/****************************************************************************** * * Module Name: nsdump - table dumping routines for debug * *****************************************************************************/ /****************************************************************************** * * 1. Copyright Notice * * Some or all of this work - Copyright (c) 1999 - 2023, Intel Corp. * All rights reserved. * * 2. License * * 2.1. This is your license from Intel Corp. under its intellectual property * rights. You may have additional license terms from the party that provided * you this software, covering your right to use that party's intellectual * property rights. * * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a * copy of the source code appearing in this file ("Covered Code") an * irrevocable, perpetual, worldwide license under Intel's copyrights in the * base code distributed originally by Intel ("Original Intel Code") to copy, * make derivatives, distribute, use and display any portion of the Covered * Code in any form, with the right to sublicense such rights; and * * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent * license (with the right to sublicense), under only those claims of Intel * patents that are infringed by the Original Intel Code, to make, use, sell, * offer to sell, and import the Covered Code and derivative works thereof * solely to the minimum extent necessary to exercise the above copyright * license, and in no event shall the patent license extend to any additions * to or modifications of the Original Intel Code. No other license or right * is granted directly or by implication, estoppel or otherwise; * * The above copyright and patent license is granted only if the following * conditions are met: * * 3. Conditions * * 3.1. Redistribution of Source with Rights to Further Distribute Source. * Redistribution of source code of any substantial portion of the Covered * Code or modification with rights to further distribute source must include * the above Copyright Notice, the above License, this list of Conditions, * and the following Disclaimer and Export Compliance provision. In addition, * Licensee must cause all Covered Code to which Licensee contributes to * contain a file documenting the changes Licensee made to create that Covered * Code and the date of any change. Licensee must include in that file the * documentation of any changes made by any predecessor Licensee. Licensee * must include a prominent statement that the modification is derived, * directly or indirectly, from Original Intel Code. * * 3.2. Redistribution of Source with no Rights to Further Distribute Source. * Redistribution of source code of any substantial portion of the Covered * Code or modification without rights to further distribute source must * include the following Disclaimer and Export Compliance provision in the * documentation and/or other materials provided with distribution. In * addition, Licensee may not authorize further sublicense of source of any * portion of the Covered Code, and must include terms to the effect that the * license from Licensee to its licensee is limited to the intellectual * property embodied in the software Licensee provides to its licensee, and * not to intellectual property embodied in modifications its licensee may * make. * * 3.3. Redistribution of Executable. Redistribution in executable form of any * substantial portion of the Covered Code or modification must reproduce the * above Copyright Notice, and the following Disclaimer and Export Compliance * provision in the documentation and/or other materials provided with the * distribution. * * 3.4. Intel retains all right, title, and interest in and to the Original * Intel