/*- * SPDX-License-Identifier: BSD-2-Clause-FreeBSD * * Copyright (c) 2011-2014 Nathan Whitehorn * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ #include __FBSDID("$FreeBSD$"); #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "ps3-hvcall.h" #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_MODE_SET 0x0100 #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x0101 #define L1GPU_DISPLAY_SYNC_HSYNC 1 #define L1GPU_DISPLAY_SYNC_VSYNC 2 #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x0102 static vd_init_t ps3fb_init; static vd_probe_t ps3fb_probe; void ps3fb_remap(void); struct ps3fb_softc { struct fb_info fb_info; uint64_t sc_fbhandle; uint64_t sc_fbcontext; uint64_t sc_dma_control; uint64_t sc_driver_info; uint64_t sc_reports; uint64_t sc_reports_size; }; static struct vt_driver vt_ps3fb_driver = { .vd_name = "ps3fb", .vd_probe = ps3fb_probe, .vd_init = ps3fb_init, .vd_blank = vt_fb_blank, .vd_bitblt_text = vt_fb_bitblt_text, .vd_bitblt_bmp = vt_fb_bitblt_bitmap, .vd_drawrect = vt_fb_drawrect, .vd_setpixel = vt_fb_setpixel, .vd_fb_ioctl = vt_fb_ioctl, .vd_fb_mmap = vt_fb_mmap, /* Better than VGA, but still generic driver. */ .vd_priority = VD_PRIORITY_GENERIC + 1, }; VT_DRIVER_DECLARE(vt_ps3fb, vt_ps3fb_driver); static struct ps3fb_softc ps3fb_softc; static int ps3fb_probe(struct vt_device *vd) { int disable; char compatible[64]; phandle_t root; disable = 0; TUNABLE_INT_FETCH("hw.syscons.disable", &disable); if (disable != 0) return (0); TUNABLE_STR_FETCH("hw.platform", compatible, sizeof(compatible)); if (strcmp(compatible, "ps3") == 0) return (CN_INTERNAL); root = OF_finddevice("/"); if (OF_getprop(root, "compatible", compatible, sizeof(compatible)) <= 0) return (CN_DEAD); if (strncmp(compatible, "sony,ps3", sizeof(compatible)) != 0) return (CN_DEAD); return (CN_INTERNAL); } void ps3fb_remap(void) { struct ps3fb_softc *sc; vm_offset_t va, fb_paddr; sc = &ps3fb_softc; lv1_gpu_close(); lv1_gpu_open(0); lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_MODE_SET, 0,0,0,0); lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_MODE_SET, 0,0,1,0); lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC, 0,L1GPU_DISPLAY_SYNC_VSYNC,0,0); lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC, 1,L1GPU_DISPLAY_SYNC_VSYNC,0,0); lv1_gpu_memory_allocate(roundup2(sc->fb_info.fb_size, 1024*1024), 0, 0, 0, 0, &sc->sc_fbhandle, &fb_paddr); lv1_gpu_context_allocate(sc->sc_fbhandle, 0, &sc->sc_fbcontext, &sc->sc_dma_control, &sc->sc_driver_info, &sc->sc_reports, &sc->sc_reports_size); lv1_gpu_context_attribute(sc->sc_fbcontext, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 0, 0, 0, 0); lv1_gpu_context_attribute(sc->sc_fbcontext, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 1, 0, 0, 0); sc->fb_info.fb_pbase = fb_paddr; for (va = 0; va < sc->fb_info.fb_size; va += PAGE_SIZE) pmap_kenter_attr(0x10000000 + va, fb_paddr + va, VM_MEMATTR_WRITE_COMBINING); sc->fb_info.fb_flags &= ~FB_FLAG_NOWRITE; } static int ps3fb_init(struct vt_device *vd) { struct ps3fb_softc *sc; char linux_video_mode[24]; int linux_video_mode_num = 0; /* Init softc */ vd->vd_softc = sc = &ps3fb_softc; sc->fb_info.fb_depth = 32; sc->fb_info.fb_height = 1080; sc->fb_info.fb_width = 1920; /* See if the bootloader has passed a graphics mode to use */ bzero(linux_video_mode, sizeof(linux_video_mode)); TUNABLE_STR_FETCH("video", linux_video_mode, sizeof(linux_video_mode)); sscanf(linux_video_mode, "ps3fb:mode:%d", &linux_video_mode_num); switch (linux_video_mode_num) { case 1: case 2: sc->fb_info.fb_height = 480; sc->fb_info.fb_width = 720; break; case 3: case 8: sc->fb_info.fb_height = 720; sc->fb_info.fb_width = 1280; break; case 4: case 5: case 9: case 10: sc->fb_info.fb_height = 1080; sc->fb_info.fb_width = 1920; break; case 6: case 7: sc->fb_info.fb_height = 576; sc->fb_info.fb_width = 720; break; case 11: sc->fb_info.fb_height = 768; sc->fb_info.fb_width = 1024; break; case 12: sc->fb_info.fb_height = 1024; sc->fb_info.fb_width = 1280; break; case 13: sc->fb_info.fb_height = 1200; sc->fb_info.fb_width = 1920; break; } /* Allow explicitly-specified values for us to override everything */ TUNABLE_INT_FETCH("hw.ps3fb.height", &sc->fb_info.fb_height); TUNABLE_INT_FETCH("hw.ps3fb.width", &sc->fb_info.fb_width); sc->fb_info.fb_stride = sc->fb_info.fb_width*4; sc->fb_info.fb_size = sc->fb_info.fb_height * sc->fb_info.fb_stride; sc->fb_info.fb_bpp = sc->fb_info.fb_stride / sc->fb_info.fb_width * 8; /* * Arbitrarily choose address for the framebuffer */ sc->fb_info.fb_vbase = 0x10000000; sc->fb_info.fb_flags |= FB_FLAG_NOWRITE; /* Not available yet */ sc->fb_info.fb_cmsize = 16; /* 32-bit VGA palette */ vt_config_cons_colors(&sc->fb_info, COLOR_FORMAT_RGB, 255, 16, 255, 8, 255, 0); /* Set correct graphics context */ lv1_gpu_context_attribute(sc->sc_fbcontext, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 0, 0, 0, 0); lv1_gpu_context_attribute(sc->sc_fbcontext, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 1, 0, 0, 0); vt_fb_init(vd); return (CN_INTERNAL); }