// SPDX-License-Identifier: GPL-2.0-only /* * Copyright (c) 2014 The Linux Foundation. All rights reserved. * Copyright (C) 2013 Red Hat * Author: Rob Clark */ #include #include #include #include #include "vc4_drv.h" #include "vc4_regs.h" static const struct debugfs_reg32 v3d_regs[] = { VC4_REG32(V3D_IDENT0), VC4_REG32(V3D_IDENT1), VC4_REG32(V3D_IDENT2), VC4_REG32(V3D_SCRATCH), VC4_REG32(V3D_L2CACTL), VC4_REG32(V3D_SLCACTL), VC4_REG32(V3D_INTCTL), VC4_REG32(V3D_INTENA), VC4_REG32(V3D_INTDIS), VC4_REG32(V3D_CT0CS), VC4_REG32(V3D_CT1CS), VC4_REG32(V3D_CT0EA), VC4_REG32(V3D_CT1EA), VC4_REG32(V3D_CT0CA), VC4_REG32(V3D_CT1CA), VC4_REG32(V3D_CT00RA0), VC4_REG32(V3D_CT01RA0), VC4_REG32(V3D_CT0LC), VC4_REG32(V3D_CT1LC), VC4_REG32(V3D_CT0PC), VC4_REG32(V3D_CT1PC), VC4_REG32(V3D_PCS), VC4_REG32(V3D_BFC), VC4_REG32(V3D_RFC), VC4_REG32(V3D_BPCA), VC4_REG32(V3D_BPCS), VC4_REG32(V3D_BPOA), VC4_REG32(V3D_BPOS), VC4_REG32(V3D_BXCF), VC4_REG32(V3D_SQRSV0), VC4_REG32(V3D_SQRSV1), VC4_REG32(V3D_SQCNTL), VC4_REG32(V3D_SRQPC), VC4_REG32(V3D_SRQUA), VC4_REG32(V3D_SRQUL), VC4_REG32(V3D_SRQCS), VC4_REG32(V3D_VPACNTL), VC4_REG32(V3D_VPMBASE), VC4_REG32(V3D_PCTRC), VC4_REG32(V3D_PCTRE), VC4_REG32(V3D_PCTR(0)), VC4_REG32(V3D_PCTRS(0)), VC4_REG32(V3D_PCTR(1)), VC4_REG32(V3D_PCTRS(1)), VC4_REG32(V3D_PCTR(2)), VC4_REG32(V3D_PCTRS(2)), VC4_REG32(V3D_PCTR(3)), VC4_REG32(V3D_PCTRS(3)), VC4_REG32(V3D_PCTR(4)), VC4_REG32(V3D_PCTRS(4)), VC4_REG32(V3D_PCTR(5)), VC4_REG32(V3D_PCTRS(5)), VC4_REG32(V3D_PCTR(6)), VC4_REG32(V3D_PCTRS(6)), VC4_REG32(V3D_PCTR(7)), VC4_REG32(V3D_PCTRS(7)), VC4_REG32(V3D_PCTR(8)), VC4_REG32(V3D_PCTRS(8)), VC4_REG32(V3D_PCTR(9)), VC4_REG32(V3D_PCTRS(9)), VC4_REG32(V3D_PCTR(10)), VC4_REG32(V3D_PCTRS(10)), VC4_REG32(V3D_PCTR(11)), VC4_REG32(V3D_PCTRS(11)), VC4_REG32(V3D_PCTR(12)), VC4_REG32(V3D_PCTRS(12)), VC4_REG32(V3D_PCTR(13)), VC4_REG32(V3D_PCTRS(13)), VC4_REG32(V3D_PCTR(14)), VC4_REG32(V3D_PCTRS(14)), VC4_REG32(V3D_PCTR(15)), VC4_REG32(V3D_PCTRS(15)), VC4_REG32(V3D_DBGE), VC4_REG32(V3D_FDBGO), VC4_REG32(V3D_FDBGB), VC4_REG32(V3D_FDBGR), VC4_REG32(V3D_FDBGS), VC4_REG32(V3D_ERRSTAT), }; static int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused) { struct drm_debugfs_entry *entry = m->private; struct drm_device *dev = entry->dev; struct vc4_dev *vc4 = to_vc4_dev(dev); int ret = vc4_v3d_pm_get(vc4); if (ret == 0) { uint32_t ident1 = V3D_READ(V3D_IDENT1); uint32_t nslc = VC4_GET_FIELD(ident1, V3D_IDENT1_NSLC); uint32_t tups = VC4_GET_FIELD(ident1, V3D_IDENT1_TUPS); uint32_t qups = VC4_GET_FIELD(ident1, V3D_IDENT1_QUPS); seq_printf(m, "Revision: %d\n", VC4_GET_FIELD(ident1, V3D_IDENT1_REV)); seq_printf(m, "Slices: %d\n", nslc); seq_printf(m, "TMUs: %d\n", nslc * tups); seq_printf(m, "QPUs: %d\n", nslc * qups); seq_printf(m, "Semaphores: %d\n", VC4_GET_FIELD(ident1, V3D_IDENT1_NSEM)); vc4_v3d_pm_put(vc4); } return 0; } /* * Wraps pm_runtime_get_sync() in a refcount, so that we can reliably * get the pm_runtime refcount to 0 in vc4_reset(). */ int vc4_v3d_pm_get(struct vc4_dev *vc4) { if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) return -ENODEV; mutex_lock(&vc4->power_lock); if (vc4->power_refcount++ == 0) { int ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev); if (ret < 0) { vc4->power_refcount--; mutex_unlock(&vc4->power_lock); return ret; } } mutex_unlock(&vc4->power_lock); return 0; } void vc4_v3d_pm_put(struct vc4_dev *vc4) { if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) return; mutex_lock(&vc4->power_lock); if (--vc4->power_refcount == 0) { pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev); pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev); } mutex_unlock(&vc4->power_lock); } static void vc4_v3d_init_hw(struct drm_device *dev) { struct vc4_dev *vc4 = to_vc4_dev(dev); /* Take all the memory that would have been reserved for user * QPU programs, since we don't have an interface for running * them, anyway. */ V3D_WRITE(V3D_VPMBASE, 0); } int vc4_v3d_get_bin_slot(struct vc4_dev *vc4) { struct drm_device *dev = &vc4->base; unsigned long irqflags; int slot; uint64_t seqno = 0; struct vc4_exec_info *exec; if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) return -ENODEV; try_again: spin_lock_irqsave(&vc4->job_lock, irqflags); slot = ffs(~vc4->bin_alloc_used); if (slot != 0) { /* Switch from ffs() bit index to a 0-based index. */ slot--; vc4->bin_alloc_used |= BIT(slot); spin_unlock_irqrestore(&vc4->job_lock, irqflags); return slot; } /* Couldn't find an open slot. Wait for render to complete * and try again. */ exec = vc4_last_render_job(vc4); if (exec) seqno = exec->seqno; spin_unlock_irqrestore(&vc4->job_lock, irqflags); if (seqno) { int ret = vc4_wait_for_seqno(dev, seqno, ~0ull, true); if (ret == 0) goto try_again; return ret; } return -ENOMEM; } /* * bin_bo_alloc() - allocates the memory that will be used for * tile binning. * * The binner has a limitation that the addresses in the tile state * buffer that point into the tile alloc buffer or binner overflow * memory only have 28 bits (256MB), and the top 4 on the bus for * tile alloc references end up coming from the tile state buffer's * address. * * To work around this, we allocate a single large buffer while V3D is * in use, make sure that it has the top 4 bits constant across its * entire extent, and then put the tile state, tile alloc, and binner * overflow memory inside that buffer. * * This creates a limitation where we may not be able to execute a job * if it doesn't fit within the buffer that we allocated up front. * However, it turns out that 16MB is "enough for anybody", and * real-world applications run into allocation failures from the * overall DMA pool before they make scenes complicated enough to run * out of bin space. */ static int bin_bo_alloc(struct vc4_dev *vc4) { struct vc4_v3d *v3d = vc4->v3d; uint32_t size = 16 * 1024 * 1024; int ret = 0; struct list_head list; if (!v3d) return -ENODEV; /* We may need to try allocating more than once to get a BO * that doesn't cross 256MB. Track the ones we've allocated * that failed so far, so that we can free them when we've got * one that succeeded (if we freed them right away, our next * allocation would probably be the same chunk of memory). */ INIT_LIST_HEAD(&list); while (true) { struct vc4_bo *bo = vc4_bo_create(&vc4->base, size, true, VC4_BO_TYPE_BIN); if (IS_ERR(bo)) { ret = PTR_ERR(bo); dev_err(&v3d->pdev->dev, "Failed to allocate memory for tile binning: " "%d. You may need to enable DMA or give it " "more memory.", ret); break; } /* Check if this BO won't trigger the addressing bug. */ if ((bo->base.dma_addr & 0xf0000000) == ((bo->base.dma_addr + bo->base.base.size - 1) & 0xf0000000)) { vc4->bin_bo = bo; /* Set up for allocating 512KB chunks of * binner memory. The biggest allocation we * need to do is for the initial tile alloc + * tile state buffer. We can render to a * maximum of ((2048*2048) / (32*32) = 4096 * tiles in a frame (until we do floating * point rendering, at which point it would be * 8192). Tile state is 48b/tile (rounded to * a page), and tile alloc is 32b/tile * (rounded to a page), plus a page of extra, * for a total of 320kb for our worst-case. * We choose 512kb so that it divides evenly * into our 16MB, and the rest of the 512kb * will be used as storage for the overflow * from the initial 32b CL per bin. */ vc4->bin_alloc_size = 512 * 1024; vc4->bin_alloc_used = 0; vc4->bin_alloc_overflow = 0; WARN_ON_ONCE(sizeof(vc4->bin_alloc_used) * 8 != bo->base.base.size / vc4->bin_alloc_size); kref_init(&vc4->bin_bo_kref); /* Enable the out-of-memory interrupt to set our * newly-allocated binner BO, potentially from an * already-pending-but-masked interrupt. */ V3D_WRITE(V3D_INTENA, V3D_INT_OUTOMEM); break; } /* Put it on the list to free later, and try again. */ list_add(&bo->unref_head, &list); } /* Free all the BOs we allocated but didn't choose. */ while (!list_empty(&list)) { struct vc4_bo *bo = list_last_entry(&list, struct vc4_bo, unref_head); list_del(&bo->unref_head); drm_gem_object_put(&bo->base.base); } return ret; } int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used) { int ret = 0; if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) return -ENODEV; mutex_lock(&vc4->bin_bo_lock); if (used && *used) goto complete; if (vc4->bin_bo) kref_get(&vc4->bin_bo_kref); else ret = bin_bo_alloc(vc4); if (ret == 0 && used) *used = true; complete: mutex_unlock(&vc4->bin_bo_lock); return ret; } static void bin_bo_release(struct kref *ref) { struct vc4_dev *vc4 = container_of(ref, struct vc4_dev, bin_bo_kref); if (WARN_ON_ONCE(!vc4->bin_bo)) return; drm_gem_object_put(&vc4->bin_bo->base.base); vc4->bin_bo = NULL; } void vc4_v3d_bin_bo_put(struct vc4_dev *vc4) { if (WARN_ON_ONCE(vc4->gen > VC4_GEN_4)) return; mutex_lock(&vc4->bin_bo_lock); kref_put(&vc4->bin_bo_kref, bin_bo_release); mutex_unlock(&vc4->bin_bo_lock); } #ifdef CONFIG_PM static int vc4_v3d_runtime_suspend(struct device *dev) { struct vc4_v3d *v3d = dev_get_drvdata(dev); struct vc4_dev *vc4 = v3d->vc4; vc4_irq_disable(&vc4->base); clk_disable_unprepare(v3d->clk); return 0; } static int vc4_v3d_runtime_resume(struct device *dev) { struct vc4_v3d *v3d = dev_get_drvdata(dev); struct vc4_dev *vc4 = v3d->vc4; int ret; ret = clk_prepare_enable(v3d->clk); if (ret != 0) return ret; vc4_v3d_init_hw(&vc4->base); vc4_irq_enable(&vc4->base); return 