/* * CDDL HEADER START * * The contents of this file are subject to the terms of the * Common Development and Distribution License, Version 1.0 only * (the "License"). You may not use this file except in compliance * with the License. * * You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE * or http://www.opensolaris.org/os/licensing. * See the License for the specific language governing permissions * and limitations under the License. * * When distributing Covered Code, include this CDDL HEADER in each * file and include the License file at usr/src/OPENSOLARIS.LICENSE. * If applicable, add the following below this CDDL HEADER, with the * fields enclosed by brackets "[]" replaced with your own identifying * information: Portions Copyright [yyyy] [name of copyright owner] * * CDDL HEADER END */ /* * Copyright 2004 Sun Microsystems, Inc. All rights reserved. * Use is subject to license terms. */ /* Copyright (c) 1988 AT&T */ /* All Rights Reserved */ /* * University Copyright- Copyright (c) 1982, 1986, 1988 * The Regents of the University of California * All Rights Reserved * * University Acknowledgment- Portions of this document are derived from * software developed by the University of California, Berkeley, and its * contributors. */ #pragma ident "%Z%%M% %I% %E% SMI" /*LINTLIBRARY*/ #include "curses_inc.h" #include #include #ifdef DEBUG #include #endif /* DEBUG */ /* * Read a key typed from the terminal * * interpret: = 0 for single-char key only * = 1 for matching function key and macro patterns. * = 2 same as 1 but no time-out for funckey matching. */ static int _getkey(int, chtype *); static int _fpk(void); static int _pk(void); chtype tgetch(int interpret) { int i = 0, j, collapse = 1; #define WAIT3 333 chtype inp; chtype *inputQ = cur_term->_input_queue; char *chars_onQ = &(cur_term->_chars_on_queue); #ifdef SYSV /* * Register the fact that getch is being used so * that typeahead checking can be done. * This code should GO AWAY when a poll() or FIONREAD can * be done on the file descriptor as then the check * will be non-destructive. */ cur_term->fl_typeahdok = TRUE; #endif /* SYSV */ /* ask for input */ if (cur_term->_ungotten > 0) { cur_term->_ungotten--; /* decode an ungetch()'d character */ inp = -inputQ[0]; } else { /* Only read a character if there is no typeahead/peekahead. */ if (*chars_onQ == 0) { /* (*chars_onQ)++; MR */ #ifdef FIONREAD inp = _readchar(); #else /* FIONREAD */ inp = (chtype) _pk(); if ((int)inp == ERR) { /* * interpret is set to 0 so that down below we don't * drop into getkey since we already know there can't be * a key that starts with -1. Also, we don't want to * access funckeystarter[-1]. */ interpret = FALSE; } #endif /* FIONREAD */ (*chars_onQ)++; } else inp = inputQ[0]; #ifdef DEBUG if (outf) fprintf(outf, "TGETCH read '%s'\n", unctrl(inp)); #endif /* DEBUG */ /* Check for arrow and function keys */ if (interpret && cur_term->funckeystarter[inp]) collapse = _getkey(interpret - 1, &inp); } /* Collapse the input queue to remove the escape */ /* sequence from the stack. */ j = *chars_onQ; (*chars_onQ) -= collapse; while (collapse < j) inputQ[i++] = inputQ[collapse++]; return (inp); } #ifdef FIONREAD static int _readchar() { int i; unsigned char c; if (cur_term->_delay == 0) { int arg; (void) ioctl(cur_term->_inputfd, FIONREAD, &arg); #ifdef DEBUG if (outf) fprintf(outf, "FIONREAD returns %d\n", arg); #endif /* DEBUG */ if (arg < 1) return (-1); } else if (cur_term->_delay > 