/* * CDDL HEADER START * * The contents of this file are subject to the terms of the * Common Development and Distribution License, Version 1.0 only * (the "License"). You may not use this file except in compliance * with the License. * * You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE * or http://www.opensolaris.org/os/licensing. * See the License for the specific language governing permissions * and limitations under the License. * * When distributing Covered Code, include this CDDL HEADER in each * file and include the License file at usr/src/OPENSOLARIS.LICENSE. * If applicable, add the following below this CDDL HEADER, with the * fields enclosed by brackets "[]" replaced with your own identifying * information: Portions Copyright [yyyy] [name of copyright owner] * * CDDL HEADER END */ /* * Copyright (c) 1983-1999 by Sun Microsystems, Inc. * All rights reserved. */ #ifndef _SYS_KBD_H #define _SYS_KBD_H #pragma ident "%Z%%M% %I% %E% SMI" /* SunOS4.0 1.18 */ #ifdef __cplusplus extern "C" { #endif /* * Following #defines are related to the older keyboards which * are no longer supported by kb module. The #defines ane left * for older programs to still compile. */ #define KB_KLUNK 0x00 /* Micro Switch 103SD32-2 */ #define KB_VT100 0x01 /* Keytronics VT100 compatible */ #define KB_SUN2 0x02 /* Sun-2 custom keyboard */ #define KB_VT220 0x81 /* Emulation VT220 */ #define KB_VT220I 0x82 /* International VT220 Emulation */ #define NOTPRESENT 0xFF /* Keyboard is not plugged in */ #define KBD_CMD_LED1 0x04 /* Turn on LED 1 for Sun-2 */ #define KBD_CMD_NOLED1 0x05 /* Turn off LED 1 for Sun-2 */ #define KBD_CMD_LED2 0x06 /* Turn on LED 2 for Sun-2 */ #define KBD_CMD_NOLED2 0x07 /* Turn off LED 2 for Sun-2 */ #define CTLSMASK 0x0100 /* Set if ^S was last keyed of ^S, ^Q */ /* determines which NOSCROLL sends. */ #define NOSCROLL 0x303 /* This key alternately sends ^S or ^Q */ #define CTRLS 0x304 /* This sends ^S and lets NOSCROLL know */ #define CTRLQ 0x305 /* This sends ^Q and lets NOSCROLL know */ /* * Following are the only keyboard types supported by kb module. * (Type 5, Hobo, US101A are also supported but they report * themselves as Type 4 keyboard with a different layout id.) */ #define KB_SUN3 3 /* Type 3 Sun keyboard */ #define KB_SUN4 4 /* Type 4 Sun keyboard */ #define KB_USB 6 /* USB keyboard */ #define KB_PC 101 /* Type 101 AT keyboard */ #define KB_ASCII 0x0F /* Ascii terminal masquerading as kbd */ /* * This structure is used to enumerate the supported keyboard types. * The array of these is terminated by an entry with a NULL table entry. * The first entry is used if none match. */ struct keyboards { int id; /* Keyboard type, per KIOCTYPE */ struct keyboard *table; /* Keyboard table to use. */ }; /* * Various special characters that might show up on the port */ #define IDLEKEY 0x7F /* Keyboard is idle; no keys down */ #define ERRORKEY 0x7E /* Keyboard detected an error */ #define RESETKEY 0xFF /* Keyboard was just reset */ #define LAYOUTKEY 0xFE /* Keyboard layout byte follows */ #define PRESSED 0x00 /* 0x80 bit off: key was pressed */ #define RELEASED 0x80 /* 0x80 bit on : key was released */ /* * Commands to the Sun-3 keyboard. */ #define KBD_CMD_RESET 0x01 /* Reset keyboard as if power-up */ #define KBD_CMD_BELL 0x02 /* Turn on the bell */ #define KBD_CMD_NOBELL 0x03 /* Turn off the bell */ #define KBD_CMD_CLICK 0x0A /* Turn on the click annunciator */ #define KBD_CMD_NOCLICK 0x0B /* Turn off the click annunciator */ /* * Commands to the Type 4 keyboard, in addition to those above. */ #define KBD_CMD_AUTOTEST 0x0C /* Initiate test sequence */ #define KBD_CMD_SETLED 0x0E /* Set keyboard LED's */ #define KBD_CMD_GETLAYOUT 0x0F /* Request that keyboard indicate */ /* layout */ /* * Type 4 keyboard LED masks (used to set LED's) */ #define LED_NUM_LOCK 0x1 #define LED_COMPOSE 0x2 #define LED_SCROLL_LOCK 0x4 #define LED_CAPS_LOCK 0x8 #define LED_KANA 0x10 /* Valid only on Japanese layout */ /* * Software related definitions */ /* * These are the states that the keyboard