/* * CDDL HEADER START * * The contents of this file are subject to the terms of the * Common Development and Distribution License, Version 1.0 only * (the "License"). You may not use this file except in compliance * with the License. * * You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE * or http://www.opensolaris.org/os/licensing. * See the License for the specific language governing permissions * and limitations under the License. * * When distributing Covered Code, include this CDDL HEADER in each * file and include the License file at usr/src/OPENSOLARIS.LICENSE. * If applicable, add the following below this CDDL HEADER, with the * fields enclosed by brackets "[]" replaced with your own identifying * information: Portions Copyright [yyyy] [name of copyright owner] * * CDDL HEADER END */ /* * Copyright 2004 Sun Microsystems, Inc. All rights reserved. * Use is subject to license terms. */ #pragma ident "%Z%%M% %I% %E% SMI" /* * routine gss_duplicate_name * * This routine does not rely on mechanism implementation of this * name, but instead uses mechanism specific gss_import_name routine. */ #include #ifdef HAVE_STDLIB_H #include #endif #include #include OM_uint32 gss_duplicate_name(minor_status, src_name, dest_name) OM_uint32 *minor_status; const gss_name_t src_name; gss_name_t *dest_name; { gss_union_name_t src_union, dest_union; OM_uint32 major_status = GSS_S_FAILURE; if (!minor_status) return (GSS_S_CALL_INACCESSIBLE_WRITE); *minor_status = 0; /* if output_name is NULL, simply return */ if (dest_name == NULL) return (GSS_S_CALL_INACCESSIBLE_WRITE | GSS_S_BAD_NAME); *dest_name = 0; if (src_name == NULL) return (GSS_S_CALL_INACCESSIBLE_READ); src_union = (gss_union_name_t)src_name; /* * First create the union name struct that will hold the external * name and the name type. */ dest_union = (gss_union_name_t)malloc(sizeof (gss_union_name_desc)); if (!dest_union) goto allocation_failure; dest_union->mech_type = 0; dest_union->mech_name = 0; dest_union->name_type = 0; dest_union->external_name = 0; /* Now copy the external representaion */ if (__gss_create_copy_buffer(src_union->external_name, &dest_union->external_name, 0)) goto allocation_failure; if (src_union->name_type != GSS_C_NULL_OID) { major_status = generic_gss_copy_oid(minor_status, src_union->name_type, &dest_union->name_type); if (major_status != GSS_S_COMPLETE) goto allocation_failure; } /* * See if source name is mechanim specific, if so then need to import it */ if (src_union->mech_type) { major_status = generic_gss_copy_oid(minor_status, src_union->mech_type, &dest_union->mech_type); if (major_status != GSS_S_COMPLETE) goto allocation_failure; major_status = __gss_import_internal_name(minor_status, dest_union->mech_type, dest_union, &dest_union->mech_name); if (major_status != GSS_S_COMPLETE) goto allocation_failure; } *dest_name = (gss_name_t)dest_union; return (GSS_S_COMPLETE); allocation_failure: if (dest_union) { if (dest_union->external_name) { if (dest_union->external_name->value) free(dest_union->external_name->value); free(dest_union->external_name); } if (dest_union->name_type) (void) generic_gss_release_oid(minor_status, &dest_union->name_type); if (dest_union->mech_name) (void) __gss_release_internal_name(minor_status, dest_union->mech_type, &dest_union->mech_name); if (dest_union->mech_type) (void) generic_gss_release_oid(minor_status, &dest_union->mech_type); free(dest_union); } return (major_status); } /* gss_duplicate_name */