/*- * SPDX-License-Identifier: BSD-2-Clause * * Copyright (c) 2004 Tim J. Robbins. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ /* * "Set of characters" ADT implemented as a splay tree of extents, with * a lookup table cache to simplify looking up the first bunch of * characters (which are presumably more common than others). */ #include __FBSDID("$FreeBSD$"); #include #include #include #include #include #include "cset.h" static struct csnode * cset_delete(struct csnode *, wchar_t); static __inline int cset_rangecmp(struct csnode *, wchar_t); static struct csnode * cset_splay(struct csnode *, wchar_t); /* * cset_alloc -- * Allocate a set of characters. */ struct cset * cset_alloc(void) { struct cset *cs; if ((cs = malloc(sizeof(*cs))) == NULL) return (NULL); cs->cs_root = NULL; cs->cs_classes = NULL; cs->cs_havecache = false; cs->cs_invert = false; return (cs); } /* * cset_add -- * Add a character to the set. */ bool cset_add(struct cset *cs, wchar_t ch) { struct csnode *csn, *ncsn; wchar_t oval; cs->cs_havecache = false; /* * Inserting into empty tree; new item becomes the root. */ if (cs->cs_root == NULL) { csn = malloc(sizeof(*cs->cs_root)); if (csn == NULL) return (false); csn->csn_left = csn->csn_right = NULL; csn->csn_min = csn->csn_max = ch; cs->cs_root = csn; return (true); } /* * Splay to check whether the item already exists, and otherwise, * where we should put it. */ csn = cs->cs_root = cset_splay(cs->cs_root, ch); /* * Avoid adding duplicate nodes. */ if (cset_rangecmp(csn, ch) == 0) return (true); /* * Allocate a new node and make it the new root. */ ncsn = malloc(sizeof(*ncsn)); if (ncsn == NULL) return (false); ncsn->csn_min = ncsn->csn_max = ch; if (cset_rangecmp(csn, ch) < 0) { ncsn->csn_left = csn->csn_left; ncsn->csn_right = csn; csn->csn_left = NULL; } else { ncsn->csn_right = csn->csn_right; ncsn->csn_left = csn; csn->csn_right = NULL; } cs->cs_root = ncsn; /* * Coalesce with left and right neighbours if possible. */ if (ncsn->csn_left != NULL) { ncsn->csn_left = cset_splay(ncsn->csn_left, ncsn->csn_min - 1); if (ncsn->csn_left->csn_max == ncsn->csn_min - 1) { oval = ncsn->csn_left->csn_min; ncsn->csn_left = cset_delete(ncsn->csn_left, ncsn->csn_left->csn_min); ncsn->csn_min = oval; } } if (ncsn->csn_right != NULL) { ncsn->csn_right = cset_splay(ncsn->csn_right, ncsn->csn_max + 1); if (ncsn->csn_right->csn_min == ncsn->csn_max + 1) { oval = ncsn->csn_right->csn_max; ncsn->csn_right = cset_delete(ncsn->csn_right, ncsn->csn_right->csn_min); ncsn->csn_max = oval; } } return (true); } /* * cset_in_hard -- * Determine whether a character is in the set without using * the cache. */ bool cset_in_hard(struct cset *cs, wchar_t ch) { struct csclass *csc; for (csc = cs->cs_classes; csc != NULL; csc = csc->csc_next) if (csc->csc_invert ^ (iswctype(ch, csc->csc_type) != 0)) return (cs->cs_invert ^ true); if (cs->cs_root != NULL) { cs->cs_root = cset_splay(cs->cs_root, ch); return (cs->cs_invert ^ (cset_rangecmp(cs->cs_root, ch) == 0)); } return (cs->cs_invert ^ false); } /* * cset_cache -- * Update the cache. */ void cset_cache(struct cset *cs) { wchar_t i; for (i = 0; i < CS_CACHE_SIZE; i++) cs->cs_cache[i] = cset_in_hard(cs, i); cs->cs_havecache = true; } /* * cset_invert -- * Invert the character set. */ void cset_invert(struct cset *cs) { cs->cs_invert ^= true; cs->cs_havecache = false; } /* * cset_addclass -- * Add a wctype()-style character class to the set, optionally * inverting it. */ bool cset_addclass(struct cset *cs, wctype_t type, bool invert) { struct csclass *csc; csc = malloc(sizeof(*csc)); if (csc == NULL) return (false); csc->csc_type = type; csc->csc_invert = invert; csc->csc_next = cs->cs_classes; cs->cs_classes = csc; cs->cs_havecache = false; return (true); } static __inline int cset_rangecmp(struct csnode *t, wchar_t ch) { if (ch < t->csn_min) return (-1); if (ch > t->csn_max) return (1); return (0); } static struct csnode * cset_splay(struct csnode *t, wchar_t ch) { struct csnode N, *l, *r, *y; /* * Based on public domain code from Sleator. */ assert(t != NULL); N.csn_left = N.csn_right = NULL; l = r = &N; for (;;) { if (cset_rangecmp(t, ch) < 0) { if (t->csn_left != NULL && cset_rangecmp(t->csn_left, ch) < 0) { y = t->csn_left; t->csn_left = y->csn_right; y->csn_right = t; t = y; } if (t->csn_left == NULL) break; r->csn_left = t; r = t; t = t->csn_left; } else if (cset_rangecmp(t, ch) > 0) { if (t->csn_right != NULL && cset_rangecmp(t->csn_right, ch) > 0) { y = t->csn_right; t->csn_right = y->csn_left; y->csn_left = t; t = y; } if (t->csn_right == NULL) break; l->csn_right = t; l = t; t = t->csn_right; } else break; } l->csn_right = t->csn_left; r->csn_left = t->csn_right; t->csn_left = N.csn_right; t->csn_right = N.csn_left; return (t); } static struct csnode * cset_delete(struct csnode *t, wchar_t ch) { struct csnode *x; assert(t != NULL); t = cset_splay(t, ch); assert(cset_rangecmp(t, ch) == 0); if (t->csn_left == NULL) x = t->csn_right; else { x = cset_splay(t->csn_left, ch); x->csn_right = t->csn_right; } free(t); return x; }