/****************************************************************************** * * Module Name: nsload - namespace loading/expanding/contracting procedures * *****************************************************************************/ /* * Copyright (C) 2000 - 2016, Intel Corp. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions, and the following disclaimer, * without modification. * 2. Redistributions in binary form must reproduce at minimum a disclaimer * substantially similar to the "NO WARRANTY" disclaimer below * ("Disclaimer") and any redistribution must be conditioned upon * including a substantially similar Disclaimer requirement for further * binary redistribution. * 3. Neither the names of the above-listed copyright holders nor the names * of any contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * Alternatively, this software may be distributed under the terms of the * GNU General Public License ("GPL") version 2 as published by the Free * Software Foundation. * * NO WARRANTY * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. */ #include "acpi.h" #include "accommon.h" #include "acnamesp.h" #include "acdispat.h" #include "actables.h" #define _COMPONENT ACPI_NAMESPACE ACPI_MODULE_NAME ("nsload") /* Local prototypes */ #ifdef ACPI_FUTURE_IMPLEMENTATION ACPI_STATUS AcpiNsUnloadNamespace ( ACPI_HANDLE Handle); static ACPI_STATUS AcpiNsDeleteSubtree ( ACPI_HANDLE StartHandle); #endif #ifndef ACPI_NO_METHOD_EXECUTION /******************************************************************************* * * FUNCTION: AcpiNsLoadTable * * PARAMETERS: TableIndex - Index for table to be loaded * Node - Owning NS node * * RETURN: Status * * DESCRIPTION: Load one ACPI table into the namespace * ******************************************************************************/ ACPI_STATUS AcpiNsLoadTable ( UINT32 TableIndex, ACPI_NAMESPACE_NODE *Node) { ACPI_STATUS Status; ACPI_FUNCTION_TRACE (NsLoadTable); /* * Parse the table and load the namespace with all named * objects found within. Control methods are NOT parsed * at this time. In fact, the control methods cannot be * parsed until the entire namespace is loaded, because * if a control method makes a forward reference (call) * to another control method, we can't continue parsing * because we don't know how many arguments to parse next! */ Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE); if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } /* If table already loaded into namespace, just return */ if (AcpiTbIsTableLoaded (TableIndex)) { Status = AE_ALREADY_EXISTS; goto Unlock; } ACPI_DEBUG_PRINT ((ACPI_DB_INFO, "**** Loading table into namespace ****\n")); Status = AcpiTbAllocateOwnerId (TableIndex); if (ACPI_FAILURE (Status)) { goto Unlock; } Status = AcpiNsParseTable (TableIndex, Node); if (ACPI_SUCCESS (Status)) { AcpiTbSetTableLoadedFlag (TableIndex, TRUE); } else { /* * On error, delete any namespace objects created by this table. * We cannot initialize these objects, so delete them. There are * a couple of expecially bad cases: * AE_ALREADY_EXISTS - namespace collision. * AE_NOT_FOUND - the target of a Scope operator does not * exist. This target of Scope must already exist in the * namespace, as per the ACPI specification. */ (void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE); AcpiNsDeleteNamespaceByOwner ( AcpiGbl_RootTableList.Tables[TableIndex].OwnerId); AcpiTbReleaseOwnerId (TableIndex); return_ACPI_STATUS (Status); } Unlock: (void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE); if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } /* * Now we can parse the control methods. We always parse * them here for a sanity check, and if configured for * just-in-time parsing, we delete the control method * parse trees. */ ACPI_DEBUG_PRINT ((ACPI_DB_INFO, "**** Begin Table Object Initialization\n")); Status = AcpiDsInitializeObjects (TableIndex, Node); ACPI_DEBUG_PRINT ((ACPI_DB_INFO, "**** Completed Table Object Initialization\n")); /* * Execute any module-level code that was detected during the table load * phase. Although illegal since ACPI 2.0, there are many machines that * contain this type of code. Each block of detected executable AML code * outside of any control method is wrapped with a temporary control * method