Code. * * 3.5. Neither the name Intel nor any other trademark owned or controlled by * Intel shall be used in advertising or otherwise to promote the sale, use or * other dealings in products derived from or relating to the Covered Code * without prior written authorization from Intel. * * 4. Disclaimer and Export Compliance * * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED * HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE, * INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY * UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A * PARTICULAR PURPOSE. * * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT, * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY * LIMITED REMEDY. * * 4.3. Licensee shall not export, either directly or indirectly, any of this * software or system incorporating such software without first obtaining any * required license or other approval from the U. S. Department of Commerce or * any other agency or department of the United States Government. In the * event Licensee exports any such software from the United States or * re-exports any such software from a foreign destination, Licensee shall * ensure that the distribution and export/re-export of the software is in * compliance with all laws, regulations, orders, or other restrictions of the * U.S. Export Administration Regulations. Licensee agrees that neither it nor * any of its subsidiaries will export/re-export any technical data, process, * software, or service, directly or indirectly, to any country for which the * United States government or any agency thereof requires an export license, * other governmental approval, or letter of assurance, without first obtaining * such license, approval or letter. * ***************************************************************************** * * Alternatively, you may choose to be licensed under the terms of the * following license: * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions, and the following disclaimer, * without modification. * 2. Redistributions in binary form must reproduce at minimum a disclaimer * substantially similar to the "NO WARRANTY" disclaimer below * ("Disclaimer") and any redistribution must be conditioned upon * including a substantially similar Disclaimer requirement for further * binary redistribution. * 3. Neither the names of the above-listed copyright holders nor the names * of any contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * Alternatively, you may choose to be licensed under the terms of the * GNU General Public License ("GPL") version 2 as published by the Free * Software Foundation. * *****************************************************************************/ #include #include #include #include #define _COMPONENT ACPI_NAMESPACE ACPI_MODULE_NAME ("nsdump") /* Local prototypes */ #ifdef ACPI_OBSOLETE_FUNCTIONS void AcpiNsDumpRootDevices ( void); static ACPI_STATUS AcpiNsDumpOneDevice ( ACPI_HANDLE ObjHandle, UINT32 Level, void *Context, void **ReturnValue); #endif #if defined(ACPI_DEBUG_OUTPUT) || defined(ACPI_DEBUGGER) static ACPI_STATUS AcpiNsDumpOneObjectPath ( ACPI_HANDLE ObjHandle, UINT32 Level, void *Context, void **ReturnValue); static ACPI_STATUS AcpiNsGetMaxDepth ( ACPI_HANDLE ObjHandle, UINT32 Level, void *Context, void **ReturnValue); /******************************************************************************* * * FUNCTION: AcpiNsPrintPathname * * PARAMETERS: NumSegments - Number of ACPI name segments * Pathname - The compressed (internal) path * * RETURN: None * * DESCRIPTION: Print an object's full namespace pathname * ******************************************************************************/ void AcpiNsPrintPathname ( UINT32 NumSegments, const char *Pathname) { UINT32 