/* Copyright (C) 2000 Silicon Graphics, Inc. All Rights Reserved. This program is free software; you can redistribute it and/or modify it under the terms of version 2.1 of the GNU Lesser General Public License as published by the Free Software Foundation. This program is distributed in the hope that it would be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. Further, this software is distributed without any warranty that it is free of the rightful claim of any third person regarding infringement or the like. Any license provided herein, whether implied or otherwise, applies only to this software file. Patent licenses, if any, provided herein do not apply to combinations of this program with other software, or any other product whatsoever. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston MA 02111-1307, USA. Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pky, Mountain View, CA 94043, or: http://www.sgi.com For further information regarding this notice, see: http://oss.sgi.com/projects/GenInfo/NoticeExplan */ #include "config.h" #include "dwarf_incl.h" #include /* decode ULEB */ Dwarf_Unsigned _dwarf_decode_u_leb128(Dwarf_Small * leb128, Dwarf_Word * leb128_length) { unsigned char byte; Dwarf_Word word_number; Dwarf_Unsigned number; Dwarf_Sword shift; Dwarf_Sword byte_length; /* The following unrolls-the-loop for the first few bytes and unpacks into 32 bits to make this as fast as possible. word_number is assumed big enough that the shift has a defined result. */ if ((*leb128 & 0x80) == 0) { if (leb128_length != NULL) *leb128_length = 1; return (*leb128); } else if ((*(leb128 + 1) & 0x80) == 0) { if (leb128_length != NULL) *leb128_length = 2; word_number = *leb128 & 0x7f; word_number |= (*(leb128 + 1) & 0x7f) << 7; return (word_number); } else if ((*(leb128 + 2) & 0x80) == 0) { if (leb128_length != NULL) *leb128_length = 3; word_number = *leb128 & 0x7f; word_number |= (*(leb128 + 1) & 0x7f) << 7; word_number |= (*(leb128 + 2) & 0x7f) << 14; return (word_number); } else if ((*(leb128 + 3) & 0x80) == 0) { if (leb128_length != NULL) *leb128_length = 4; word_number = *leb128 & 0x7f; word_number |= (*(leb128 + 1) & 0x7f) << 7; word_number |= (*(leb128 + 2) & 0x7f) << 14; word_number |= (*(leb128 + 3) & 0x7f) << 21; return (word_number); } /* The rest handles long numbers Because the 'number' may be larger than the default int/unsigned, we must cast the 'byte' before the shift for the shift to have a defined result. */ number = 0; shift = 0; byte_length = 1; byte = *(leb128); for (;;) { number |= ((Dwarf_Unsigned) (byte & 0x7f)) << shift; if ((byte & 0x80) == 0) { if (leb128_length != NULL) *leb128_length = byte_length; return (number); } shift += 7; byte_length++; ++leb128; byte = *leb128; } } #define BITSINBYTE 8 /* decode SLEB */ Dwarf_Signed _dwarf_decode_s_leb128(Dwarf_Small * leb128, Dwarf_Word * leb128_length) { Dwarf_Signed number = 0; Dwarf_Bool sign = 0; Dwarf_Sword shift = 0; unsigned char byte = *leb128; Dwarf_Sword byte_length = 1; /* byte_length being the number of bytes of data absorbed so far in turning the leb into a Dwarf_Signed. */ for (;;) { sign = byte & 0x40; number |= ((Dwarf_Signed) ((byte & 0x7f))) << shift; shift += 7; if ((byte & 0x80) == 0) { break; } ++leb128; byte = *leb128; byte_length++; } if ((shift < sizeof(Dwarf_Signed) * BITSINBYTE) && sign) { number |= -((Dwarf_Signed) 1 << shift); } if (leb128_length != NULL) *leb128_length = byte_length; return (number); }