object and placed on a global list. The methods on this list * are executed below. * * This case executes the module-level code for each table immediately * after the table has been loaded. This provides compatibility with * other ACPI implementations. Optionally, the execution can be deferred * until later, see AcpiInitializeObjects. */ if (!AcpiGbl_GroupModuleLevelCode) { AcpiNsExecModuleCodeList (); } return_ACPI_STATUS (Status); } #ifdef ACPI_OBSOLETE_FUNCTIONS /******************************************************************************* * * FUNCTION: AcpiLoadNamespace * * PARAMETERS: None * * RETURN: Status * * DESCRIPTION: Load the name space from what ever is pointed to by DSDT. * (DSDT points to either the BIOS or a buffer.) * ******************************************************************************/ ACPI_STATUS AcpiNsLoadNamespace ( void) { ACPI_STATUS Status; ACPI_FUNCTION_TRACE (AcpiLoadNameSpace); /* There must be at least a DSDT installed */ if (AcpiGbl_DSDT == NULL) { ACPI_ERROR ((AE_INFO, "DSDT is not in memory")); return_ACPI_STATUS (AE_NO_ACPI_TABLES); } /* * Load the namespace. The DSDT is required, * but the SSDT and PSDT tables are optional. */ Status = AcpiNsLoadTableByType (ACPI_TABLE_ID_DSDT); if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } /* Ignore exceptions from these */ (void) AcpiNsLoadTableByType (ACPI_TABLE_ID_SSDT); (void) AcpiNsLoadTableByType (ACPI_TABLE_ID_PSDT); ACPI_DEBUG_PRINT_RAW ((ACPI_DB_INIT, "ACPI Namespace successfully loaded at root %p\n", AcpiGbl_RootNode)); return_ACPI_STATUS (Status); } #endif #ifdef ACPI_FUTURE_IMPLEMENTATION /******************************************************************************* * * FUNCTION: AcpiNsDeleteSubtree * * PARAMETERS: StartHandle - Handle in namespace where search begins * * RETURNS Status * * DESCRIPTION: Walks the namespace starting at the given handle and deletes * all objects, entries, and scopes in the entire subtree. * * Namespace/Interpreter should be locked or the subsystem should * be in shutdown before this routine is called. * ******************************************************************************/ static ACPI_STATUS AcpiNsDeleteSubtree ( ACPI_HANDLE StartHandle) { ACPI_STATUS Status; ACPI_HANDLE ChildHandle; ACPI_HANDLE ParentHandle; ACPI_HANDLE NextChildHandle; ACPI_HANDLE Dummy; UINT32 Level; ACPI_FUNCTION_TRACE (NsDeleteSubtree); ParentHandle = StartHandle; ChildHandle = NULL; Level = 1; /* * Traverse the tree of objects until we bubble back up * to where we started. */ while (Level > 0) { /* Attempt to get the next object in this scope */ Status = AcpiGetNextObject (ACPI_TYPE_ANY, ParentHandle, ChildHandle, &NextChildHandle); ChildHandle = NextChildHandle; /* Did we get a new object? */ if (ACPI_SUCCESS (Status)) { /* Check if this object has any children */ if (ACPI_SUCCESS (AcpiGetNextObject (ACPI_TYPE_ANY, ChildHandle, NULL, &Dummy))) { /* * There is at least one child of this object, * visit the object */ Level++; ParentHandle = ChildHandle; ChildHandle = NULL; } } else { /* * No more children in this object, go back up to * the object's parent */ Level--; /* Delete all children now */ AcpiNsDeleteChildren (ChildHandle); ChildHandle = ParentHandle; Status = AcpiGetParent (ParentHandle, &ParentHandle); if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } } } /* Now delete the starting object, and we are done */ AcpiNsRemoveNode (ChildHandle); return_ACPI_STATUS (AE_OK); } /******************************************************************************* * * FUNCTION: AcpiNsUnloadNameSpace * * PARAMETERS: Handle - Root of namespace subtree to be deleted * * RETURN: Status * * DESCRIPTION: Shrinks the namespace, typically in response to an undocking * event. Deletes an entire subtree starting from (and * including) the given handle. * ******************************************************************************/ ACPI_STATUS AcpiNsUnloadNamespace ( ACPI_HANDLE Handle) { ACPI_STATUS Status; ACPI_FUNCTION_TRACE (NsUnloadNameSpace); /* Parameter validation */ if (!AcpiGbl_RootNode) { return_ACPI_STATUS (AE_NO_NAMESPACE); } if (!Handle) { return_ACPI_STATUS (AE_BAD_PARAMETER); } /* This function does the real work */ Status = AcpiNsDeleteSubtree (Handle); return_ACPI_STATUS (Status); } #endif #endif