/*- * Copyright (c) 2005 Marcel Moolenaar * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef _DEV_VT_HW_VGA_VGA_REG_H_ #define _DEV_VT_HW_VGA_VGA_REG_H_ /* * The VGA adapter uses two I/O port blocks. One of these blocks, the CRT * controller registers, can be located either at 0x3B0 or at 0x3D0 in I/O * port space. This allows compatibility with the monochrome adapter, which * has the CRT controller registers at 0x3B0. * * It is assumed that compatibility with the monochrome adapter is not of * interest anymore. As such, the CRT controller can be located at 0x3D0 in * I/O port space unconditionally. This means that the 2 I/O blocks are * always adjacent and can therefore be treated as a single logical I/O port * range. In practical terms: there only has to be a single tag and handle * to access all registers. * * The following definitions are taken from or inspired by: * Programmer's Guide to the EGA, VGA, and Super VGA Cards -- 3rd ed., * Richard F. Ferraro, Addison-Wesley, ISBN 0-201-62490-7 */ #define VGA_MEM_BASE 0xA0000 #define VGA_MEM_SIZE 0x10000 #define VGA_TXT_BASE 0xB8000 #define VGA_TXT_SIZE 0x08000 #define VGA_REG_BASE 0x3c0 #define VGA_REG_SIZE 0x10+0x0c /* Attribute controller registers. */ #define VGA_AC_WRITE 0x00 #define VGA_AC_READ 0x01 #define VGA_AC_PALETTE(x) (x) /* 0 <= x <= 15 */ #define VGA_AC_PAL_SR 0x20 /* Secondary red */ #define VGA_AC_PAL_SG 0x10 /* Secondary green */ #define VGA_AC_PAL_SB 0x08 /* Secondary blue */ #define VGA_AC_PAL_R 0x04 /* Red */ #define VGA_AC_PAL_G 0x02 /* Green */ #define VGA_AC_PAL_B 0x01 /* Blue */ #define VGA_AC_MODE_CONTROL (32+16) #define VGA_AC_MC_IPS 0x80 /* Internal palette size */ #define VGA_AC_MC_PCS 0x40 /* Pixel clock select */ #define VGA_AC_MC_PPC 0x20 /* Pixel panning compat. */ #define VGA_AC_MC_BI 0x08 /* Blink/intensity */ #define VGA_AC_MC_ELG 0x04 /* Enable line graphics cc. */ #define VGA_AC_MC_DT 0x02 /* Display type */ #define VGA_AC_MC_GA 0x01 /* Graphics/alphanumeric */ #define VGA_AC_OVERSCAN_COLOR (32+17) #define VGA_AC_COLOR_PLANE_ENABLE (32+18) #define VGA_AC_HORIZ_PIXEL_PANNING (32+19) #define VGA_AC_COLOR_SELECT (32+20) #define VGA_AC_CS_C67 0x0C /* Color reg. addr. bits 6+7 */ #define VGA_AC_CS_C45 0x03 /* Color reg. addr. bits 4+5 */ /* General registers. */ #define VGA_GEN_MISC_OUTPUT_W 0x02 /* Write only. */ #define VGA_GEN_MISC_OUTPUT_R 0x0c /* Read only. */ #define VGA_GEN_MO_VSP 0x80 /* Vertical sync. polarity */ #define VGA_GEN_MO_HSP 0x40 /* Horiz. sync. polarity */ #define VGA_GEN_MO_PB 0x20 /* Page bit for odd/even */ #define VGA_GEN_MO_CS 0x0C /* Clock select */ #define VGA_GEN_MO_ER 0x02 /* Enable RAM */ #define VGA_GEN_MO_IOA 0x01 /* Input/output address */ #define VGA_GEN_INPUT_STAT_0 0x02 /* Read