/* * CDDL HEADER START * * The contents of this file are subject to the terms of the * Common Development and Distribution License, Version 1.0 only * (the "License"). You may not use this file except in compliance * with the License. * * You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE * or http://www.opensolaris.org/os/licensing. * See the License for the specific language governing permissions * and limitations under the License. * * When distributing Covered Code, include this CDDL HEADER in each * file and include the License file at usr/src/OPENSOLARIS.LICENSE. * If applicable, add the following below this CDDL HEADER, with the * fields enclosed by brackets "[]" replaced with your own identifying * information: Portions Copyright [yyyy] [name of copyright owner] * * CDDL HEADER END */ /* * Copyright (c) 1999-2000 by Sun Microsystems, Inc. * All rights reserved. */ import java.awt.*; import java.awt.event.*; /** * Creates a panel with two buttons (+ and - side by side on it). The * panel registers a DCListener with it that gets notified whenever * these butons are clicked. The buttons may also be kept continously * pressed for faster increments/decrements. * * On a single click of the button, the listener is notified to * increment/decrement itself by a small amount. When the button is kept * pressed the following notifications are sent out for larger * increments/decrements. (It is up to the listener to decide the * increment/decrement corresponding to large/small.) Moreover, these * notifications will be sent out much faster if the button is kept * pressed. */ // The panel waits for a period of BIG_SLEEP_TIME before the faster // increments are sent out. They, in turn, are sent out after // intervals of SMALL_SLEEP_TIME. Therfore, an instance of this class // is associated with 2 timers - a longer one that starts off and then // schedules the shorter one. The shorter one keeps scheduling itself // every time it wakes up. public class DCPanel extends Panel { private Button plusButton; private Button minusButton; private DCListener listener = null; private Timer bigTimer; private Timer smallTimer; private static int BIG_SLEEP_TIME = 1000; private static int SMALL_SLEEP_TIME = 100; private boolean incrementFlag; public DCPanel() { setLayout(new GridLayout(1, 2)); bigTimer = new BigTimer(); smallTimer = new SmallTimer(); bigTimer.start(); smallTimer.start(); plusButton = new DCButton("+"); minusButton = new DCButton("-"); add(plusButton); add(minusButton); } /** * Ensures that this component is not brought into focus by * tabbing. This prevents the tab focus from moving in here instead * of going to a text field. * @return false always. */ public boolean isFocusable() { return false; } /** * Sets the listener for this tab. * @param listener the DCListener that needs to be notified when the * buttons on this panel are pressed. * @return the old listener */ public DCListener setListener(DCListener listener) { DCListener oldListener = this.listener; this.listener = listener; return oldListener; } /** * Removes the listener when it no longer need to be notified. * @return the old listener */ public DCListener removeListener() { return setListener(null); } /** * Kicks the times into action. Is called when a button is pressed. */ private void startAction() { bigTimer.request(); } /** * Stops the timers. Is called when a button is released. */ private void stopAction() { smallTimer.cancel(); bigTimer.cancel(); } /** * Notifies the listener about whether to increment or decrement and * by how much. * @param bigFlag true if the listener needs to increment/decrement * by a large amount, false otherwise. */ private void informListener(boolean bigFlag) { // System.out.println("DCPanel.informListener: " + bigFlag); if (listener != null) { if (bigFlag) { // request a big change if (incrementFlag) listener.bigIncrement(); else listener.bigDecrement(); } else { // request a small change if (incrementFlag) listener.increment(); else listener.decrement(); } } } // informListener // *********************************************** // I N N E R C L A S S E S F O L L O W // *********************************************** /** * A timer class since java does not have one. */ private abstract class Timer extends Thread { private boolean running = false; /** * Sleeps till the timer's services are requested using wait() and * notify(). Then it does its task and goes back to sleep. And * loops forever like this. */ public void run() { while (true) { try { synchronized (this) { running = false; // Wait till the timer is required wait(); running = true; } doTask(); } catch (InterruptedException e) {} } // while loop } // run method protected void doTask() {} // bug in java workshop /** * Wakes up the timer. */ public synchronized void request() { notify(); } /** * Cancels the timer if it is running. */ public void cancel() { if (running) { interrupt(); } } }// class Timer /** * The first stage of timer - is a longer timer. Wait to see if the * user really wants to amek the increments/decrements go by fast. */ private class BigTimer extends Timer { /** * Sleep for the long amount of time. Then inform the listener * to have a bigIncrement/bigDecrement. After that, your job is * done, schedule the smaller (faster) timer from this point on. */ protected void doTask() { try { sleep(BIG_SLEEP_TIME); informListener(true); smallTimer.request(); } catch (InterruptedException e) { informListener(false); } } } // class BigTimer /** * The second stage of timers. This timer keeps rescheduling itself * everytime it wakes up. In between this, it sends a notification * to the listener to do a big Increment/Decrement. */ private class SmallTimer extends Timer { protected void doTask() { try { // loop forever and keep rescheduling yourself while (true) { sleep(SMALL_SLEEP_TIME); informListener(true); } } catch (InterruptedException e) {} } // doTask method } // class SmallTimer /** * A mouse listener to detect when a button has been * pressed/released. One instance of this is bound to the plus * button and the other instance to the minus button. */ private class DCMouseListener extends MouseAdapter { private boolean plusOrMinus; /** * Constructor for DCMouseListener. * @param plusOrMinus true if this is a listener for the plus * button, false if it is for the minus button. */ public DCMouseListener(boolean plusOrMinus) { this.plusOrMinus = plusOrMinus; } /** * Kicks in when the mouse is pressed. */ public void mousePressed(MouseEvent e) { incrementFlag = plusOrMinus; DCPanel.this.startAction(); } /** * Kicks in when the mouse is released. */ public void mouseReleased(MouseEvent e) { incrementFlag = plusOrMinus; DCPanel.this.stopAction(); } } /** * The button used by this DCPanel. */ private class DCButton extends Button { public DCButton(String text) { super(text); if (text.equals("+")) addMouseListener(new DCMouseListener(true)); else addMouseListener(new DCMouseListener(false)); } /** * Make the button non-focus traversable so that it cannot be * tabbed in to. */ public boolean isFocusable() { return false; } } // DCButton /** * Test method for DCPanel class to see appearance. */ public static void main(String args[]) { Frame f = new Frame("Testing DCPanel"); f.add(new DCPanel()); f.setBounds(new Rectangle(100, 100, 100, 100)); f.setVisible(true); } }