/* * CDDL HEADER START * * The contents of this file are subject to the terms of the * Common Development and Distribution License (the "License"). * You may not use this file except in compliance with the License. * * You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE * or http://www.opensolaris.org/os/licensing. * See the License for the specific language governing permissions * and limitations under the License. * * When distributing Covered Code, include this CDDL HEADER in each * file and include the License file at usr/src/OPENSOLARIS.LICENSE. * If applicable, add the following below this CDDL HEADER, with the * fields enclosed by brackets "[]" replaced with your own identifying * information: Portions Copyright [yyyy] [name of copyright owner] * * CDDL HEADER END */ /* * Copyright (C) 4Front Technologies 1996-2008. * * Copyright (c) 2009, 2010, Oracle and/or its affiliates. All rights reserved. */ #ifndef _SYS_AUDIO_AUDIO_DRIVER_H #define _SYS_AUDIO_AUDIO_DRIVER_H #include #include #include #include #include #ifdef __cplusplus extern "C" { #endif #ifdef _KERNEL struct audio_engine_ops { int audio_engine_version; #define AUDIO_ENGINE_VERSION 2 /* * Initialize engine, including buffer allocation. Arguments * that are pointers are hints. On return, they are updated with * the actual values configured by the driver. */ int (*audio_engine_open)(void *, int, uint_t *, caddr_t *); void (*audio_engine_close)(void *); /* * Start and stop are used to actually get the hardware running * or stop the hardware. Until this is kicked off, the engine * will not actually transfer data. These are not destructive to * ring positions, etc. (Think of it like pause/play). */ int (*audio_engine_start)(void *); void (*audio_engine_stop)(void *); /* * Obtain the engine offset. Offsets start at zero at engine_open, * and keep counting upwards. Count is returned in frames. */ uint64_t (*audio_engine_count)(void *); /* * The following entry points return the currently configured * status of the engine. It is assumed that the engine's * configuration is relatively fixed, and does not change * while open, or in response to open. * * However, in the future we might like to allow for the * device to change the settings while it is not open, which * could allow for mixerctl to change the configured channels, * for example. In order to synchronize this properly, we'll * need the engine to perform a notification/request. That * will be added later. * * AC3: We will have to figure out how to support dynamically * selecting different sampling frequencies for AC3, since * it needs to be able to support 32, 44.1, and 48 kHz. * Perhaps special flags used during open() would do the trick. */ int (*audio_engine_format)(void *); int (*audio_engine_channels)(void *); int (*audio_engine_rate)(void *); /* * DMA cache synchronization. The framework does this on * behalf of the driver for both input and output. The driver * is responsible for tracking the direction (based on the * flags passed to ae_open()), and dealing with any partial * synchronization if any is needed. */ void (*audio_engine_sync)(void *, uint_t); /* * The framework may like to know how deep the device queues data. * This can be used to provide a more accurate latency calculation. */ uint_t (*audio_engine_qlen)(void *); /* * If the driver doesn't use simple interleaving, then we need to * know more about the offsets of channels within the buffer. * We obtain both the starting offset within the buffer, and the * increment for each new sample. As usual, these are given in * samples. If this entry point is NULL, the framework assumes * that simple interlevaing is used instead. */ void (*audio_engine_chinfo)(void *, int chan, uint_t *offset, uint_t *incr); /* * The following entry point is used to determine the play ahead * desired by the engine. Engines with less consistent scheduling, * or with a need for deeper queuing, implement this. If not * implemented, the framework assumes 1.5 * fragfr. */ uint_t (*audio_engine_playahead)(void *); }; /* * Drivers call these. */ void audio_init_ops(struct dev_ops *, const char *); void audio_fini_ops(struct dev_ops *); audio_dev_t *audio_dev_alloc(dev_info_t *, int); void audio_dev_free(audio_dev_t *); void audio_dev_set_description(audio_dev_t *, const char *); void audio_dev_set_version(audio_dev_t *, const char *); void audio_dev_add_info(audio_dev_t *, const char *); audio_engine_t *audio_engine_alloc(audio_engine_ops_t *, uint_t); void audio_engine_set_private(audio_engine_t *, void *); void *audio_engine_get_private(audio_engine_t *); void audio_engine_free(audio_engine_t *); void audio_dev_add_engine(audio_dev_t *, audio_engine_t *); void audio_dev_remove_engine(audio_dev_t *, audio_engine_t *); int audio_dev_register(audio_dev_t *); int audio_dev_unregister(audio_dev_t *); void audio_dev_suspend(audio_dev_t *); void audio_dev_resume(audio_dev_t *); void audio_dev_warn(audio_dev_t *, const char *, ...); /* DEBUG ONLY */ void audio_dump_bytes(const uint8_t *w, int dcount); void audio_dump_words(const uint16_t *w, int dcount); void audio_dump_dwords(const uint32_t *w, int dcount); /* Engine flags */ #define ENGINE_OUTPUT_CAP (1U << 2) #define ENGINE_INPUT_CAP (1U << 3) #define ENGINE_CAPS (ENGINE_OUTPUT_CAP | ENGINE_INPUT_CAP) #define ENGINE_DRIVER_FLAGS (0xffff) /* flags usable by driver */ #define ENGINE_OUTPUT (1U << 16) /* fields not for driver use */ #define ENGINE_INPUT (1U << 17) #define ENGINE_EXCLUSIVE (1U << 20) /* exclusive use, e.g. AC3 */ #define ENGINE_NDELAY (1U << 21) /* non-blocking open */ /* * Audio device controls */ /* * Control read or write driver function type. * * Returns zero on success, errno on failure. */ typedef int (*audio_ctrl_wr_t)(void *, uint64_t); typedef int (*audio_ctrl_rd_t)(void *, uint64_t *); /* * This will allocate and register a control for my audio device. * * On success this will return a control structure else NULL. */ audio_ctrl_t *audio_dev_add_control(audio_dev_t *, audio_ctrl_desc_t *, audio_ctrl_rd_t, audio_ctrl_wr_t, void *); /* * Add a synthetic PCM volume control. This should only be used by * devices which have no physical PCM volume controls. The control * implements a simple attenuator on the PCM data; unlike AC'97 there * is no "gain", so using this instead of a hardware control may * result in loss range. The control is implemented using * AUDIO_CTRL_ID_VOLUME. */ void audio_dev_add_soft_volume(audio_dev_t *); /* * This will remove a control from an audio device. */ void audio_dev_del_control(audio_ctrl_t *); /* * This will tell the framework that controls have changed * and it should update its values. */ void audio_dev_update_controls(audio_dev_t *); /* * This is used to read the current value of a control. * Note, this will cause a callback into the driver to get the value. * * On return zero is returned on success else errno is returned. */ int audio_control_read(audio_ctrl_t *, uint64_t *); /* * This is used to write a value to a control. * Note, this will cause a callback into the driver to write the value. * * On return zero is returned on success else errno is returned. */ int audio_control_write(audio_ctrl_t *, uint64_t); #endif /* _KERNEL */ #ifdef __cplusplus } #endif #endif /* _SYS_AUDIO_AUDIO_DRIVER_H */