only. */ #define VGA_GEN_FEATURE_CTRL_W 0x1a /* Write only. */ #define VGA_GEN_FEATURE_CTRL_R 0x0a /* Read only. */ #define VGA_GEN_INPUT_STAT_1 0x1a /* Read only. */ #define VGA_GEN_IS1_VR 0x08 /* Vertical retrace */ #define VGA_GEN_IS1_DE 0x01 /* Display enable not */ /* Sequencer registers. */ #define VGA_SEQ_ADDRESS 0x04 #define VGA_SEQ_RESET 0 #define VGA_SEQ_RST_SR 0x02 /* Synchronous reset */ #define VGA_SEQ_RST_NAR 0x01 /* No async. reset */ #define VGA_SEQ_CLOCKING_MODE 1 #define VGA_SEQ_CM_SO 0x20 /* Screen off */ #define VGA_SEQ_CM_S4 0x10 /* Shift four */ #define VGA_SEQ_CM_DC 0x08 /* Dot clock */ #define VGA_SEQ_CM_SL 0x04 /* Shift load */ #define VGA_SEQ_CM_89 0x01 /* 8/9 Dot clocks */ #define VGA_SEQ_MAP_MASK 2 #define VGA_SEQ_MM_EM3 0x08 /* Enable memory plane 3 */ #define VGA_SEQ_MM_EM2 0x04 /* Enable memory plane 2 */ #define VGA_SEQ_MM_EM1 0x02 /* Enable memory plane 1 */ #define VGA_SEQ_MM_EM0 0x01 /* Enable memory plane 0 */ #define VGA_SEQ_CHAR_MAP_SELECT 3 #define VGA_SEQ_CMS_SAH 0x20 /* Char. A (bit 2) */ #define VGA_SEQ_CMS_SBH 0x10 /* Char. B (bit 2) */ #define VGA_SEQ_CMS_SA 0x0C /* Char. A (bit 0+1) */ #define VGA_SEQ_CMS_SB 0x03 /* Char. B (bit 0+1) */ #define VGA_SEQ_MEMORY_MODE 4 #define VGA_SEQ_MM_C4 0x08 /* Chain four */ #define VGA_SEQ_MM_OE 0x04 /* Odd/even */ #define VGA_SEQ_MM_EM 0x02 /* Extended memory */ #define VGA_SEQ_DATA 0x05 /* Color registers. */ #define VGA_PEL_MASK 0x06 #define VGA_PEL_ADDR_RD_MODE 0x07 /* Write only. */ #define VGA_DAC_STATE 0x07 /* Read only. */ #define VGA_PEL_ADDR_WR_MODE 0x08 #define VGA_PEL_DATA 0x09 /* Graphics controller registers. */ #define VGA_GC_ADDRESS 0x0e #define VGA_GC_SET_RESET 0 #define VGA_GC_ENABLE_SET_RESET 1 #define VGA_GC_COLOR_COMPARE 2 #define VGA_GC_DATA_ROTATE 3 #define VGA_GC_DR_FS_XOR 0x18 /* Function select - XOR */ #define VGA_GC_DR_FS_OR 0x10 /* Function select - OR */ #define VGA_GC_DR_FS_AND 0x08 /* Function select - AND */ #define VGA_GC_DR_RC 0x07 /* Rotate count */ #define VGA_GC_READ_MAP_SELECT 4 #define VGA_GC_MODE 5 #define VGA_GC_MODE_SR 0x60 /* Shift register */ #define VGA_GC_MODE_OE 0x10 /* Odd/even */ #define VGA_GC_MODE_RM 0x08 /* Read mode */ #define VGA_GC_MODE_WM 0x03 /* Write mode */ #define VGA_GC_MISCELLANEOUS 6 #define VGA_GC_MISC_MM 0x0C /* memory map */ #define VGA_GC_MISC_COE 0x02 /* Chain odd/even */ #define VGA_GC_MISC_GA 0x01 /* Graphics/text mode */ #define VGA_GC_COLOR_DONT_CARE 7 #define VGA_GC_BIT_MASK 8 #define VGA_GC_DATA 0x0f /* CRT controller registers. */ #define VGA_CRTC_ADDRESS 0x14 #define VGA_CRTC_HORIZ_TOTAL 0 #define VGA_CRTC_HORIZ_DISP_END 1 #define VGA_CRTC_START_HORIZ_BLANK 2 #define VGA_CRTC_END_HORIZ_BLANK 3 #define VGA_CRTC_EHB_CR 0x80 /* Compatible read */ #define VGA_CRTC_EHB_DES 0x60 /* Display enable skew */ #define VGA_CRTC_EHB_EHB 0x1F /* End horizontal blank */ #define VGA_CRTC_START_HORIZ_RETRACE 4 #define VGA_CRTC_END_HORIZ_RETRACE 5 #define VGA_CRTC_EHR_EHB 0x80 /* End horizontal blanking */ #define VGA_CRTC_EHR_HRD 0x60 /* Horizontal retrace delay */ #define VGA_CRTC_EHR_EHR 0x1F /* End horizontal retrace */ #define VGA_CRTC_VERT_TOTAL 6 #define VGA_CRTC_OVERFLOW 7 #define VGA_CRTC_OF_VRS9 0x80 /* Vertical retrace start */ #define VGA_CRTC_OF_VDE9 0x40 /* Vertical disp. enable end */ #define VGA_CRTC_OF_VT9 0x20 /* Vertical total (bit 9) */ #define VGA_CRTC_OF_LC8 0x10 /* Line compare */ #define VGA_CRTC_OF_VBS8 0x08 /* Start vertical blanking */ #define VGA_CRTC_OF_VRS8 0x04 /* Vertical retrace start */ #define VGA_CRTC_OF_VDE8 0x02 /* Vertical disp. enable end */ #define VGA_CRTC_OF_VT8 0x01 /* Vertical total (bit 8) */ #define VGA_CRTC_PRESET_ROW_SCAN 8 #define VGA_CRTC_PRS_BP 0x60 /* Byte panning */ #define VGA_CRTC_PRS_PRS 0x1F /* Preset row scan */ #define VGA_CRTC_MAX_SCAN_LINE 9 #define VGA_CRTC_MSL_2T4 0x80 /* 200-to-400 line conversion */ #define VGA_CRTC_MSL_LC9 0x40 /* Line compare (bit 9) */ #define VGA_CRTC_MSL_VBS9 0x20 /* Start vertical blanking */ #define VGA_CRTC_MSL_MSL 0x1F /* Maximum scan line */ #define VGA_CRTC_CURSOR_START 10 #define VGA_CRTC_CS_COO 0x20 /* Cursor on/off */ #define VGA_CRTC_CS_CS 0x1F /* Cursor start */ #define VGA_CRTC_CURSOR_END 11 #define VGA_CRTC_CE_CSK 0x60 /* Cursor skew */ #define VGA_CRTC_CE_CE 0x1F /* Cursor end */ #define VGA_CRTC_START_ADDR_HIGH 12 #define VGA_CRTC_START_ADDR_LOW 13 #define VGA_CRTC_CURSOR_LOC_HIGH 14 #define VGA_CRTC_CURSOR_LOC_LOW 15 #define VGA_CRTC_VERT_RETRACE_START 16 #define VGA_CRTC_VERT_RETRACE_END 17 #define VGA_CRTC_VRE_PR 0x80 /* Protect register 0-7 */ #define VGA_CRTC_VRE_BW 0x40 /* Bandwidth */ #define VGA_CRTC_VRE_VRE 0x1F /* Vertical retrace end */ #define VGA_CRTC_VERT_DISPLAY_END 18 #define VGA_CRTC_OFFSET 19 #define VGA_CRTC_UNDERLINE_LOC 20 #define VGA_CRTC_UL_DW 0x40 /* Double word mode */ #define VGA_CRTC_UL_CB4 0x20 /* Count by four */ #define VGA_CRTC_UL_UL 0x1F /* Underline location */ #define VGA_CRTC_START_VERT_BLANK 21 #define VGA_CRTC_END_VERT_BLANK 22 #define VGA_CRTC_MODE_CONTROL 23 #define VGA_CRTC_MC_HR 0x80 /* hardware reset */ #define VGA_CRTC_MC_WB 0x40 /* Word/byte mode */ #define VGA_CRTC_MC_AW 0x20 /* Address wrap */ #define VGA_CRTC_MC_CBT 0x08 /* Count by two */ #define VGA_CRTC_MC_HRS 0x04 /* Horizontal retrace select */ #define VGA_CRTC_MC_SRS 0x02 /* Select row scan counter */ #define VGA_CRTC_MC_CMS 0x01 /* Compatibility mode support */ #define VGA_CRTC_LINE_COMPARE 24 #define VGA_CRTC_DATA 0x15 #endif /* !_DEV_VT_HW_VGA_VGA_REG_H_ */