i; ACPI_FUNCTION_NAME (NsPrintPathname); /* Check if debug output enabled */ if (!ACPI_IS_DEBUG_ENABLED (ACPI_LV_NAMES, ACPI_NAMESPACE)) { return; } /* Print the entire name */ ACPI_DEBUG_PRINT ((ACPI_DB_NAMES, "[")); while (NumSegments) { for (i = 0; i < 4; i++) { isprint ((int) Pathname[i]) ? AcpiOsPrintf ("%c", Pathname[i]) : AcpiOsPrintf ("?"); } Pathname += ACPI_NAMESEG_SIZE; NumSegments--; if (NumSegments) { AcpiOsPrintf ("."); } } AcpiOsPrintf ("]\n"); } #ifdef ACPI_OBSOLETE_FUNCTIONS /* Not used at this time, perhaps later */ /******************************************************************************* * * FUNCTION: AcpiNsDumpPathname * * PARAMETERS: Handle - Object * Msg - Prefix message * Level - Desired debug level * Component - Caller's component ID * * RETURN: None * * DESCRIPTION: Print an object's full namespace pathname * Manages allocation/freeing of a pathname buffer * ******************************************************************************/ void AcpiNsDumpPathname ( ACPI_HANDLE Handle, const char *Msg, UINT32 Level, UINT32 Component) { ACPI_FUNCTION_TRACE (NsDumpPathname); /* Do this only if the requested debug level and component are enabled */ if (!ACPI_IS_DEBUG_ENABLED (Level, Component)) { return_VOID; } /* Convert handle to a full pathname and print it (with supplied message) */ AcpiNsPrintNodePathname (Handle, Msg); AcpiOsPrintf ("\n"); return_VOID; } #endif /******************************************************************************* * * FUNCTION: AcpiNsDumpOneObject * * PARAMETERS: ObjHandle - Node to be dumped * Level - Nesting level of the handle * Context - Passed into WalkNamespace * ReturnValue - Not used * * RETURN: Status * * DESCRIPTION: Dump a single Node * This procedure is a UserFunction called by AcpiNsWalkNamespace. * ******************************************************************************/ ACPI_STATUS AcpiNsDumpOneObject ( ACPI_HANDLE ObjHandle, UINT32 Level, void *Context, void **ReturnValue) { ACPI_WALK_INFO *Info = (ACPI_WALK_INFO *) Context; ACPI_NAMESPACE_NODE *ThisNode; ACPI_OPERAND_OBJECT *ObjDesc = NULL; ACPI_OBJECT_TYPE ObjType; ACPI_OBJECT_TYPE Type; UINT32 BytesToDump; UINT32 DbgLevel; UINT32 i; ACPI_FUNCTION_NAME (NsDumpOneObject); /* Is output enabled? */ if (!(AcpiDbgLevel & Info->DebugLevel)) { return (AE_OK); } if (!ObjHandle) { ACPI_DEBUG_PRINT ((ACPI_DB_INFO, "Null object handle\n")); return (AE_OK); } ThisNode = AcpiNsValidateHandle (ObjHandle); if (!ThisNode) { ACPI_DEBUG_PRINT ((ACPI_DB_INFO, "Invalid object handle %p\n", ObjHandle)); return (AE_OK); } Type = ThisNode->Type; Info->Count++; /* Check if the owner matches */ if ((Info->OwnerId != ACPI_OWNER_ID_MAX) && (Info->OwnerId != ThisNode->OwnerId)) { return (AE_OK); } if (!(Info->DisplayType & ACPI_DISPLAY_SHORT)) { /* Indent the object according to the level */ AcpiOsPrintf ("%2d%*s", (UINT32) Level - 1, (int) Level * 2, " "); /* Check the node type and name */ if (Type > ACPI_TYPE_LOCAL_MAX) { ACPI_WARNING ((AE_INFO, "Invalid ACPI Object Type 0x%08X", Type)); } AcpiOsPrintf ("%4.4s", AcpiUtGetNodeName (ThisNode)); } /* Now we can print out the pertinent information */ AcpiOsPrintf (" %-12s %p %3.3X ", AcpiUtGetTypeName (Type), ThisNode, ThisNode->OwnerId); DbgLevel = AcpiDbgLevel; AcpiDbgLevel = 0; ObjDesc = AcpiNsGetAttachedObject (ThisNode); AcpiDbgLevel = DbgLevel; /* Temp nodes are those nodes created by a control method */ if (ThisNode->Flags & ANOBJ_TEMPORARY) { AcpiOsPrintf ("(T) "); } switch (Info->DisplayType & ACPI_DISPLAY_MASK) { case ACPI_DISPLAY_SUMMARY: if (!ObjDesc) { /* No attached object. Some types should always have an object */ switch (Type) { case ACPI_TYPE_INTEGER: case ACPI_TYPE_PACKAGE: case ACPI_TYPE_BUFFER: case