scanner can be in. * * It starts out in NORMAL state. */ #define NORMAL 0 /* The usual (ho, hum) */ #define ABORT1 1 /* Got KEYABORT1 */ #define COMPOSE1 2 /* Got COMPOSE */ #define COMPOSE2 3 /* Got COMPOSE plus first key */ #define FLTACCENT 4 /* Got floating accent key */ /* * Size of ASCII set as used in compose handling. */ #define ASCII_SET_SIZE 128 /* * These are how you can have your input translated. * TR_EVENT means that each keystroke is sent as a firm event. * TR_UNTRANS_EVENT also sends a firm event for each up / down transition, * but the value is untranslated: the event id is the key station; the * value indicates whether the transition was up or down; the value of the * shift-mask is undefined. */ #define TR_NONE 0 #define TR_ASCII 1 #define TR_EVENT 2 #define TR_UNTRANS_EVENT 3 /* * These bits can appear in the result of TR_NONE & TR_UNTRANS_EVENT getkey()s. */ #define BUILDKEY(key, state) (key | state) #define STATEOF(key) ((key) & RELEASED) /* 0 = key down, !=0 = key up */ #define KEYOF(key) ((key) & ~RELEASED) /* The key number that moved */ #define NOKEY (-1) /* The argument was 0, and no key was */ /* depressed. They were all elated. */ /* * "Bucky" bits. These are bits for mode keys. The META bit is ORed into the * result of TR_ASCII getkey()s, and can be ORed into the result of TR_EVENT * getkey()s for backwards compatibility. * (NOKEY can also appear if no keypress was queued up.) */ #define METABIT 0 /* Meta key depressed with key */ #define METAMASK 0x000080 #define SYSTEMBIT 1 /* Upper left key was down w/key */ #define SYSTEMMASK 0x000100 /* other "bucky" bits can be defined at will. See "BUCKYBITS" below. */ /* * This defines the bit positions used within "shiftmask" to * indicate the "pressed" (1) or "released" (0) state of shift keys. * Both the bit numbers, and the aggregate masks, are defined. * * The "UPMASK" is a minor kludge. Since whether the key is going * up or down determines the translation table (just as the shift * keys' positions do), we OR it with "shiftmask" to get "tempmask", * which is the mask which is actually used to determine the * translation table to use. Don't reassign 0x0080 for anything * else, or we'll have to shift and such to squeeze in UPMASK, * since it comes in from the hardware as 0x80. */ #define CAPSLOCK 0 /* Caps Lock key */ #define CAPSMASK 0x0001 #define SHIFTLOCK 1 /* Shift Lock key */ #define LEFTSHIFT 2 /* Left-hand shift key */ #define RIGHTSHIFT 3 /* Right-hand shift key */ #define SHIFTMASK 0x000E #define LEFTCTRL 4 /* Left-hand (or only) control key */ #define RIGHTCTRL 5 /* Right-hand control key */ #define CTRLMASK 0x0030 /* META 6 Meta keys */ /* META_SHIFT_MASK 0x0040 reserved */ /* TOP 7 do not use! */ /* TOPMASK 0x0080 UPMASK in keyboard driver */ /* CMD 8 reserved */ /* CMDMASK 0x0100 reserved */ #define ALTGRAPH 9 /* Alt Graph key */ #define ALTGRAPHMASK 0x0200 #define ALT 10 /* Left (or only) Alt key */ #define LEFTALT 10 /* Left Alt key */ #define ALTMASK 0x1400 #define NUMLOCK 11 /* Num Lock key */ #define NUMLOCKMASK 0x0800 #define RIGHTALT 12 /* Right Alt key */ #define UPMASK 0x0080 /* * This defines the format of translation tables. * * A translation table is KEYMAP_SIZE "entries", each of which is 2 bytes * (unsigned shorts). The top 8 bits of each entry are decoded by * a case statement in getkey.c. If the entry is less than 0x100, it * is sent out as an EUC character (possibly with bucky bits * OR-ed in). "Special" entries are 0x100 or greater, and * invoke more complicated actions. * * The KEYMAP_SIZE is dependent upon the keyboard type. For example, the * Sun Type 4/5 keyboards have a KEYMAP_SIZE of 128 where a USB keyboard * has a KEYMAP_SIZE of 255. Instead of defining a KEYMAP_SIZE per * keyboard type, a keyboard specific module/driver may supply the value * at run time by defining the KEYMAP_SIZE_VARIABLE and filling in the * keyboard struct appropriately. */ #ifdef KEYMAP_SIZE_VARIABLE typedef unsigned short keymap_entry_t; #else #define KEYMAP_SIZE 128 struct keymap { unsigned short