + size) to vmp and update kstats. */ static vmem_seg_t * vmem_span_create(vmem_t *vmp, void *vaddr, size_t size, uint8_t import) { vmem_seg_t *knext; vmem_seg_t *newseg, *span; uintptr_t start = (uintptr_t)vaddr; uintptr_t end = start + size; knext = &vmp->vm_seg0; if (!import && vmp->vm_source_alloc == NULL) { vmem_seg_t *kend, *kprev; /* * non-imported spans are sorted in address order. This * makes vmem_extend_unlocked() much more effective. * * We search in reverse order, since new spans are * generally at higher addresses. */ kend = &vmp->vm_seg0; for (kprev = kend->vs_kprev; kprev != kend; kprev = kprev->vs_kprev) { if (!kprev->vs_import && (kprev->vs_end - 1) < start) break; } knext = kprev->vs_knext; } ASSERT(MUTEX_HELD(&vmp->vm_lock)); if ((start | end) & (vmp->vm_quantum - 1)) { umem_panic("vmem_span_create(%p, %p, %lu): misaligned", vmp, vaddr, size); } span = vmem_seg_create(vmp, knext->vs_aprev, start, end); span->vs_type = VMEM_SPAN; VMEM_INSERT(knext->vs_kprev, span, k); newseg = vmem_seg_create(vmp, span, start, end); vmem_freelist_insert(vmp, newseg); newseg->vs_import = import; if (import) vmp->vm_kstat.vk_mem_import += size; vmp->vm_kstat.vk_mem_total += size; return (newseg); } /* * Remove span vsp from vmp and update kstats. */ static void vmem_span_destroy(vmem_t *vmp, vmem_seg_t *vsp) { vmem_seg_t *span = vsp->vs_aprev; size_t size = VS_SIZE(vsp); ASSERT(MUTEX_HELD(&vmp->vm_lock)); ASSERT(span->vs_type == VMEM_SPAN); if (vsp->vs_import) vmp->vm_kstat.vk_mem_import -= size; vmp->vm_kstat.vk_mem_total -= size; VMEM_DELETE(span, k); vmem_seg_destroy(vmp, vsp); vmem_seg_destroy(vmp, span); } /* * Allocate the subrange [addr, addr + size) from segment vsp. * If there are leftovers on either side, place them on the freelist. * Returns a pointer to the segment representing [addr, addr + size). */ static vmem_seg_t * vmem_seg_alloc(vmem_t *vmp, vmem_seg_t *vsp, uintptr_t addr, size_t size) { uintptr_t vs_start = vsp->vs_start; uintptr_t vs_end = vsp->vs_end; size_t vs_size = vs_end - vs_start; size_t realsize = P2ROUNDUP(size, vmp->vm_quantum); uintptr_t addr_end = addr + realsize; ASSERT(P2PHASE(vs_start, vmp->vm_quantum) == 0); ASSERT(P2PHASE(addr, vmp->vm_quantum) == 0); ASSERT(vsp->vs_type == VMEM_FREE); ASSERT(addr >= vs_start && addr_end - 1 <= vs_end - 1); ASSERT(addr - 1 <= addr_end - 1); /* * If we're allocating from the start of the segment, and the * remainder will be on the same freelist, we can save quite * a bit of work. */ if (P2SAMEHIGHBIT(vs_size, vs_size - realsize) && addr == vs_start) { ASSERT(highbit(vs_size) == highbit(vs_size - realsize)); vsp->vs_start = addr_end; vsp = vmem_seg_create(vmp, vsp->vs_aprev, addr, addr + size); vmem_hash_insert(vmp, vsp); return (vsp); } vmem_freelist_delete(vmp, vsp); if (vs_end != addr_end) vmem_freelist_insert(vmp, vmem_seg_create(vmp, vsp, addr_end, vs_end)); if (vs_start != addr) vmem_freelist_insert(vmp, vmem_seg_create(vmp, vsp->vs_aprev, vs_start, addr)); vsp->vs_start = addr; vsp->vs_end = addr + size; vmem_hash_insert(vmp, vsp); return (vsp); } /* * We cannot reap if we are in the middle of a vmem_populate(). */ void vmem_reap(void) { if (!IN_POPULATE()) umem_reap(); } /* * Populate vmp's segfree list with VMEM_MINFREE vmem_seg_t structures. */ static int vmem_populate(vmem_t *vmp, int vmflag) { char *p; vmem_seg_t *vsp; ssize_t nseg; size_t size; vmem_populate_lock_t *lp; int i; while (vmp->vm_nsegfree < VMEM_MINFREE && (vsp = vmem_getseg_global()) != NULL) vmem_putseg(vmp, vsp); if (vmp->vm_nsegfree >= VMEM_MINFREE) return (1); /* * If we're already populating, tap the reserve. */ if (vmem_nosleep_lock.vmpl_thr == thr_self()) { ASSERT(vmp->vm_cflags & VMC_POPULATOR); return (1); } (void) mutex_unlock(&vmp->vm_lock); ASSERT(vmflag & VM_NOSLEEP); /* we do not allow sleep allocations */ lp = &vmem_nosleep_lock; /* * Cannot be just a mutex_lock(), since that has no effect if * libthread is not linked. */ (void) mutex_lock(&lp->vmpl_mutex); ASSERT(lp->vmpl_thr == 0); lp->vmpl_thr = thr_self(); nseg = VMEM_MINFREE + vmem_populators * VMEM_POPULATE_RESERVE; size = P2ROUNDUP(nseg * vmem_seg_size, vmem_seg_arena->vm_quantum); nseg = size / vmem_seg_size; /* * The following vmem_alloc() may need to populate vmem_seg_arena * and all the things it imports from. When doing so, it will tap * each arena's reserve to