ACPI_TYPE_STRING: case ACPI_TYPE_METHOD: AcpiOsPrintf (""); break; default: break; } AcpiOsPrintf ("\n"); return (AE_OK); } switch (Type) { case ACPI_TYPE_PROCESSOR: AcpiOsPrintf ("ID %02X Len %02X Addr %8.8X%8.8X\n", ObjDesc->Processor.ProcId, ObjDesc->Processor.Length, ACPI_FORMAT_UINT64 (ObjDesc->Processor.Address)); break; case ACPI_TYPE_DEVICE: AcpiOsPrintf ("Notify Object: %p\n", ObjDesc); break; case ACPI_TYPE_METHOD: AcpiOsPrintf ("Args %X Len %.4X Aml %p\n", (UINT32) ObjDesc->Method.ParamCount, ObjDesc->Method.AmlLength, ObjDesc->Method.AmlStart); break; case ACPI_TYPE_INTEGER: AcpiOsPrintf ("= %8.8X%8.8X\n", ACPI_FORMAT_UINT64 (ObjDesc->Integer.Value)); break; case ACPI_TYPE_PACKAGE: if (ObjDesc->Common.Flags & AOPOBJ_DATA_VALID) { AcpiOsPrintf ("Elements %.2X\n", ObjDesc->Package.Count); } else { AcpiOsPrintf ("[Length not yet evaluated]\n"); } break; case ACPI_TYPE_BUFFER: if (ObjDesc->Common.Flags & AOPOBJ_DATA_VALID) { AcpiOsPrintf ("Len %.2X", ObjDesc->Buffer.Length); /* Dump some of the buffer */ if (ObjDesc->Buffer.Length > 0) { AcpiOsPrintf (" ="); for (i = 0; (i < ObjDesc->Buffer.Length && i < 12); i++) { AcpiOsPrintf (" %2.2X", ObjDesc->Buffer.Pointer[i]); } } AcpiOsPrintf ("\n"); } else { AcpiOsPrintf ("[Length not yet evaluated]\n"); } break; case ACPI_TYPE_STRING: AcpiOsPrintf ("Len %.2X ", ObjDesc->String.Length); AcpiUtPrintString (ObjDesc->String.Pointer, 80); AcpiOsPrintf ("\n"); break; case ACPI_TYPE_REGION: AcpiOsPrintf ("[%s]", AcpiUtGetRegionName (ObjDesc->Region.SpaceId)); if (ObjDesc->Region.Flags & AOPOBJ_DATA_VALID) { AcpiOsPrintf (" Addr %8.8X%8.8X Len %.4X\n", ACPI_FORMAT_UINT64 (ObjDesc->Region.Address), ObjDesc->Region.Length); } else { AcpiOsPrintf (" [Address/Length not yet evaluated]\n"); } break; case ACPI_TYPE_LOCAL_REFERENCE: AcpiOsPrintf ("[%s]\n", AcpiUtGetReferenceName (ObjDesc)); break; case ACPI_TYPE_BUFFER_FIELD: if (ObjDesc->BufferField.BufferObj && ObjDesc->BufferField.BufferObj->Buffer.Node) { AcpiOsPrintf ("Buf [%4.4s]", AcpiUtGetNodeName ( ObjDesc->BufferField.BufferObj->Buffer.Node)); } break; case ACPI_TYPE_LOCAL_REGION_FIELD: AcpiOsPrintf ("Rgn [%4.4s]", AcpiUtGetNodeName ( ObjDesc->CommonField.RegionObj->Region.Node)); break; case ACPI_TYPE_LOCAL_BANK_FIELD: AcpiOsPrintf ("Rgn [%4.4s] Bnk [%4.4s]", AcpiUtGetNodeName ( ObjDesc->CommonField.RegionObj->Region.Node), AcpiUtGetNodeName ( ObjDesc->BankField.BankObj->CommonField.Node)); break; case ACPI_TYPE_LOCAL_INDEX_FIELD: AcpiOsPrintf ("Idx [%4.4s] Dat [%4.4s]", AcpiUtGetNodeName ( ObjDesc->IndexField.IndexObj->CommonField.Node), AcpiUtGetNodeName ( ObjDesc->IndexField.DataObj->CommonField.Node)); break; case ACPI_TYPE_LOCAL_ALIAS: case ACPI_TYPE_LOCAL_METHOD_ALIAS: AcpiOsPrintf ("Target %4.4s (%p)\n", AcpiUtGetNodeName (ObjDesc), ObjDesc); break; default: AcpiOsPrintf ("Object %p\n", ObjDesc); break; } /* Common field handling */ switch (Type) { case ACPI_TYPE_BUFFER_FIELD: case ACPI_TYPE_LOCAL_REGION_FIELD: case ACPI_TYPE_LOCAL_BANK_FIELD: case ACPI_TYPE_LOCAL_INDEX_FIELD: AcpiOsPrintf (" Off %.3X Len %.2X Acc %.2X\n", (ObjDesc->CommonField.BaseByteOffset * 8) + ObjDesc->CommonField.StartFieldBitOffset, ObjDesc->CommonField.BitLength, ObjDesc->CommonField.AccessByteWidth); break; default: break; } break; case ACPI_DISPLAY_OBJECTS: AcpiOsPrintf ("O:%p", ObjDesc); if (!ObjDesc) { /* No attached object, we are done */ AcpiOsPrintf ("\n"); return (AE_OK); } AcpiOsPrintf ("(R%u)", ObjDesc->Common.ReferenceCount); switch (Type) { case ACPI_TYPE_METHOD: /* Name is a Method and its AML offset/length are set */ AcpiOsPrintf (" M:%p-%X\n", ObjDesc->Method.AmlStart, ObjDesc->Method.AmlLength); break; case ACPI_TYPE_INTEGER: AcpiOsPrintf (" I:%8.8X8.8%X\n", ACPI_FORMAT_UINT64 (ObjDesc->Integer.Value)); break; case ACPI_TYPE_STRING: AcpiOsPrintf (" S:%p-%X\n", ObjDesc->String.Pointer, ObjDesc->String.Length); break; case ACPI_TYPE_BUFFER: AcpiOsPrintf (" B:%p-%X\n", ObjDesc->Buffer.Pointer, ObjDesc->Buffer.Length); break; default: AcpiOsPrintf ("\n"); break; } break; default: AcpiOsPrintf ("\n"); break; } /* If debug turned off, done */ if (!