// SPDX-License-Identifier: GPL-2.0 /* Copyright (c) 2019 Facebook */ #include struct s { int a; long long b; } __attribute__((packed)); #include "test_skeleton.skel.h" BPF_EMBED_OBJ(skeleton, "test_skeleton.o"); void test_skeleton(void) { int duration = 0, err; struct test_skeleton* skel; struct test_skeleton__bss *bss; skel = test_skeleton__open_and_load(&skeleton_embed); if (CHECK(!skel, "skel_open", "failed to open skeleton\n")) return; bss = skel->bss; bss->in1 = 1; bss->in2 = 2; bss->in3 = 3; bss->in4 = 4; bss->in5.a = 5; bss->in5.b = 6; err = test_skeleton__attach(skel); if (CHECK(err, "skel_attach", "skeleton attach failed: %d\n", err)) goto cleanup; /* trigger tracepoint */ usleep(1); CHECK(bss->out1 != 1, "res1", "got %d != exp %d\n", bss->out1, 1); CHECK(bss->out2 != 2, "res2", "got %lld != exp %d\n", bss->out2, 2); CHECK(bss->out3 != 3, "res3", "got %d != exp %d\n", (int)bss->out3, 3); CHECK(bss->out4 != 4, "res4", "got %lld != exp %d\n", bss->out4, 4); CHECK(bss->handler_out5.a != 5, "res5", "got %d != exp %d\n", bss->handler_out5.a, 5); CHECK(bss->handler_out5.b != 6, "res6", "got %lld != exp %d\n", bss->handler_out5.b, 6); cleanup: test_skeleton__destroy(skel); }