/* * CDDL HEADER START * * The contents of this file are subject to the terms of the * Common Development and Distribution License, Version 1.0 only * (the "License"). You may not use this file except in compliance * with the License. * * You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE * or http://www.opensolaris.org/os/licensing. * See the License for the specific language governing permissions * and limitations under the License. * * When distributing Covered Code, include this CDDL HEADER in each * file and include the License file at usr/src/OPENSOLARIS.LICENSE. * If applicable, add the following below this CDDL HEADER, with the * fields enclosed by brackets "[]" replaced with your own identifying * information: Portions Copyright [yyyy] [name of copyright owner] * * CDDL HEADER END */ /* * Copyright (c) 1990-2001 by Sun Microsystems, Inc. * All rights reserved. */ #ifndef _MULTIMEDIA_AUDIOLIST_H #define _MULTIMEDIA_AUDIOLIST_H #include #ifdef __cplusplus extern "C" { #endif // This is the 'base' class for a list of extents of audio objects class AudioList : public Audio { // Define a linked list nested class class AudioListEntry { private: void operator=(AudioListEntry); // Assignment is illegal public: Audio* aptr; // pointer to audio object AudioListEntry* next; // pointer to next in list AudioListEntry* prev; // pointer to previous // Constructor w/obj AudioListEntry( Audio* obj); // referenced audio object ~AudioListEntry(); // Destructor void newptr(Audio* newa); // Reset extent // Link in new extent void link( AudioListEntry* after); // link after this one // Split an extent void split( Double pos); // split at offset }; private: AudioListEntry head; // list head AudioListEntry* first() const; // Return first extent // Locate extent/offset virtual Boolean getposition( Double& pos, // target position (updated) AudioListEntry*& ep) const; // returned entry pointer AudioList operator=(AudioList); // Assignment is illegal public: AudioList(const char *name = "[list]"); // Constructor virtual ~AudioList(); // Destructor // class Audio methods specialized here virtual Double GetLength() const; // Get length, in secs virtual char *GetName() const; // Get name string virtual AudioHdr GetHeader(); // Get header virtual AudioHdr GetHeader(Double pos); // Get header at pos // Read from position virtual AudioError ReadData( void* buf, // buffer to fill size_t& len, // buffer length (updated) Double& pos); // start position (updated) // Write is prohibited virtual AudioError WriteData( void* buf, // buffer to copy size_t& len, // buffer length (updated) Double& pos); // start position (updated) virtual Boolean isList() const { return (TRUE); } // list manipulation methods // Insert an entry virtual AudioError Insert( Audio* obj); // object to insert // Insert an entry virtual AudioError Insert( Audio* obj, // object to insert Double pos); // insertion offset, in seconds // Append an entry virtual AudioError Append( Audio* obj); // object to append // copy to another audio obj. virtual AudioError AsyncCopy( Audio* ap, // dest audio object Double& frompos, Double& topos, Double& limit); }; #ifdef __cplusplus } #endif #endif /* !_MULTIMEDIA_AUDIOLIST_H */