/****************************************************************************** * * Module Name: utascii - Utility ascii functions * *****************************************************************************/ /* * Copyright (C) 2000 - 2016, Intel Corp. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions, and the following disclaimer, * without modification. * 2. Redistributions in binary form must reproduce at minimum a disclaimer * substantially similar to the "NO WARRANTY" disclaimer below * ("Disclaimer") and any redistribution must be conditioned upon * including a substantially similar Disclaimer requirement for further * binary redistribution. * 3. Neither the names of the above-listed copyright holders nor the names * of any contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * Alternatively, this software may be distributed under the terms of the * GNU General Public License ("GPL") version 2 as published by the Free * Software Foundation. * * NO WARRANTY * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. */ #include "acpi.h" #include "accommon.h" /******************************************************************************* * * FUNCTION: AcpiUtValidNameseg * * PARAMETERS: Name - The name or table signature to be examined. * Four characters, does not have to be a * NULL terminated string. * * RETURN: TRUE if signature is has 4 valid ACPI characters * * DESCRIPTION: Validate an ACPI table signature. * ******************************************************************************/ BOOLEAN AcpiUtValidNameseg ( char *Name) { UINT32 i; /* Validate each character in the signature */ for (i = 0; i < ACPI_NAME_SIZE; i++) { if (!AcpiUtValidNameChar (Name[i], i)) { return (FALSE); } } return (TRUE); } /******************************************************************************* * * FUNCTION: AcpiUtValidNameChar * * PARAMETERS: Char - The character to be examined * Position - Byte position (0-3) * * RETURN: TRUE if the character is valid, FALSE otherwise * * DESCRIPTION: Check for a valid ACPI character. Must be one of: * 1) Upper case alpha * 2) numeric * 3) underscore * * We allow a '!' as the last character because of the ASF! table * ******************************************************************************/ BOOLEAN AcpiUtValidNameChar ( char Character, UINT32 Position) { if (!((Character >= 'A' && Character <= 'Z') || (Character >= '0' && Character <= '9') || (Character == '_'))) { /* Allow a '!' in the last position */ if (Character == '!' && Position == 3) { return (TRUE); } return (FALSE); } return (TRUE); } /******************************************************************************* * * FUNCTION: AcpiUtCheckAndRepairAscii * * PARAMETERS: Name - Ascii string * Count - Number of characters to check * * RETURN: None * * DESCRIPTION: Ensure that the requested number of characters are printable * Ascii characters. Sets non-printable and null chars to . * ******************************************************************************/ void AcpiUtCheckAndRepairAscii ( UINT8 *Name, char *RepairedName, UINT32 Count) { UINT32 i; for (i = 0; i < Count; i++) { RepairedName[i] = (char) Name[i]; if (!Name[i]) { return; } if (!isprint (Name[i])) { RepairedName[i] = ' '; } } }