prevent recursion (see the block comment * above the definition of VMEM_POPULATE_RESERVE). * * During this allocation, vmem_reap() is a no-op. If the allocation * fails, we call vmem_reap() after dropping the population lock. */ p = vmem_alloc(vmem_seg_arena, size, vmflag & VM_UMFLAGS); if (p == NULL) { lp->vmpl_thr = 0; (void) mutex_unlock(&lp->vmpl_mutex); vmem_reap(); (void) mutex_lock(&vmp->vm_lock); vmp->vm_kstat.vk_populate_fail++; return (0); } /* * Restock the arenas that may have been depleted during population. */ for (i = 0; i < vmem_populators; i++) { (void) mutex_lock(&vmem_populator[i]->vm_lock); while (vmem_populator[i]->vm_nsegfree < VMEM_POPULATE_RESERVE) vmem_putseg(vmem_populator[i], (vmem_seg_t *)(p + --nseg * vmem_seg_size)); (void) mutex_unlock(&vmem_populator[i]->vm_lock); } lp->vmpl_thr = 0; (void) mutex_unlock(&lp->vmpl_mutex); (void) mutex_lock(&vmp->vm_lock); /* * Now take our own segments. */ ASSERT(nseg >= VMEM_MINFREE); while (vmp->vm_nsegfree < VMEM_MINFREE) vmem_putseg(vmp, (vmem_seg_t *)(p + --nseg * vmem_seg_size)); /* * Give the remainder to charity. */ while (nseg > 0) vmem_putseg_global((vmem_seg_t *)(p + --nseg * vmem_seg_size)); return (1); } /* * Advance a walker from its previous position to 'afterme'. * Note: may drop and reacquire vmp->vm_lock. */ static void vmem_advance(vmem_t *vmp, vmem_seg_t *walker, vmem_seg_t *afterme) { vmem_seg_t *vprev = walker->vs_aprev; vmem_seg_t *vnext = walker->vs_anext; vmem_seg_t *vsp = NULL; VMEM_DELETE(walker, a); if (afterme != NULL) VMEM_INSERT(afterme, walker, a); /* * The walker segment's presence may have prevented its neighbors * from coalescing. If so, coalesce them now. */ if (vprev->vs_type == VMEM_FREE) { if (vnext->vs_type == VMEM_FREE) { ASSERT(vprev->vs_end == vnext->vs_start); vmem_freelist_delete(vmp, vnext); vmem_freelist_delete(vmp, vprev); vprev->vs_end = vnext->vs_end; vmem_freelist_insert(vmp, vprev); vmem_seg_destroy(vmp, vnext); } vsp = vprev; } else if (vnext->vs_type == VMEM_FREE) { vsp = vnext; } /* * vsp could represent a complete imported span, * in which case we must return it to the source. */ if (vsp != NULL && vsp->vs_import && vmp->vm_source_free != NULL && vsp->vs_aprev->vs_type == VMEM_SPAN && vsp->vs_anext->vs_type == VMEM_SPAN) { void *vaddr = (void *)vsp->vs_start; size_t size = VS_SIZE(vsp); ASSERT(size == VS_SIZE(vsp->vs_aprev)); vmem_freelist_delete(vmp, vsp); vmem_span_destroy(vmp, vsp); (void) mutex_unlock(&vmp->vm_lock); vmp->vm_source_free(vmp->vm_source, vaddr, size); (void) mutex_lock(&vmp->vm_lock); } } /* * VM_NEXTFIT allocations deliberately cycle through all virtual addresses * in an arena, so that we avoid reusing addresses for as long as possible. * This helps to catch used-after-freed bugs. It's also the perfect policy * for allocating things like process IDs, where we want to cycle through * all values in order. */ static void * vmem_nextfit_alloc(vmem_t *vmp, size_t size, int vmflag) { vmem_seg_t *vsp, *rotor; uintptr_t addr; size_t realsize = P2ROUNDUP(size, vmp->vm_quantum); size_t vs_size; (void) mutex_lock(&vmp->vm_lock); if (vmp->vm_nsegfree < VMEM_MINFREE && !vmem_populate(vmp, vmflag)) { (void) mutex_unlock(&vmp->vm_lock); return (NULL); } /* * The common case is that the segment right after the rotor is free, * and large enough that extracting 'size' bytes won't change which * freelist it's on. In this case we can avoid a *lot* of work. * Instead of the normal vmem_seg_alloc(), we just advance the start * address of the victim segment. Instead of moving the rotor, we * create the new segment structure *behind the rotor*, which has * the same effect. And finally, we know we don't have to coalesce * the rotor's neighbors because the new segment lies between them. */ rotor = &vmp->vm_rotor; vsp = rotor->vs_anext; if (vsp->vs_type == VMEM_FREE && (vs_size = VS_SIZE(vsp)) > realsize && P2SAMEHIGHBIT(vs_size, vs_size - realsize)) { ASSERT(highbit(vs_size) == highbit(vs_size - realsize)); addr = vsp->vs_start; vsp->vs_start = addr + realsize; vmem_hash_insert(vmp, vmem_seg_create(vmp, rotor->vs_aprev, addr, addr + size)); (void) mutex_unlock(&vmp->vm_lock); return ((void *)addr); } /* * Starting at the rotor, look for a segment large enough to * satisfy the allocation. */ for (;;) { vmp->vm_kstat.vk_search++; if (vsp->vs_type == VMEM_FREE && VS_SIZE(vsp) >= size) break; vsp = vsp->vs_anext; if (vsp == rotor) { /* * We've come full circle. One possibility is that the * there's actually enough space, but the rotor itself * is preventing the allocation from succeeding because * it's sitting between two free segments. Therefore, * we advance the rotor and see if that liberates a * suitable segment. */ vmem_advance(vmp, rotor, rotor->vs_anext); vsp = rotor->vs_aprev; if (vsp->vs_type == VMEM_FREE && VS_SIZE(vsp) >= size) break; /* * If there's a lower arena we can import from, or it's * a VM_NOSLEEP allocation, let vmem_xalloc() handle it. * Otherwise, wait until another thread frees something. */ if (vmp->vm_source_alloc != NULL || (vmflag & VM_NOSLEEP)) { (void) mutex_unlock(&vmp->vm_lock); return (vmem_xalloc(vmp, size, vmp->vm_quantum, 0, 0, NULL, NULL, vmflag & VM_UMFLAGS)); } vmp->vm_kstat.vk_wait++; (void) _cond_wait(&vmp->vm_cv, &vmp->vm_lock); vsp = rotor->vs_anext; } } /* * We found a segment. Extract enough space to satisfy the allocation. */ addr = vsp->vs_start; vsp = vmem_seg_alloc(vmp, vsp, addr, size); ASSERT(vsp->vs_type == VMEM_ALLOC && vsp->vs_start == addr && vsp->vs_end == addr + size); /* * Advance the rotor to right after the newly-allocated segment. * That's where the next VM_NEXTFIT allocation will begin searching. */ vmem_advance(vmp, rotor, vsp); (void) mutex_unlock(&vmp->vm_lock); return ((void *)addr); } /* * Allocate size bytes at offset phase from an align boundary such that the * resulting segment [addr, addr + size) is a subset of [minaddr, maxaddr) * that does not straddle a nocross-aligned boundary. */ void * vmem_xalloc(vmem_t *vmp, size_t size, size_t align, size_t phase, size_t nocross, void *minaddr, void *maxaddr, int vmflag) { vmem_seg_t *vsp; vmem_seg_t *vbest = NULL; uintptr_t addr, taddr, start, end; void *vaddr; int hb, flist, resv; uint32_t mtbf; if (phase > 0 && phase >= align) umem_panic("vmem_xalloc(%p, %lu, %lu, %lu, %lu, %p, %p, %x): " "invalid phase", (void *)vmp, size, align, phase, nocross, minaddr, maxaddr, vmflag); if (align == 0) align = vmp->vm_quantum; if ((align | phase | nocross) & (vmp->vm_quantum - 1)) { umem_panic("vmem_xalloc(%p, %lu, %lu, %lu, %lu, %p, %p, %x): " "parameters not vm_quantum aligned", (void *)vmp, size, align, phase, nocross, minaddr, maxaddr, vmflag); } if (nocross != 0 && (align > nocross || P2ROUNDUP(phase + size, align) > nocross)) { umem_panic("vmem_xalloc(%p, %lu, %lu, %lu, %lu, %p, %p, %x): " "overconstrained allocation", (void *)vmp, size, align, phase, nocross, minaddr, maxaddr, vmflag); } if ((mtbf = vmem_mtbf | vmp->vm_mtbf) != 0 && gethrtime() % mtbf == 0 && (vmflag & (VM_NOSLEEP | VM_PANIC)) == VM_NOSLEEP) return (NULL); (void) mutex_lock(&vmp->vm_lock); for (;;) { if (vmp->vm_nsegfree < VMEM_MINFREE && !vmem_populate(vmp, vmflag)) break; /* * highbit() returns the highest bit + 1, which is exactly * what we want: we want to search the first freelist whose * members are *definitely* large enough to satisfy our * allocation. However, there are certain cases in which we * want to look at the next-smallest freelist (which *might* * be able to satisfy the allocation): * * (1) The size is exactly a power of 2, in which case * the smaller freelist is always big enough; * * (2) All other freelists are empty; * * (3) We're in the highest possible freelist, which is * always empty (e.g. the 4GB freelist on 32-bit systems); * * (4) We're doing a best-fit or first-fit allocation. */ if ((size & (size - 1)) == 0) { flist = lowbit(P2ALIGN(vmp->vm_freemap, size)); } else { hb = highbit(size); if ((vmp->vm_freemap >> hb) == 0 || hb == VMEM_FREELISTS || (vmflag & (VM_BESTFIT | VM_FIRSTFIT))) hb--; flist = lowbit(P2ALIGN(vmp->vm_freemap, 1UL << hb)); } for (vbest = NULL, vsp = (flist == 0) ? NULL : vmp->vm_freelist[flist - 1].vs_knext; vsp != NULL; vsp = vsp->vs_knext) { vmp->vm_kstat.vk_search++; if (vsp->vs_start == 0) { /* * We're moving up to a larger freelist, * so if we've already found a candidate, * the fit can't possibly get any better. */ if (vbest != NULL) break; /* * Find the next non-empty freelist. */ flist = lowbit(P2ALIGN(vmp->vm_freemap, VS_SIZE(vsp))); if (flist-- == 0) break; vsp = (vmem_seg_t *)&vmp->vm_freelist[flist]; ASSERT(vsp->vs_knext->vs_type == VMEM_FREE); continue; } if (vsp->vs_end - 1 < (uintptr_t)minaddr) continue; if (vsp->vs_start > (uintptr_t)maxaddr - 1) continue; start = MAX(vsp->vs_start, (uintptr_t)minaddr); end = MIN(vsp->vs_end - 1, (uintptr_t)maxaddr - 1) + 1; taddr = P2PHASEUP(start, align, phase); if (P2CROSS(taddr, taddr + size - 1, nocross)) taddr += P2ROUNDUP(P2NPHASE(taddr, nocross), align); if ((taddr - start) + size > end - start || (vbest != NULL && VS_SIZE(vsp) >= VS_SIZE(vbest))) continue; vbest = vsp; addr = taddr; if (!