/* * CDDL HEADER START * * The contents of this file are subject to the terms of the * Common Development and Distribution License (the "License"). * You may not use this file except in compliance with the License. * * You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE * or http://www.opensolaris.org/os/licensing. * See the License for the specific language governing permissions * and limitations under the License. * * When distributing Covered Code, include this CDDL HEADER in each * file and include the License file at usr/src/OPENSOLARIS.LICENSE. * If applicable, add the following below this CDDL HEADER, with the * fields enclosed by brackets "[]" replaced with your own identifying * information: Portions Copyright [yyyy] [name of copyright owner] * * CDDL HEADER END */ /* * Copyright 2007 Sun Microsystems, Inc. All rights reserved. * Use is subject to license terms. */ #pragma ident "%Z%%M% %I% %E% SMI" /* * MLRPC heap management. The heap is used for temporary storage by * both the client and server side library routines. In order to * support the different requirements of the various RPCs, the heap * can grow dynamically if required. We start with a single block * and perform sub-allocations from it. If an RPC requires more space * we will continue to add it a block at a time. This means that we * don't hog lots of memory on every call to support the few times * that we actually need a lot heap space. * * Note that there is no individual free function. Once space has been * allocated, it remains allocated until the heap is destroyed. This * shouldn't be an issue because the heap is being filled with data to * be marshalled or unmarshalled and we need it all to be there until * the point that the entire heap is no longer required. */ #include #include #include #include #include #include #include /* * Allocate a heap structure and the first heap block. For many RPC * operations this will be the only time we need to malloc memory * in this instance of the heap. The only point of note here is that * we put the heap management data in the first block to avoid a * second malloc. Make sure that sizeof(mlrpc_heap_t) is smaller * than MLRPC_HEAP_BLKSZ. * * Note that the heap management data is at the start of the first block. * * Returns a pointer to the newly created heap, which is used like an * opaque handle with the rest of the heap management interface.. */ mlrpc_heap_t * mlrpc_heap_create(void) { mlrpc_heap_t *heap; char *base; if ((base = (char *)malloc(MLRPC_HEAP_BLKSZ)) == NULL) return (NULL); /*LINTED E_BAD_PTR_CAST_ALIGN*/ heap = (mlrpc_heap_t *)base; bzero(heap, sizeof (mlrpc_heap_t)); heap->iovcnt = MLRPC_HEAP_MAXIOV; heap->iov = heap->iovec; heap->iov->iov_base = base; heap->iov->iov_len = sizeof (mlrpc_heap_t); heap->top = base + MLRPC_HEAP_BLKSZ; heap->next = base + sizeof (mlrpc_heap_t); return (heap); } /* * Deallocate all of the memory associated with a heap. This is the * only way to deallocate heap memory, it isn't possible to free the * space obtained by individual malloc calls. * * Note that the first block contains the heap management data, which * is deleted last. */ void mlrpc_heap_destroy(mlrpc_heap_t *heap) { int i; char *p; if (heap) { for (i = 1; i < MLRPC_HEAP_MAXIOV; ++i) { if ((p = heap->iovec[i].iov_base) != NULL) free(p); } free(heap); } } /* * Allocate space in the specified heap. All requests are padded, if * required, to ensure dword alignment. If the current iov will be * exceeded, we allocate a new block and setup the next iov. Otherwise * all we have to do is move the next pointer and update the current * iov length. * * On success, a pointer to the allocated (dword aligned) area is * returned. Otherwise a null pointer is returned. */ void * mlrpc_heap_malloc(mlrpc_heap_t *heap, unsigned size) { char *p; int align; int incr_size; align = (4 - size) & 3; size += align; if (heap == NULL || size == 0) return (NULL); p = heap->next; if (p + size > heap->top) { if ((heap->iovcnt == 0) || ((--heap->iovcnt) == 0)) return (NULL); incr_size = (size < MLRPC_HEAP_BLKSZ) ? MLRPC_HEAP_BLKSZ : size; if ((p = (char *)malloc(incr_size)) == NULL) return (NULL); ++heap->iov; heap->iov->iov_base = p; heap->iov->iov_len = 0; heap->top = p + incr_size; } heap->next = p + size; heap->iov->iov_len += size; return ((void *)p); } /* * Convenience function to do heap strdup. */ void * mlrpc_heap_strsave(mlrpc_heap_t *heap, char *s) { int len; void *p; if (s == NULL) return (NULL); /* * We don't need to clutter the heap with empty strings. */ if ((len = strlen(s)) == 0) return (""); if ((p = mlrpc_heap_malloc(heap, len+1)) != NULL) (void) strcpy((char *)p, s); return (p); } /* * Our regular string marshalling always creates null terminated strings * but some Windows clients and servers are pedantic about the string * formats they will accept and require non-null terminated strings. * This function can be used to build a wide-char, non-null terminated * string in the heap as a varying/conformant array. We need to do the * wide-char conversion here because the marshalling code won't be * aware that this is really a string. */ void mlrpc_heap_mkvcs(mlrpc_heap_t *heap, char *s, mlrpc_vcbuf_t *vcs) { int mlen; vcs->wclen = mts_wcequiv_strlen(s); vcs->wcsize = vcs->wclen; mlen = sizeof (struct mlrpc_vcb) + vcs->wcsize + sizeof (mts_wchar_t); vcs->vcb = (struct mlrpc_vcb *)mlrpc_heap_malloc(heap, mlen); if (vcs->vcb) { vcs->vcb->vc_first_is = 0; vcs->vcb->vc_length_is = vcs->wclen / sizeof (mts_wchar_t); (void) mts_mbstowcs((mts_wchar_t *)vcs->vcb->buffer, s, vcs->vcb->vc_length_is); } } int mlrpc_heap_used(mlrpc_heap_t *heap) { int used = 0; int i; for (i = 0; i < MLRPC_HEAP_MAXIOV; ++i) used += heap->iovec[i].iov_len; return (used); } int mlrpc_heap_avail(mlrpc_heap_t *heap) { int avail; int count; count = (heap->iovcnt == 0) ? 0 : (heap->iovcnt - 1); avail = count * MLRPC_HEAP_BLKSZ; avail += (heap->top - heap->next); return (avail); }