keymap[KEYMAP_SIZE]; /* maps keycodes to actions */ }; #endif /* * This structure is used for "exception" cases for key sequences that * we want to map, that should not be handled by keymap entries (For * example: using Control-Shift-F1 on PC's for the compose key). */ struct exception_map { /* * these are the modifier keys that we "care" about */ unsigned int exc_care; /* * This is the mask of modifier keys that we want to match */ unsigned int exc_mask; /* * This is the key that we want to match. */ int exc_key; /* * This is our translated version of the matching sequence. */ unsigned short exc_entry; }; /* * A keyboard is defined by its keymaps and what state it resets at idle. * * The masks k_idleshifts and k_idlebuckys are AND-ed with the current * state of shiftmask and buckybits when a "keyboard idle" code * is received. This ensures that where we "think" the shift & bucky * keys are, more accurately reflects where they really are, since the * keyboard knows better than us. However, some keyboards don't know * about shift states that should be remembered across idles. Such * shifts are described by k_toggleshifts. k_toggleshifts are used to * identify such shifts. A toggle shift state is maintained separately * from the general shift state. The toggle shift state is OR-ed * with the state general shift state when an idle is received. * k_toggleshifts should not appear in the k_up table. */ struct keyboard { #ifdef KEYMAP_SIZE_VARIABLE int k_keymap_size; /* Number of entries in keymaps */ keymap_entry_t *k_normal; /* Unshifted */ keymap_entry_t *k_shifted; /* Shifted */ keymap_entry_t *k_caps; /* Caps locked */ keymap_entry_t *k_altgraph; /* Alt Graph down */ keymap_entry_t *k_numlock; /* Num Lock down */ keymap_entry_t *k_control; /* Controlled */ keymap_entry_t *k_up; /* Key went up */ #else struct keymap *k_normal; /* Unshifted */ struct keymap *k_shifted; /* Shifted */ struct keymap *k_caps; /* Caps locked */ struct keymap *k_altgraph; /* Alt Graph down */ struct keymap *k_numlock; /* Num Lock down */ struct keymap *k_control; /* Controlled */ struct keymap *k_up; /* Key went up */ #endif int k_idleshifts; /* Shifts that keep across idle */ int k_idlebuckys; /* Bucky bits that keep across idle */ unsigned char k_abort1; /* 1st key of abort sequence */ unsigned char k_abort1a; /* alternate 1st key */ unsigned char k_abort2; /* 2nd key of abort sequence */ int k_toggleshifts; /* Shifts that toggle on down from */ /* kbd and keep across idle */ struct exception_map *k_except; /* Oddball cases */ }; /* * Define the compose sequence structure. First and second * ASCII chars of 0 indicate the end of the table. */ struct compose_sequence_t { unsigned char first; /* first ASCII char after COMPOSE key */ unsigned char second; /* second ASCII char after COMPOSE key */ unsigned char iso; /* equivalent ISO code */ }; /* * Define the floating accent sequence structure. */ struct fltaccent_sequence_t { unsigned short fa_entry; /* floating accent keymap entry */ unsigned char ascii; /* ASCII char after FA-type key */ unsigned char iso; /* equivalent ISO code */ }; /* * The "special" entries' top 4 bits are defined below. Generally they are * used with a 4-bit parameter (such as a bit number) in the low 4 bits. * The bytes whose top 4 bits are 0x0 thru 0x7 happen to be ascii * characters. They are not special cased, but just normal cased. */ #define SHIFTKEYS 0x100 /* thru 0x10F. This key helps to determine */ /* the translation table used. The bit */ /* position of its bit in "shiftmask" */ /* is added to the entry, eg */ /* SHIFTKEYS+LEFTCTRL. When this entry is */ /* invoked, the bit in "shiftmask" is */ /* toggled. Depending which tables you put */ /* it in, this works well for hold-down */ /* keys or press-on, press-off keys. */ #define BUCKYBITS 0x200 /* thru 0x20F. This key determines the state */ /* of one of the "bucky" bits above the */ /* returned ASCII character. This is */ /* basically a way to pass mode-key-up/down */ /* information back to the caller with each */ /* "real" key