(vmflag & VM_BESTFIT) || VS_SIZE(vbest) == size) break; } if (vbest != NULL) break; if (size == 0) umem_panic("vmem_xalloc(): size == 0"); if (vmp->vm_source_alloc != NULL && nocross == 0 && minaddr == NULL && maxaddr == NULL) { size_t asize = P2ROUNDUP(size + phase, MAX(align, vmp->vm_source->vm_quantum)); if (asize < size) { /* overflow */ (void) mutex_unlock(&vmp->vm_lock); if (vmflag & VM_NOSLEEP) return (NULL); umem_panic("vmem_xalloc(): " "overflow on VM_SLEEP allocation"); } /* * Determine how many segment structures we'll consume. * The calculation must be presise because if we're * here on behalf of vmem_populate(), we are taking * segments from a very limited reserve. */ resv = (size == asize) ? VMEM_SEGS_PER_SPAN_CREATE + VMEM_SEGS_PER_EXACT_ALLOC : VMEM_SEGS_PER_ALLOC_MAX; ASSERT(vmp->vm_nsegfree >= resv); vmp->vm_nsegfree -= resv; /* reserve our segs */ (void) mutex_unlock(&vmp->vm_lock); vaddr = vmp->vm_source_alloc(vmp->vm_source, asize, vmflag & VM_UMFLAGS); (void) mutex_lock(&vmp->vm_lock); vmp->vm_nsegfree += resv; /* claim reservation */ if (vaddr != NULL) { vbest = vmem_span_create(vmp, vaddr, asize, 1); addr = P2PHASEUP(vbest->vs_start, align, phase); break; } } (void) mutex_unlock(&vmp->vm_lock); vmem_reap(); (void) mutex_lock(&vmp->vm_lock); if (vmflag & VM_NOSLEEP) break; vmp->vm_kstat.vk_wait++; (void) _cond_wait(&vmp->vm_cv, &vmp->vm_lock); } if (vbest != NULL) { ASSERT(vbest->vs_type == VMEM_FREE); ASSERT(vbest->vs_knext != vbest); (void) vmem_seg_alloc(vmp, vbest, addr, size); (void) mutex_unlock(&vmp->vm_lock); ASSERT(P2PHASE(addr, align) == phase); ASSERT(!P2CROSS(addr, addr + size - 1, nocross)); ASSERT(addr >= (uintptr_t)minaddr); ASSERT(addr + size - 1 <= (uintptr_t)maxaddr - 1); return ((void *)addr); } vmp->vm_kstat.vk_fail++; (void) mutex_unlock(&vmp->vm_lock); if (vmflag & VM_PANIC) umem_panic("vmem_xalloc(%p, %lu, %lu, %lu, %lu, %p, %p, %x): " "cannot satisfy mandatory allocation", (void *)vmp, size, align, phase, nocross, minaddr, maxaddr, vmflag); return (NULL); } /* * Free the segment [vaddr, vaddr + size), where vaddr was a constrained * allocation. vmem_xalloc() and vmem_xfree() must always be paired because * both routines bypass the quantum caches. */ void vmem_xfree(vmem_t *vmp, void *vaddr, size_t size) { vmem_seg_t *vsp, *vnext, *vprev; (void) mutex_lock(&vmp->vm_lock); vsp = vmem_hash_delete(vmp, (uintptr_t)vaddr, size); vsp->vs_end = P2ROUNDUP(vsp->vs_end, vmp->vm_quantum); /* * Attempt to coalesce with the next segment. */ vnext = vsp->vs_anext; if (vnext->vs_type == VMEM_FREE) { ASSERT(vsp->vs_end == vnext->vs_start); vmem_freelist_delete(vmp, vnext); vsp->vs_end = vnext->vs_end; vmem_seg_destroy(vmp, vnext); } /* * Attempt to coalesce with the previous segment. */ vprev = vsp->vs_aprev; if (vprev->vs_type == VMEM_FREE) { ASSERT(vprev->vs_end == vsp->vs_start); vmem_freelist_delete(vmp, vprev); vprev->vs_end = vsp->vs_end; vmem_seg_destroy(vmp, vsp); vsp = vprev; } /* * If the entire span is free, return it to the source. */ if (vsp->vs_import && vmp->vm_source_free != NULL && vsp->vs_aprev->vs_type == VMEM_SPAN && vsp->vs_anext->vs_type == VMEM_SPAN) { vaddr = (void *)vsp->vs_start; size = VS_SIZE(vsp); ASSERT(size == VS_SIZE(vsp->vs_aprev)); vmem_span_destroy(vmp, vsp); (void) mutex_unlock(&vmp->vm_lock); vmp->vm_source_free(vmp->vm_source, vaddr, size); } else { vmem_freelist_insert(vmp, vsp); (void) mutex_unlock(&vmp->vm_lock); } } /* * Allocate size bytes from arena vmp. Returns the allocated address * on success, NULL on failure. vmflag specifies VM_SLEEP or VM_NOSLEEP, * and may also specify best-fit, first-fit, or next-fit allocation policy * instead of the default instant-fit policy. VM_SLEEP allocations are * guaranteed to succeed. */ void * vmem_alloc(vmem_t *vmp, size_t size, int vmflag) { vmem_seg_t *vsp; uintptr_t addr; int hb; int flist = 0; uint32_t mtbf; if (size - 1 < vmp->vm_qcache_max) { ASSERT(vmflag & VM_NOSLEEP); return (_umem_cache_alloc(vmp->vm_qcache[(size - 1) >> vmp->vm_qshift], UMEM_DEFAULT)); } if ((mtbf = vmem_mtbf | vmp->vm_mtbf) != 0 && gethrtime() % mtbf == 0 && (vmflag & (VM_NOSLEEP | VM_PANIC)) == VM_NOSLEEP) return (NULL); if (vmflag & VM_NEXTFIT) return (vmem_nextfit_alloc(vmp, size, vmflag)); if (vmflag & (VM_BESTFIT | VM_FIRSTFIT)) return (vmem_xalloc(vmp, size, vmp->vm_quantum, 0, 0, NULL, NULL, vmflag)); /* * Unconstrained instant-fit allocation from the segment list. */ (void) mutex_lock(&vmp->vm_lock); if (vmp->vm_nsegfree >= VMEM_MINFREE || vmem_populate(vmp, vmflag)) { if ((size & (size - 1)) == 0) flist = lowbit(P2ALIGN(vmp->vm_freemap, size)); else if ((hb = highbit(size)) < VMEM_FREELISTS) flist = lowbit(P2ALIGN(vmp->vm_freemap, 1UL << hb)); } if (flist-- == 0) { (void) mutex_unlock(&vmp->vm_lock); return (vmem_xalloc(vmp, size, vmp->vm_quantum, 0, 0, NULL, NULL, vmflag)); } ASSERT(size <= (1UL << flist)); vsp = vmp->vm_freelist[flist].vs_knext; addr = vsp->vs_start; (void) vmem_seg_alloc(vmp, vsp, addr, size); (void) mutex_unlock(&vmp->vm_lock); return ((void *)addr); } /* * Free the segment [vaddr, vaddr + size). */ void vmem_free(vmem_t *vmp, void *vaddr, size_t size) { if (size - 1 < vmp->vm_qcache_max) _umem_cache_free(vmp->vm_qcache[(size - 1) >> vmp->vm_qshift], vaddr); else vmem_xfree(vmp, vaddr, size); } /* * Determine whether arena vmp contains the segment [vaddr, vaddr + size). */ int vmem_contains(vmem_t *vmp, void *vaddr, size_t size) { uintptr_t start = (uintptr_t)vaddr; uintptr_t end = start + size; vmem_seg_t *vsp; vmem_seg_t *seg0 = &vmp->vm_seg0; (void) mutex_lock(&vmp->vm_lock); vmp->vm_kstat.vk_contains++; for (vsp = seg0->vs_knext; vsp != seg0; vsp = vsp->vs_knext) { vmp->vm_kstat.vk_contains_search++; ASSERT(vsp->vs_type == VMEM_SPAN); if (start >= vsp->vs_start && end - 1 <= vsp->vs_end - 1) break; } (void) mutex_unlock(&vmp->vm_lock); return (vsp != seg0); } /* * Add the span [vaddr, vaddr + size) to arena vmp. */ void * vmem_add(vmem_t *vmp, void *vaddr, size_t size, int vmflag) { if (vaddr == NULL || size == 0) { umem_panic("vmem_add(%p, %p, %lu): bad arguments", vmp, vaddr, size); } ASSERT(!vmem_contains(vmp, vaddr, size)); (void) mutex_lock(&vmp->vm_lock); if (vmem_populate(vmp, vmflag)) (void) vmem_span_create(vmp, vaddr, size, 0); else vaddr = NULL; (void) cond_broadcast(&vmp->vm_cv); (void) mutex_unlock(&vmp->vm_lock); return (vaddr); } /* * Adds the address range [addr, endaddr) to arena vmp, by either: * 1. joining two existing spans, [x, addr), and [endaddr, y) (which * are in that order) into a single [x, y) span, * 2. expanding an existing [x, addr) span to [x, endaddr), * 3. expanding an existing [endaddr, x) span to [addr, x), or * 4. creating a new [addr, endaddr) span. * * Called with vmp->vm_lock held, and a successful vmem_populate() completed. * Cannot fail. Returns the new segment. * * NOTE: this algorithm is linear-time in the number of spans, but is * constant-time when you are extending the last (highest-addressed) * span. */ static vmem_seg_t * vmem_extend_unlocked(vmem_t *vmp, uintptr_t addr, uintptr_t endaddr) { vmem_seg_t *span; vmem_seg_t *vsp; vmem_seg_t *end = &vmp->vm_seg0; ASSERT(MUTEX_HELD(&vmp->vm_lock)); /* * the second "if" clause below relies on the direction of this search */ for (span = end->vs_kprev; span != end; span = span->vs_kprev) { if (span->vs_end == addr || span->vs_start == endaddr) break; } if (span == end) return (vmem_span_create(vmp, (void *)addr, endaddr - addr, 0)); if (span->vs_kprev->vs_end == addr && span->vs_start == endaddr) { vmem_seg_t *prevspan = span->vs_kprev; vmem_seg_t *nextseg = span->vs_anext; vmem_seg_t *prevseg = span->vs_aprev; /* * prevspan becomes the span marker for the full range */ prevspan->vs_end = span->vs_end; /* * Notionally, span becomes a free segment representing * [addr, endaddr). * * However, if either of its neighbors are free, we coalesce * by destroying span and changing the free segment. */ if (prevseg->vs_type == VMEM_FREE && nextseg->vs_type == VMEM_FREE) { /* * coalesce both ways */ ASSERT(prevseg->vs_end == addr && nextseg->vs_start == endaddr); vmem_freelist_delete(vmp, prevseg); prevseg->vs_end = nextseg->vs_end; vmem_freelist_delete(vmp, nextseg); VMEM_DELETE(span, k); vmem_seg_destroy(vmp, nextseg); vmem_seg_destroy(vmp, span); vsp = prevseg; } else if (prevseg->vs_type == VMEM_FREE) { /* * coalesce left */ ASSERT(prevseg->vs_end == addr); VMEM_DELETE(span, k); vmem_seg_destroy(vmp, span); vmem_freelist_delete(vmp, prevseg); prevseg->vs_end = endaddr; vsp = prevseg; } else if (nextseg->vs_type == VMEM_FREE) { /* * coalesce right */ ASSERT(nextseg->vs_start == endaddr); VMEM_DELETE(span, k); vmem_seg_destroy(vmp, span); vmem_freelist_delete(vmp, nextseg); nextseg->vs_start = addr; vsp = nextseg; } else { /* * cannnot coalesce */ VMEM_DELETE(span, k); span->vs_start = addr; span->vs_end = endaddr; vsp = span; } } else if (span->vs_end == addr) { vmem_seg_t *oldseg = span->vs_knext->vs_aprev; span->vs_end = endaddr; ASSERT(oldseg->vs_type != VMEM_SPAN); if (oldseg->vs_type == VMEM_FREE) { ASSERT(oldseg->vs_end == addr); vmem_freelist_delete(vmp, oldseg); oldseg->vs_end = endaddr; vsp = oldseg; } else vsp = vmem_seg_create(vmp, oldseg, addr, endaddr); } else { vmem_seg_t *oldseg = span->vs_anext; ASSERT(span->vs_start == endaddr); span->vs_start = addr; ASSERT(oldseg->vs_type != VMEM_SPAN); if (oldseg->vs_type == VMEM_FREE) { ASSERT(oldseg->vs_start == endaddr); vmem_freelist_delete(vmp, oldseg); oldseg->vs_start = addr; vsp = oldseg; } else vsp = vmem_seg_create(vmp, span, addr, endaddr); } vmem_freelist_insert(vmp, vsp); vmp->vm_kstat.vk_mem_total += (endaddr - addr); return (vsp); } /* * Does some error checking, calls vmem_extend_unlocked to add * [vaddr, vaddr+size) to vmp, then allocates alloc bytes from the * newly merged segment. */ void * _vmem_extend_alloc(vmem_t *vmp, void *vaddr, size_t size, size_t alloc, int vmflag) { uintptr_t addr = (uintptr_t)vaddr; uintptr_t endaddr = addr + size; vmem_seg_t *vsp; ASSERT(vaddr != NULL && size != 0 && endaddr > addr); ASSERT(alloc <= size && alloc != 0); ASSERT(((addr | size | alloc) & (vmp->vm_quantum - 1)) == 0); ASSERT(!vmem_contains(vmp, vaddr, size)); (void) mutex_lock(&vmp->vm_lock); if (!vmem_populate(vmp, vmflag)) { (void) mutex_unlock(&vmp->vm_lock); return (NULL); } /* * if there is a source, we can't mess with the spans */ if (vmp->vm_source_alloc != NULL) vsp = vmem_span_create(vmp, vaddr, size, 0); else vsp = vmem_extend_unlocked(vmp, addr, endaddr); ASSERT(VS_SIZE(vsp) >= alloc); addr = vsp->vs_start; (void) vmem_seg_alloc(vmp, vsp, addr, alloc); vaddr = (void *)addr; (void) cond_broadcast(&vmp->vm_cv); (void) mutex_unlock(&vmp->vm_lock); return (vaddr); } /* * Walk the vmp arena, applying func to each segment matching typemask. * If VMEM_REENTRANT is specified, the arena lock is dropped across each * call to func(); otherwise, it is held for the duration of vmem_walk() * to ensure a consistent snapshot. Note that VMEM_REENTRANT callbacks * are *not* necessarily consistent, so they may only be used when a hint * is adequate. */ void vmem_walk(vmem_t *vmp, int typemask, void (*func)(void *, void *, size_t), void *arg) { vmem_seg_t *vsp; vmem_seg_t *seg0 = &vmp->vm_seg0; vmem_seg_t walker; if (typemask & VMEM_WALKER) return; bzero(&walker, sizeof (walker)); walker.vs_type = VMEM_WALKER; (void) mutex_lock(&vmp->vm_lock); VMEM_INSERT(seg0, &walker, a); for (vsp = seg0->vs_anext; vsp != seg0; vsp = vsp->vs_anext) { if (vsp->vs_type & typemask) { void *start = (void *)vsp->vs_start; size_t size = VS_SIZE(vsp); if (typemask & VMEM_REENTRANT) { vmem_advance(vmp, &walker, vsp); (void) mutex_unlock(&vmp->vm_lock); func(arg, start, size); (void) mutex_lock(&vmp->vm_lock); vsp = &walker; } else { func(arg, start, size); } } } vmem_advance(vmp, &walker, NULL); (void) mutex_unlock(&vmp->vm_lock); } /* * Return the total amount of memory whose type matches typemask. Thus: * * typemask VMEM_ALLOC yields total memory allocated (in use). * typemask VMEM_FREE yields total memory free (available). * typemask (VMEM_ALLOC | VMEM_FREE) yields total arena size. */ size_t vmem_size(vmem_t *vmp, int typemask) { uint64_t size = 0; if (typemask & VMEM_ALLOC) size += vmp->vm_kstat.vk_mem_inuse; if (typemask & VMEM_FREE) size += vmp->vm_kstat.vk_mem_total - vmp->vm_kstat.vk_mem_inuse; return ((size_t)size); } /* * Create an arena called name whose initial span is [base, base + size). * The arena's natural unit of currency is quantum, so vmem_alloc() * guarantees quantum-aligned results. The arena may import new spans * by invoking afunc() on source, and may return those spans by invoking * ffunc() on source. To make small allocations fast and scalable, * the arena offers high-performance caching for each integer multiple * of quantum up to qcache_max. */ vmem_t * vmem_create(const char *name, void *base, size_t size, size_t quantum, vmem_alloc_t *afunc, vmem_free_t *ffunc, vmem_t *source, size_t qcache_max, int vmflag) { int i; size_t nqcache; vmem_t *vmp, *cur, **vmpp; vmem_seg_t *vsp; vmem_freelist_t *vfp; uint32_t id = atomic_add_32_nv(&vmem_id, 1); if (vmem_vmem_arena != NULL) { vmp = vmem_alloc(vmem_vmem_arena, sizeof (vmem_t), vmflag & VM_UMFLAGS); } else { ASSERT(id <= VMEM_INITIAL); vmp = &vmem0[id - 1]; } if (vmp == NULL) return (NULL); bzero(vmp, sizeof (vmem_t)); (void) snprintf(vmp->vm_name, VMEM_NAMELEN, "%s", name); (void) mutex_init(&vmp->vm_lock, USYNC_THREAD, NULL); (void) cond_init(&vmp->vm_cv, USYNC_THREAD, NULL); vmp->vm_cflags = vmflag; vmflag &= VM_UMFLAGS; vmp->vm_quantum = quantum; vmp->vm_qshift = highbit(quantum) - 1; nqcache = MIN(qcache_max >> vmp->vm_qshift, VMEM_NQCACHE_MAX); for (i = 0; i <= VMEM_FREELISTS; i++) { vfp = &vmp->vm_freelist[i]; vfp->vs_end = 1UL << i; vfp->vs_knext = (vmem_seg_t *)(vfp + 1); vfp->vs_kprev = (vmem_seg_t *)(vfp - 1); } vmp->vm_freelist[0].vs_kprev = NULL; vmp->vm_freelist[VMEM_FREELISTS].vs_knext = NULL; vmp->vm_freelist[VMEM_FREELISTS].vs_end = 0; vmp->vm_hash_table = vmp->vm_hash0; vmp->vm_hash_mask = VMEM_HASH_INITIAL - 1; vmp->vm_hash_shift = highbit(vmp->vm_hash_mask); vsp = &vmp->vm_seg0; vsp->vs_anext = vsp; vsp->vs_aprev = vsp; vsp->vs_knext = vsp; vsp->vs_kprev = vsp; vsp->vs_type = VMEM_SPAN; vsp = &vmp->vm_rotor; vsp->vs_type = VMEM_ROTOR; VMEM_INSERT(&vmp->vm_seg0, vsp, a); vmp->vm_id = id; if (source != NULL) vmp->vm_kstat.vk_source_id = source->vm_id; vmp->vm_source = source; vmp->vm_source_alloc = afunc; vmp->vm_source_free = ffunc; if (nqcache != 0) { vmp->vm_qcache_max = nqcache << vmp->vm_qshift; for (i = 0; i < nqcache; i++) { char buf[VMEM_NAMELEN + 21]; (void) snprintf(buf, sizeof (buf), "%s_%lu", vmp->vm_name, (long)((i + 1) * quantum)); vmp->vm_qcache[i] = umem_cache_create(buf, (i + 1) * quantum, quantum, NULL, NULL, NULL, NULL, vmp, UMC_QCACHE | UMC_NOTOUCH); if (vmp->vm_qcache[i] == NULL) { vmp->vm_qcache_max = i * quantum; break; } } } (void) mutex_lock(&vmem_list_lock); vmpp = &vmem_list; while ((cur = *vmpp) != NULL) vmpp = &cur->vm_next; *vmpp = vmp; (void) mutex_unlock(&vmem_list_lock); if (vmp->vm_cflags & VMC_POPULATOR) { uint_t pop_id = atomic_add_32_nv(&vmem_populators, 1); ASSERT(pop_id <= VMEM_INITIAL); vmem_populator[pop_id - 1] = vmp; (void) mutex_lock(&vmp->vm_lock); (void) vmem_populate(vmp, vmflag | VM_PANIC); (void) mutex_unlock(&vmp->vm_lock); } if ((base || size) && vmem_add(vmp, base, size, vmflag) == NULL) { vmem_destroy(vmp); return (NULL); } return (vmp); } /* * Destroy arena vmp. */ void vmem_destroy(vmem_t *vmp) { vmem_t *cur, **vmpp; vmem_seg_t *seg0 = &vmp->vm_seg0; vmem_seg_t *vsp; size_t leaked; int i; (void) mutex_lock(&vmem_list_lock); vmpp = &vmem_list; while ((cur = *vmpp) != vmp) vmpp = &cur->vm_next; *vmpp = vmp->vm_next; (void) mutex_unlock(&vmem_list_lock); for (i = 0; i < VMEM_NQCACHE_MAX; i++) if (vmp->vm_qcache[i]) umem_cache_destroy(vmp->vm_qcache[i]); leaked = vmem_size(vmp, VMEM_ALLOC); if (leaked != 0) umem_printf("vmem_destroy('%s'): leaked %lu bytes", vmp->vm_name, leaked); if (vmp->vm_hash_table != vmp->vm_hash0) vmem_free(vmem_hash_arena, vmp->vm_hash_table, (vmp->vm_hash_mask + 1) * sizeof (void *)); /* * Give back the segment structures for anything that's left in the * arena, e.g. the primary spans and their free segments. */ VMEM_DELETE(&vmp->vm_rotor, a); for (vsp = seg0->vs_anext; vsp != seg0; vsp = vsp->vs_anext) vmem_putseg_global(vsp); while (vmp->vm_nsegfree > 0) vmem_putseg_global(vmem_getseg(vmp)); (void) mutex_destroy(&vmp->vm_lock); (void) cond_destroy(&vmp->vm_cv); vmem_free(vmem_vmem_arena, vmp, sizeof (vmem_t)); } /* * Resize vmp's hash table to keep the average lookup depth near 1.0. */ static void vmem_hash_rescale(vmem_t *vmp) { vmem_seg_t **old_table, **new_table, *vsp; size_t old_size, new_size, h, nseg; nseg = (size_t)(vmp->vm_kstat.vk_alloc - vmp->vm_kstat.vk_free); new_size = MAX(VMEM_HASH_INITIAL, 1 << (highbit(3 * nseg + 4) - 2)); old_size = vmp->vm_hash_mask + 1; if ((old_size >> 1) <= new_size && new_size <= (old_size << 1)) return; new_table = vmem_alloc(vmem_hash_arena, new_size * sizeof (void *), VM_NOSLEEP); if (new_table == NULL) return; bzero(new_table, new_size * sizeof (void *)); (void) mutex_lock(&vmp->vm_lock); old_size = vmp->vm_hash_mask + 1; old_table = vmp->vm_hash_table; vmp->vm_hash_mask = new_size - 1; vmp->vm_hash_table = new_table; vmp->vm_hash_shift = highbit(vmp->vm_hash_mask); for (h = 0; h < old_size; h++) { vsp = old_table[h]; while (vsp != NULL) { uintptr_t addr = vsp->vs_start; vmem_seg_t *next_vsp = vsp->vs_knext; vmem_seg_t **hash_bucket = VMEM_HASH(vmp, addr); vsp->vs_knext = *hash_bucket; *hash_bucket = vsp; vsp = next_vsp; } } (void) mutex_unlock(&vmp->vm_lock); if (old_table != vmp->vm_hash0) vmem_free(vmem_hash_arena, old_table, old_size * sizeof (void *)); } /* * Perform periodic maintenance on all vmem arenas. */ /*ARGSUSED*/ void vmem_update(void *dummy) { vmem_t *vmp; (void) mutex_lock(&vmem_list_lock); for (vmp = vmem_list; vmp != NULL; vmp = vmp->vm_next) { /* * If threads are waiting for resources, wake them up * periodically so they can issue another vmem_reap() * to reclaim resources cached by the slab allocator. */ (void) cond_broadcast(&vmp->vm_cv); /* * Rescale the hash table to keep the hash chains short. */ vmem_hash_rescale(vmp); } (void) mutex_unlock(&vmem_list_lock); } /* * If vmem_init is called again, we need to be able to reset the world. * That includes resetting the statics back to their original values. */ void vmem_startup(void) { #ifdef UMEM_STANDALONE vmem_id = 0; vmem_populators = 0; vmem_segfree = NULL; vmem_list = NULL; vmem_internal_arena = NULL; vmem_seg_arena = NULL; vmem_hash_arena = NULL; vmem_vmem_arena = NULL; vmem_heap = NULL; vmem_heap_alloc = NULL; vmem_heap_free = NULL; bzero(vmem0, sizeof (vmem0)); bzero(vmem_populator, sizeof (vmem_populator)); bzero(vmem_seg0, sizeof (vmem_seg0)); #endif } /* * Prepare vmem for use. */ vmem_t * vmem_init(const char *parent_name, size_t parent_quantum, vmem_alloc_t *parent_alloc, vmem_free_t *parent_free, const char *heap_name, void *heap_start, size_t heap_size, size_t heap_quantum, vmem_alloc_t *heap_alloc, vmem_free_t *heap_free) { uint32_t id; int nseg = VMEM_SEG_INITIAL; vmem_t *parent, *heap; ASSERT(vmem_internal_arena == NULL); while (--nseg >= 0) vmem_putseg_global(&vmem_seg0[nseg]); if (parent_name != NULL) { parent = vmem_create(parent_name, heap_start, heap_size, parent_quantum, NULL, NULL, NULL, 0, VM_SLEEP | VMC_POPULATOR); heap_start = NULL; heap_size = 0; } else { ASSERT(parent_alloc == NULL && parent_free == NULL); parent = NULL; } heap = vmem_create(heap_name, heap_start, heap_size, heap_quantum, parent_alloc, parent_free, parent, 0, VM_SLEEP | VMC_POPULATOR); vmem_heap = heap; vmem_heap_alloc = heap_alloc; vmem_heap_free = heap_free; vmem_internal_arena = vmem_create("vmem_internal", NULL, 0, heap_quantum, heap_alloc, heap_free, heap, 0, VM_SLEEP | VMC_POPULATOR); vmem_seg_arena = vmem_create("vmem_seg", NULL, 0, heap_quantum, vmem_alloc, vmem_free, vmem_internal_arena, 0, VM_SLEEP | VMC_POPULATOR); vmem_hash_arena = vmem_create("vmem_hash", NULL, 0, 8, vmem_alloc, vmem_free, vmem_internal_arena, 0, VM_SLEEP); vmem_vmem_arena = vmem_create("vmem_vmem", vmem0, sizeof (vmem0), 1, vmem_alloc, vmem_free, vmem_internal_arena, 0, VM_SLEEP); for (id = 0; id < vmem_id; id++) (void) vmem_xalloc(vmem_vmem_arena, sizeof (vmem_t), 1, 0, 0, &vmem0[id], &vmem0[id + 1], VM_NOSLEEP | VM_BESTFIT | VM_PANIC); return (heap); } void vmem_no_debug(void) { /* * This size must be a multiple of the minimum required alignment, * since vmem_populate allocates them compactly. */ vmem_seg_size = P2ROUNDUP(offsetof(vmem_seg_t, vs_thread), sizeof (hrtime_t)); } /* * Lockup and release, for fork1(2) handling. */ void vmem_lockup(void) { vmem_t *cur; (void) mutex_lock(&vmem_list_lock); (void) mutex_lock(&vmem_nosleep_lock.vmpl_mutex); /* * Lock up and broadcast all arenas. */ for (cur = vmem_list; cur != NULL; cur = cur->vm_next) { (void) mutex_lock(&cur->vm_lock); (void) cond_broadcast(&cur->vm_cv); } (void) mutex_lock(&vmem_segfree_lock); } void vmem_release(void) { vmem_t *cur; (void) mutex_unlock(&vmem_nosleep_lock.vmpl_mutex); for (cur = vmem_list; cur != NULL; cur = cur->vm_next) (void) mutex_unlock(&cur->vm_lock); (void) mutex_unlock(&vmem_segfree_lock); (void) mutex_unlock(&vmem_list_lock); }