.fp 5 CW .de Af .ds ;G \\*(;G\\f\\$1\\$3\\f\\$2 .if !\\$4 .Af \\$2 \\$1 "\\$4" "\\$5" "\\$6" "\\$7" "\\$8" "\\$9" .. .de aF .ie \\$3 .ft \\$1 .el \{\ .ds ;G \& .nr ;G \\n(.f .Af "\\$1" "\\$2" "\\$3" "\\$4" "\\$5" "\\$6" "\\$7" "\\$8" "\\$9" \\*(;G .ft \\n(;G \} .. .de L .aF 5 \\n(.f "\\$1" "\\$2" "\\$3" "\\$4" "\\$5" "\\$6" "\\$7" .. .de LR .aF 5 1 "\\$1" "\\$2" "\\$3" "\\$4" "\\$5" "\\$6" "\\$7" .. .de RL .aF 1 5 "\\$1" "\\$2" "\\$3" "\\$4" "\\$5" "\\$6" "\\$7" .. .de EX \" start example .ta 1i 2i 3i 4i 5i 6i .PP .RS .PD 0 .ft 5 .nf .. .de EE \" end example .fi .ft .PD .RE .PP .. .TH FS3D 3 .SH NAME fs3d \- 3D (nDFS) on/off switch .SH SYNOPSIS .EX #include int fs3d(int \fIop\fP); .EE .SH DESCRIPTION .L fs3d controls and queries the .B 3D file system .RB (aka nDFS ) enable state. .L 0 is returned if the current process cannot mount .B 3D files. .I op may be one of: .TP .B FS3D_TEST Returns .L "FS3D_ON [1]" if .B 3D is enabled, .L "FS3D_OFF [0]" otherwise. .TP .B FS3D_ON Enables .B 3D and returns the previous .L 3D state (either .B FS3D_ON or .BR FS3D_OFF ). .TP \fBFS3D_LIMIT(\fIlimit\fB)\fR Sets the viewpath level limit to .IR limit . The previous limit is returned. .TP .B FS3D_INIT Re-initialize the .B 3D tables. Used for debugging. .SH "SEE ALSO" 3D(1)