depressed. The concept, and */ /* name "bucky" (derivation unknown) comes */ /* from the MIT/SAIL "TV" system...they had */ /* TOP, META, CTRL, and a few other bucky */ /* bits. The bit position of its bit in */ /* "buckybits", minus 7, is added to the */ /* entry; eg bit 0x00000400 is BUCKYBITS+3. */ /* The "-7" prevents us from messing up the */ /* ASCII char, and gives us 16 useful bucky */ /* bits. When this entry is invoked, */ /* the designated bit in "buckybits" is */ /* toggled. Depending which tables you put */ /* it in, this works well for hold-down */ /* keys or press-on, press-off keys. */ #define FUNNY 0x300 /* thru 0x30F. This key does one of 16 funny */ /* things based on the low 4 bits: */ #define NOP 0x300 /* This key does nothing. */ #define OOPS 0x301 /* This key exists but is undefined. */ #define HOLE 0x302 /* This key does not exist on the keyboard. */ /* Its position code should never be */ /* generated. This indicates a software/ */ /* hardware mismatch, or bugs. */ #define RESET 0x306 /* Kbd was just reset */ #define ERROR 0x307 /* Kbd just detected an internal error */ #define IDLE 0x308 /* Kbd is idle (no keys down) */ #define COMPOSE 0x309 /* This key is the Compose key. */ #define NONL 0x30A /* This key not affected by Num Lock */ /* Combinations 0x30B to 0x30F are reserved for non-parameterized functions */ #define FA_CLASS 0x400 /* thru 0x40F. These are for "floating */ /* accent" characters. The low-order 4 bits */ /* select one of those characters. */ /* Definitions for the individual floating accents: */ #define FA_UMLAUT 0x400 /* umlaut accent */ #define FA_CFLEX 0x401 /* circumflex accent */ #define FA_TILDE 0x402 /* tilde accent */ #define FA_CEDILLA 0x403 /* cedilla accent */ #define FA_ACUTE 0x404 /* acute accent */ #define FA_GRAVE 0x405 /* grave accent */ #define STRING 0x500 /* thru 0x50F. The low-order 4 bits index */ /* a table select a string to be returned, */ /* char by char. Each entry the table is */ /* null terminated. */ #define KTAB_STRLEN 10 /* Maximum string length (including null) */ /* Definitions for the individual string numbers: */ #define HOMEARROW 0x00 #define UPARROW 0x01 #define DOWNARROW 0x02 #define LEFTARROW 0x03 #define RIGHTARROW 0x04 /* string numbers 5 thru F are available to users making custom entries */ /* * In the following function key groupings, the low-order 4 bits indicate * the function key number within the group, and the next 4 bits indicate * the group. */ #define FUNCKEYS 0x600 #define LEFTFUNC 0x600 /* thru 0x60F. The "left" group. */ #define RIGHTFUNC 0x610 /* thru 0x61F. The "right" group. */ #define TOPFUNC 0x620 /* thru 0x62F. The "top" group. */ #define BOTTOMFUNC 0x630 /* thru 0x63F. The "bottom" group. */ #define LF(n) (LEFTFUNC+(n)-1) #define RF(n) (RIGHTFUNC+(n)-1) #define TF(n) (TOPFUNC+(n)-1) #define BF(n) (BOTTOMFUNC+(n)-1) /* * The actual keyboard positions may not be on the left/right/top/bottom * of the physical keyboard (although they usually are). * What is important is that we have reserved 64 keys for function keys. * * Normally, striking a function key will cause the following escape sequence * to be sent through the character stream: * ESC[0..9z * where ESC is a single escape character and 0..9 indicate some number of * digits needed to encode the function key as a decimal number. */ #define PADKEYS 0x700 #define PADEQUAL 0x700 /* keypad = */ #define PADSLASH 0x701 /* keypad / */ #define PADSTAR 0x702 /* keypad * */ #define PADMINUS 0x703 /* keypad - */ #define PADSEP 0x704 /* keypad, */ #define PAD7 0x705 /* keypad 7 */ #define PAD8 0x706 /* keypad 8 */ #define PAD9 0x707 /* keypad 9 */ #define PADPLUS 0x708 /* keypad + */ #define PAD4 0x709 /* keypad 4 */ #define PAD5 0x70A /* keypad 5 */ #define PAD6 0x70B /* keypad 6 */ #define PAD1 0x70C /* keypad 1 */ #define PAD2 0x70D /* keypad 2 */ #define PAD3 0x70E /* keypad 3 */ #define PAD0 0x70F /* keypad 0 */ #define PADDOT 0x710 /* keypad . */ #define PADENTER 0x711 /* keypad Enter */ #ifdef __cplusplus } #endif #endif /* _SYS_KBD_H */