/* * Copyright (c) Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). * You may select, at your option, one of the above-listed licenses. */ /* The objective of this example is to show of to compress multiple successive files * while preserving memory management. * All structures and buffers will be created only once, * and shared across all compression operations */ #include // printf #include // free #include // memset, strcat #include // presumes zstd library is installed #include "common.h" // Helper functions, CHECK(), and CHECK_ZSTD() typedef struct { void* buffIn; void* buffOut; size_t buffInSize; size_t buffOutSize; ZSTD_CCtx* cctx; } resources; static resources createResources_orDie(int cLevel) { resources ress; ress.buffInSize = ZSTD_CStreamInSize(); /* can always read one full block */ ress.buffOutSize= ZSTD_CStreamOutSize(); /* can always flush a full block */ ress.buffIn = malloc_orDie(ress.buffInSize); ress.buffOut= malloc_orDie(ress.buffOutSize); ress.cctx = ZSTD_createCCtx(); CHECK(ress.cctx != NULL, "ZSTD_createCCtx() failed!"); /* Set any compression parameters you want here. * They will persist for every compression operation. * Here we set the compression level, and enable the checksum. */ CHECK_ZSTD( ZSTD_CCtx_setParameter(ress.cctx, ZSTD_c_compressionLevel, cLevel) ); CHECK_ZSTD( ZSTD_CCtx_setParameter(ress.cctx, ZSTD_c_checksumFlag, 1) ); return ress; } static void freeResources(resources ress) { ZSTD_freeCCtx(ress.cctx); free(ress.buffIn); free(ress.buffOut); } static void compressFile_orDie(resources ress, const char* fname, const char* outName) { // Open the input and output files. FILE* const fin = fopen_orDie(fname, "rb"); FILE* const fout = fopen_orDie(outName, "wb"); /* Reset the context to a clean state to start a new compression operation. * The parameters are sticky, so we keep the compression level and extra * parameters that we set in createResources_orDie(). */ CHECK_ZSTD( ZSTD_CCtx_reset(ress.cctx, ZSTD_reset_session_only) ); size_t const toRead = ress.buffInSize; size_t read; while ( (read = fread_orDie(ress.buffIn, toRead, fin)) ) { /* This loop is the same as streaming_compression.c. * See that file for detailed comments. */ int const lastChunk = (read < toRead); ZSTD_EndDirective const mode = lastChunk ? ZSTD_e_end : ZSTD_e_continue; ZSTD_inBuffer input = { ress.buffIn, read, 0 }; int finished; do { ZSTD_outBuffer output = { ress.buffOut, ress.buffOutSize, 0 }; size_t const remaining = ZSTD_compressStream2(ress.cctx, &output, &input, mode); CHECK_ZSTD(remaining); fwrite_orDie(ress.buffOut, output.pos, fout); finished = lastChunk ? (remaining == 0) : (input.pos == input.size); } while (!finished); CHECK(input.pos == input.size, "Impossible: zstd only returns 0 when the input is completely consumed!"); } fclose_orDie(fout); fclose_orDie(fin); } int main(int argc, const char** argv) { const char* const exeName = argv[0]; if (argc<2) { printf("wrong arguments\n"); printf("usage:\n"); printf("%s FILE(s)\n", exeName); return 1; } int const cLevel = 7; resources const ress = createResources_orDie(cLevel); void* ofnBuffer = NULL; size_t ofnbSize = 0; int argNb; for (argNb = 1; argNb < argc; argNb++) { const char* const ifn = argv[argNb]; size_t const ifnSize = strlen(ifn); size_t const ofnSize = ifnSize + 5; if (ofnbSize <= ofnSize) { ofnbSize = ofnSize + 16; free(ofnBuffer); ofnBuffer = malloc_orDie(ofnbSize); } memset(ofnBuffer, 0, ofnSize); strcat(ofnBuffer, ifn); strcat(ofnBuffer, ".zst"); compressFile_orDie(ress, ifn, ofnBuffer); } freeResources(ress); free(ofnBuffer); printf("compressed %i files \n", argc-1); return 0; }