0) { char c; int infd; infd = 1 << cur_term->_inputfd; t.tv_sec = cur_term->_delay / 1000; t.tv_usec = (cur_term->_delay % 1000) * 1000; i = select(20, &infd, (int *)NULL, (int *)NULL, &t); if (i < 0) return (ERR); i = read(cur_term->_inputfd, &c, 1); } else i = read(cur_term->_inputfd, &c, 1); #ifdef DEBUG if (outf) fprintf(outf, "read from %d returns %d chars, first %o\n", cur_term->_inputfd, i, c); #endif /* DEBUG */ if (i > 0) return (c); else return (ERR); } #endif /* !FIONREAD */ #ifdef DEBUG extern char *_asciify(); #endif /* DEBUG */ /* * This algorithm is a "learning" algorithm. The premise is * that keys used once are like to be used again and again. * Since the time for a linear search of the table is so * expensive, we move keys that are found up to the top of * the list, making the access to a repeated key very fast and * keys that have been used before close to the top. */ static int _getkey(int blockpeek, chtype *inp) { _KEY_MAP **kp = cur_term->_keys; int key, num_keys = cur_term->_ksz; int i; chtype *inputQ = cur_term->_input_queue; char *chars_onQ = &(cur_term->_chars_on_queue), flag = cur_term->funckeystarter[*inp]; int first, collapse = 1; #ifdef DEBUG if (outf) fprintf(outf, "getkey(): looking in linear table, " "inp=%d\n", *inp); #endif /* DEBUG */ if (flag & _KEY) key = 0; else { key = cur_term->_first_macro; blockpeek = TRUE; } first = key; for (; key < num_keys; key++) { if (kp[key]->_sends[0] == *inp) { for (i = 1; i < INP_QSIZE; i++) { /* found it? */ if (kp[key]->_sends[i] == '\0') break; /* partial match? peek ahead. */ if (*chars_onQ == i) { (*chars_onQ)++; inputQ[i] = (blockpeek) ? _pk() : _fpk(); switch ((int)inputQ[i]) { case -2: /* * Since -2 signifies a timeout we don't really * want to put it on the queue so we decrement * our counter. */ (*chars_onQ)--; #ifdef DEBUG if (outf) fprintf(outf, "Timed out\n"); #endif /* DEBUG */ if (flag & _MACRO) { #ifdef DEBUG if (outf) fprintf(outf, "Found macro\n"); #endif /* DEBUG */ /* * We have to decrement one because key will be * incremented at the bottom of the out loop. */ key = (first = blockpeek = cur_term->_first_macro) - 1; goto outerloop; } /*FALLTHROUGH*/ case -1: goto ret; } } /* not this one? */ if (kp[key]->_sends[i] != inputQ[i]) goto outerloop; } /* SS-mouse */ if (kp[key]->_keyval == KEY_MOUSE) { MOUSE_STATUS old_mouse; int rc; static int get_xterm_mouse(int, int *); old_mouse = Mouse_status; /* read the mouse status information */ if (mouse_info) rc = -3; /* NOT IMPLEMENTED */ else rc = get_xterm_mouse(blockpeek, &i); if (rc == -1) /* read error */ goto ret; else if (rc == -2 || rc == -3) /* timeout */ /* or not mouse */ goto outerloop; else if (rc == 0) /* report mouse pos */ Mouse_status.changes |= 020; else if (rc >= 1 && rc <= 3) /* mouse button event */ Mouse_status.changes = (((MOUSE_X_POS != old_mouse.x || MOUSE_Y_POS != old_mouse.y) << 3) | ((Mouse_status.button[2] != old_mouse.button[2]) << 2) | ((Mouse_status.button[1] != old_mouse.button[1]) << 1) | (Mouse_status.button[0] != old_mouse.button[0])); } /* We found it! Read in any chars left in _sends */ if ((collapse = i) == INP_QSIZE) for (; kp[key]->_sends[i]; i++) (void) _fpk(); /* move key to top of ordered list */ if (key != first) { _KEY_MAP *savekey = kp[key]; short *lorder; int j; if (key > cur_term->_first_macro) lorder = &(cur_term->_lastmacro_ordered); else lorder = &(cur_term->_lastkey_ordered); /* * If we're below the last ordered key, swap next unordered * key with this one and ripple from there. */ if (key > *lorder) kp[key] = kp[(i = ++(*lorder))]; else i = key; /* ripple the ordered keys down */ for (j = i--; j > first; ) kp[j--] = kp[i--]; kp[first] = savekey; } *inp = kp[first]->_keyval; /* * SS-mouse support: if mouse button event * occured on top of the soft label, we may * have to return the function key corresponding * to that soft label */ if (*inp == KEY_MOUSE && A_BUTTON_CHANGED && (MOUSE_Y_POS == LINES) && (SP->slk != (SLK_MAP *) NULL) && (SP->_map_mbe_to_key != 0)) { static void _map_button(chtype *); _map_button(inp); } goto ret; } outerloop: ; } ret: /* key not found */ #ifdef DEBUG if (outf) if (key == num_keys) fprintf(outf, "Did not match anything.\n"); #endif /* DEBUG */ return (collapse); } /* SS-mouse */ /* this function tries to read in information that follows KEY_MOUSE: */ /* the first character identifies what button is involved (1,2,or 3) */ /* if the first character is 0, we are dealing with report_mouse_pos */ /* * The routine returns the following: * -3: not a mouse button event * -2: read timed out * -1: the read failed * [0, 1, 2, 3] - the first character in the mouse event */ static int get_xterm_mouse(int blockpeek, int *i) { chtype *inputQ = cur_term->_input_queue; /* ??? */ /* LINTED */ chtype *chars_onQ = (chtype *) &(cur_term->_chars_on_queue); int j, mx, my; int char1, char2, c1, c2; /* the first character should be 0, 1, 2, or 4 */ char1 = (inputQ[(*i)++] = (blockpeek) ? _pk() : _fpk()); /* read error or timeout */ if (char1 < 0) return (char1); (*chars_onQ)++; if (char1 < '0' || char1 > '3') return (-3); /* if the character is 1, 2, or 3 it must be followed by */ /* P, R, C, D, or T */ if (char1 != '0') { char2 = (inputQ[(*i)++] = (blockpeek) ? _pk() : _fpk()); if (char2 < 0) return (char2); (*chars_onQ)++; if (char2 != 'P' && char2 != 'R' && char2 != 'C' && char2 != 'D' && char2 != 'T') return (-3); } /* read X and Y coordinates of the mouse */ for (j = 0; j < 2; j++) { c1 = (inputQ[(*i)++] = (blockpeek) ? _pk() : _fpk()); if (c1 < 0) return (c1); (*chars_onQ)++; if (c1 >= ' ' && c1 <= '~') { /* ascii char */ if (j == 0) mx = c1 - ' '; else my = c1 - ' '; } else if (char1 == 01 || char1 == 02) { /* ^A || ^B */ c2 = (inputQ[(*i)++] = (blockpeek) ? _pk() : _fpk()); if (c2 < 0) return (c2); (*chars_onQ)++; if (c2 >= ' ' && c2 <= '~') { if (j == 0) mx = c1 * (c2 - ' '); else my = c1 * (c2 - ' '); } else return (-3); } else return (-3); } /* read complete mouse event: update the Mouse_status structure */ MOUSE_X_POS = mx; MOUSE_Y_POS = my; j = char1 - '0'; if (j != 0) { switch (char2) { case 'P': BUTTON_STATUS(j) = BUTTON_PRESSED; break; case 'R': BUTTON_STATUS(j) = BUTTON_RELEASED; break; case 'C': BUTTON_STATUS(j) = BUTTON_CLICKED; break; case 'D': BUTTON_STATUS(j) = BUTTON_DOUBLE_CLICKED; break; case 'T': BUTTON_STATUS(j) = BUTTON_TRIPLE_CLICKED; break; } } return (j); } /* SS-mouse-end */ /* * Fast peek key. Like getchar but if the right flags are set, times out * quickly if there is nothing waiting, returning -1. * f is an output stdio descriptor, we read from the fileno. * We wait for long enough for a terminal to send another character * (at 15cps repeat rate, this is 67 ms, I'm using 100ms to allow * a bit of a fudge factor) and time out more quickly. * -2 is returned if we time out, -1 is returned if interrupted, and the * character is returned otherwise. */ #ifndef FIONREAD /* * Traditional implementation. The best