// list of macros used as shifters. // generated by `gen_bit_shifters.sh` BANDID_FORMATBAR 3 BANDID_RULER 0 BANDID_STATUSBAR 1 BANDID_TOOLBAR 2 BWRITERVS_SWIZZLE_SHIFT 16 CANCEL_MSG_LINE 2 CERT_ALT_NAME_ENTRY_ERR_INDEX_SHIFT 16 CPU_ARM64 4 CPU_x86_64 1 D3DFVF_TEXCOUNT_SHIFT 8 D3DSI_INSTLENGTH_SHIFT 24 D3DSP_DCL_USAGEINDEX_SHIFT 16 D3DSP_DCL_USAGE_SHIFT 0 D3DSP_DSTSHIFT_SHIFT 24 D3DSP_REGTYPE_SHIFT 28 D3DSP_REGTYPE_SHIFT2 8 DIGIT_BIT 28 HASHTABLE_FLAG_BITS 6 INSTALLSTATE_LOCAL 3 JSSTR_LENGTH_SHIFT 4 MAX_TEXTURES 8 NET_WM_STATE_ABOVE 1 NET_WM_STATE_FULLSCREEN 0 NET_WM_STATE_MAXIMIZED 2 NET_WM_STATE_SKIP_PAGER 3 NET_WM_STATE_SKIP_TASKBAR 4 RESERVED_SHIFT 26 WINED3D_FFP_ATTRIBS_COUNT 15 WINED3D_FFP_BLENDINDICES 2 WINED3D_FFP_BLENDWEIGHT 1 WINED3D_FFP_DIFFUSE 5 WINED3D_FFP_NORMAL 3 WINED3D_FFP_POSITION 0 WINED3D_FFP_PSIZE 4 WINED3D_FFP_SPECULAR 6 WINED3D_SHADER_TYPE_COMPUTE 5 WINED3D_SHADER_TYPE_DOMAIN 4 WINED3D_SHADER_TYPE_GEOMETRY 2 WINED3D_SHADER_TYPE_HULL 3 WINED3D_SHADER_TYPE_PIXEL 0 WINED3D_SHADER_TYPE_VERTEX 1 WINED3D_SM1_REGISTER_TYPE_SHIFT 28 WINED3D_SM1_REGISTER_TYPE_SHIFT2 8 WINED3D_SM1_SWIZZLE_SHIFT 16 __WINE_DBCL_ERR 1 __WINE_DBCL_FIXME 0 __WINE_DBCL_INIT 7 __WINE_DBCL_TRACE 3 __WINE_DBCL_WARN 2