0; } #endif int vc4_v3d_debugfs_init(struct drm_minor *minor) { struct drm_device *drm = minor->dev; struct vc4_dev *vc4 = to_vc4_dev(drm); struct vc4_v3d *v3d = vc4->v3d; if (!vc4->v3d) return -ENODEV; drm_debugfs_add_file(drm, "v3d_ident", vc4_v3d_debugfs_ident, NULL); vc4_debugfs_add_regset32(drm, "v3d_regs", &v3d->regset); return 0; } static int vc4_v3d_bind(struct device *dev, struct device *master, void *data) { struct platform_device *pdev = to_platform_device(dev); struct drm_device *drm = dev_get_drvdata(master); struct vc4_dev *vc4 = to_vc4_dev(drm); struct vc4_v3d *v3d = NULL; int ret; v3d = devm_kzalloc(&pdev->dev, sizeof(*v3d), GFP_KERNEL); if (!v3d) return -ENOMEM; dev_set_drvdata(dev, v3d); v3d->pdev = pdev; v3d->regs = vc4_ioremap_regs(pdev, 0); if (IS_ERR(v3d->regs)) return PTR_ERR(v3d->regs); v3d->regset.base = v3d->regs; v3d->regset.regs = v3d_regs; v3d->regset.nregs = ARRAY_SIZE(v3d_regs); vc4->v3d = v3d; v3d->vc4 = vc4; v3d->clk = devm_clk_get_optional(dev, NULL); if (IS_ERR(v3d->clk)) return dev_err_probe(dev, PTR_ERR(v3d->clk), "Failed to get V3D clock\n"); ret = platform_get_irq(pdev, 0); if (ret < 0) return ret; vc4->irq = ret; ret = devm_pm_runtime_enable(dev); if (ret) return ret; ret = pm_runtime_resume_and_get(dev); if (ret) return ret; if (V3D_READ(V3D_IDENT0) != V3D_EXPECTED_IDENT0) { drm_err(drm, "V3D_IDENT0 read 0x%08x instead of 0x%08x\n", V3D_READ(V3D_IDENT0), V3D_EXPECTED_IDENT0); ret = -EINVAL; goto err_put_runtime_pm; } /* Reset the binner overflow address/size at setup, to be sure * we don't reuse an old one. */ V3D_WRITE(V3D_BPOA, 0); V3D_WRITE(V3D_BPOS, 0); ret = vc4_irq_install(drm, vc4->irq); if (ret) { drm_err(drm, "Failed to install IRQ handler\n"); goto err_put_runtime_pm; } pm_runtime_use_autosuspend(dev); pm_runtime_set_autosuspend_delay(dev, 40); /* a little over 2 frames. */ return 0; err_put_runtime_pm: pm_runtime_put(dev); return ret; } static void vc4_v3d_unbind(struct device *dev, struct device *master, void *data) { struct drm_device *drm = dev_get_drvdata(master); struct vc4_dev *vc4 = to_vc4_dev(drm); vc4_irq_uninstall(drm); /* Disable the binner's overflow memory address, so the next * driver probe (if any) doesn't try to reuse our old * allocation. */ V3D_WRITE(V3D_BPOA, 0); V3D_WRITE(V3D_BPOS, 0); vc4->v3d = NULL; } static const struct dev_pm_ops vc4_v3d_pm_ops = { SET_RUNTIME_PM_OPS(vc4_v3d_runtime_suspend, vc4_v3d_runtime_resume, NULL) }; static const struct component_ops vc4_v3d_ops = { .bind = vc4_v3d_bind, .unbind = vc4_v3d_unbind, }; static int vc4_v3d_dev_probe(struct platform_device *pdev) { return component_add(&pdev->dev, &vc4_v3d_ops); } static void vc4_v3d_dev_remove(struct platform_device *pdev) { component_del(&pdev->dev, &vc4_v3d_ops); } const struct of_device_id vc4_v3d_dt_match[] = { { .compatible = "brcm,bcm2835-v3d" }, { .compatible = "brcm,cygnus-v3d" }, { .compatible = "brcm,vc4-v3d" }, {} }; struct platform_driver vc4_v3d_driver = { .probe = vc4_v3d_dev_probe, .remove = vc4_v3d_dev_remove, .driver = { .name = "vc4_v3d", .of_match_table = vc4_v3d_dt_match, .pm = &vc4_v3d_pm_ops, }, };