resolution we have is 1 second, * so we set a 1 second alarm and try to read. If we fail for 1 second, * we assume there is no key waiting. Problem here is that 1 second is * too long; people can type faster than this. * * Another possible implementation of changing VMIN/VTIME before and * after each read does not work because the tty driver's timeout * mechanism is too unreliable when the timeouts are changed too quickly. */ static char sig_caught; static #ifdef SIGPOLL /* Vr3 and beyond */ void #endif /* SIGPOLL */ /* The following line causes a lint warning for "dummy" which is not used. */ _catch_alarm(int dummy) { sig_caught = 1; } static int _fpk(void) { unsigned char c; int infd = cur_term->_inputfd; ssize_t rc; #ifdef SIGPOLL /* Vr3 and beyond */ void (*oldsig)(int); #else /* SIGPOLL */ int (*oldsig)(int); #endif /* SIGPOLL */ unsigned int oldalarm, alarm(unsigned); /* turn off any user alarms and set our own */ oldalarm = alarm(0); sig_caught = 0; oldsig = signal(SIGALRM, _catch_alarm); (void) alarm(1); rc = read(cur_term->_inputfd, (char *)&c, 1); (void) alarm(0); /* * This code is to take care of the possibility of * the process getting swapped out in the middle of * read() call above. The interrupt will cause the * read() call to retur, even if a character is really * on the clist. So we do a non-blocking read() to make * sure that there really isn't a character there. */ if (sig_caught && rc != 1) if (cur_term->_check_fd != -1) rc = read(cur_term->_check_fd, (char *)&c, 1); else { #include int fcflags = fcntl(infd, F_GETFL, 0); (void) fcntl(infd, F_SETFL, fcflags | O_NDELAY); rc = read(infd, (char *)&c, 1); (void) fcntl(infd, F_SETFL, fcflags); } /* restore the user alarms */ (void) signal(SIGALRM, oldsig); if (sig_caught && oldalarm > 1) oldalarm--; (void) alarm(oldalarm); if (rc == 1) /* got a character */ return (c); else if (sig_caught) /* timed out */ return (-2); else /* EOF or got interrupted */ return (-1); } #else /* FIONREAD */ /* * If we have the select system call, we can do much better than the * traditional method. Even if we don't have the real 4.2BSD select, we * can emulate it with napms and FIONREAD. napms might be done with only * 1 second resolution, but this is no worse than what we have in the * traditional implementation. */ static _fpk() { int infd, rc; int *outfd, *exfd; unsigned char c; struct timeval t; infd = 1 << cur_term->_inputfd; outfd = exfd = (int *)NULL; t.tv_sec = 0; t.tv_usec = 100000; /* 100 milliseconds */ rc = select(20, &infd, outfd, exfd, &t); if (rc < 0) return (-2); rc = read(fileno(f), &c, 1); return (rc == 1 ? c : -1); } #endif /* FIONREAD */ /* * Plain peekchar function. Nothing fancy. This is just like _fpk * but will wait forever rather than time out. */ static int _pk(void) { unsigned char c; return ((read(cur_term->_inputfd, (char *)&c, 1) == 1) ? c : ERR); } /* * SS-mouse: check if this mouse button event should map into * function key */ static void _map_button(chtype *inp) { SLK_MAP *slk = SP->slk; int num = slk->_num; int len = slk->_len; int i; /* first determine if this mouse button event should be */ /* mapped into function key */ if (!(SP->_map_mbe_to_key & ((BUTTON_CHANGED(3) << (10 + BUTTON_STATUS(3))) | (BUTTON_CHANGED(2) << (5 + BUTTON_STATUS(2))) | (BUTTON_CHANGED(1) << BUTTON_STATUS(1))))) return; for (i = 0; i < num; i++) { if (MOUSE_X_POS < slk->_labx[i]) break; if (MOUSE_X_POS > slk->_labx[i] + len) continue; *inp = KEY_F(1) + i; break; } }