(AcpiDbgLevel & ACPI_LV_VALUES)) { return (AE_OK); } /* If there is an attached object, display it */ DbgLevel = AcpiDbgLevel; AcpiDbgLevel = 0; ObjDesc = AcpiNsGetAttachedObject (ThisNode); AcpiDbgLevel = DbgLevel; /* Dump attached objects */ while (ObjDesc) { ObjType = ACPI_TYPE_INVALID; AcpiOsPrintf ("Attached Object %p: ", ObjDesc); /* Decode the type of attached object and dump the contents */ switch (ACPI_GET_DESCRIPTOR_TYPE (ObjDesc)) { case ACPI_DESC_TYPE_NAMED: AcpiOsPrintf ("(Ptr to Node)\n"); BytesToDump = sizeof (ACPI_NAMESPACE_NODE); ACPI_DUMP_BUFFER (ObjDesc, BytesToDump); break; case ACPI_DESC_TYPE_OPERAND: ObjType = ObjDesc->Common.Type; if (ObjType > ACPI_TYPE_LOCAL_MAX) { AcpiOsPrintf ( "(Pointer to ACPI Object type %.2X [UNKNOWN])\n", ObjType); BytesToDump = 32; } else { AcpiOsPrintf ( "(Pointer to ACPI Object type %.2X [%s])\n", ObjType, AcpiUtGetTypeName (ObjType)); BytesToDump = sizeof (ACPI_OPERAND_OBJECT); } ACPI_DUMP_BUFFER (ObjDesc, BytesToDump); break; default: break; } /* If value is NOT an internal object, we are done */ if (ACPI_GET_DESCRIPTOR_TYPE (ObjDesc) != ACPI_DESC_TYPE_OPERAND) { goto Cleanup; } /* Valid object, get the pointer to next level, if any */ switch (ObjType) { case ACPI_TYPE_BUFFER: case ACPI_TYPE_STRING: /* * NOTE: takes advantage of common fields between string/buffer */ BytesToDump = ObjDesc->String.Length; ObjDesc = (void *) ObjDesc->String.Pointer; AcpiOsPrintf ("(Buffer/String pointer %p length %X)\n", ObjDesc, BytesToDump); ACPI_DUMP_BUFFER (ObjDesc, BytesToDump); goto Cleanup; case ACPI_TYPE_BUFFER_FIELD: ObjDesc = (ACPI_OPERAND_OBJECT *) ObjDesc->BufferField.BufferObj; break; case ACPI_TYPE_PACKAGE: ObjDesc = (void *) ObjDesc->Package.Elements; break; case ACPI_TYPE_METHOD: ObjDesc = (void *) ObjDesc->Method.AmlStart; break; case ACPI_TYPE_LOCAL_REGION_FIELD: ObjDesc = (void *) ObjDesc->Field.RegionObj; break; case ACPI_TYPE_LOCAL_BANK_FIELD: ObjDesc = (void *) ObjDesc->BankField.RegionObj; break; case ACPI_TYPE_LOCAL_INDEX_FIELD: ObjDesc = (void *) ObjDesc->IndexField.IndexObj; break; default: goto Cleanup; } } Cleanup: AcpiOsPrintf ("\n"); return (AE_OK); } /******************************************************************************* * * FUNCTION: AcpiNsDumpObjects * * PARAMETERS: Type - Object type to be dumped * DisplayType - 0 or ACPI_DISPLAY_SUMMARY * MaxDepth - Maximum depth of dump. Use ACPI_UINT32_MAX * for an effectively unlimited depth. * OwnerId - Dump only objects owned by this ID. Use * ACPI_UINT32_MAX to match all owners. * StartHandle - Where in namespace to start/end search * * RETURN: None * * DESCRIPTION: Dump typed objects within the loaded namespace. Uses * AcpiNsWalkNamespace in conjunction with AcpiNsDumpOneObject. * ******************************************************************************/ void AcpiNsDumpObjects ( ACPI_OBJECT_TYPE Type, UINT8 DisplayType, UINT32 MaxDepth, ACPI_OWNER_ID OwnerId, ACPI_HANDLE StartHandle) { ACPI_WALK_INFO Info; ACPI_STATUS Status; ACPI_FUNCTION_ENTRY (); /* * Just lock the entire namespace for the duration of the dump. * We don't want any changes to the namespace during this time, * especially the temporary nodes since we are going to display * them also. */ Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE); if (ACPI_FAILURE (Status)) { AcpiOsPrintf ("Could not acquire namespace mutex\n"); return; } Info.Count = 0; Info.DebugLevel = ACPI_LV_TABLES; Info.OwnerId = OwnerId; Info.DisplayType = DisplayType; (void) AcpiNsWalkNamespace (Type, StartHandle, MaxDepth, ACPI_NS_WALK_NO_UNLOCK | ACPI_NS_WALK_TEMP_NODES, AcpiNsDumpOneObject, NULL, (void *) &Info, NULL); AcpiOsPrintf ("\nNamespace node count: %u\n\n", Info.Count); (void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE); } /******************************************************************************* * * FUNCTION: AcpiNsDumpOneObjectPath, AcpiNsGetMaxDepth * * PARAMETERS: ObjHandle - Node to be dumped * Level - Nesting level of the handle * Context - Passed into WalkNamespace * ReturnValue - Not used * * RETURN: Status * * DESCRIPTION: Dump the full pathname to a namespace object. AcpNsGetMaxDepth * computes the maximum nesting depth in the namespace tree, in * order to simplify formatting in AcpiNsDumpOneObjectPath. * These procedures are UserFunctions called by AcpiNsWalkNamespace. * ******************************************************************************/ static ACPI_STATUS AcpiNsDumpOneObjectPath ( ACPI_HANDLE ObjHandle, UINT32 Level, void *Context, void **ReturnValue) { UINT32 MaxLevel = *((UINT32 *) Context); char *Pathname; ACPI_NAMESPACE_NODE *Node; int PathIndent; if (!ObjHandle) { return (AE_OK); } Node = AcpiNsValidateHandle (ObjHandle); if (!Node) { /* Ignore bad node during namespace walk */ return (AE_OK); } Pathname = AcpiNsGetNormalizedPathname (Node, TRUE); PathIndent = 1; if (Level <= MaxLevel) { PathIndent = MaxLevel - Level + 1; } AcpiOsPrintf ("%2d%*s%-12s%*s", Level, Level, " ", AcpiUtGetTypeName (Node->Type), PathIndent, " "); AcpiOsPrintf ("%s\n", &Pathname[1]); ACPI_FREE (Pathname); return (AE_OK); } static ACPI_STATUS AcpiNsGetMaxDepth ( ACPI_HANDLE ObjHandle, UINT32 Level, void *Context, void **ReturnValue) { UINT32 *MaxLevel = (UINT32 *) Context; if (Level > *MaxLevel) { *MaxLevel = Level; } return (AE_OK); } /******************************************************************************* * * FUNCTION: AcpiNsDumpObjectPaths * * PARAMETERS: Type - Object type to be dumped * DisplayType - 0 or ACPI_DISPLAY_SUMMARY * MaxDepth - Maximum depth of dump. Use ACPI_UINT32_MAX * for an effectively unlimited depth. * OwnerId - Dump only objects owned by this ID. Use * ACPI_UINT32_MAX to match all owners. * StartHandle - Where in namespace to start/end search * * RETURN: None * * DESCRIPTION: Dump full object pathnames within the loaded namespace. Uses * AcpiNsWalkNamespace in conjunction with AcpiNsDumpOneObjectPath. * ******************************************************************************/ void AcpiNsDumpObjectPaths ( ACPI_OBJECT_TYPE Type, UINT8 DisplayType, UINT32 MaxDepth, ACPI_OWNER_ID OwnerId, ACPI_HANDLE StartHandle) { ACPI_STATUS Status; UINT32 MaxLevel = 0; ACPI_FUNCTION_ENTRY (); /* * Just lock the entire namespace for the duration of the dump. * We don't want any changes to the namespace during this time, * especially the temporary nodes since we are going to display * them also. */ Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE); if (ACPI_FAILURE (Status)) { AcpiOsPrintf ("Could not acquire namespace mutex\n"); return; } /* Get the max depth of the namespace tree, for formatting later */ (void) AcpiNsWalkNamespace (Type, StartHandle, MaxDepth, ACPI_NS_WALK_NO_UNLOCK | ACPI_NS_WALK_TEMP_NODES, AcpiNsGetMaxDepth, NULL, (void *) &MaxLevel, NULL); /* Now dump the entire namespace */ (void) AcpiNsWalkNamespace (Type, StartHandle, MaxDepth, ACPI_NS_WALK_NO_UNLOCK | ACPI_NS_WALK_TEMP_NODES, AcpiNsDumpOneObjectPath, NULL, (void *) &MaxLevel, NULL); (void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE); } /******************************************************************************* * * FUNCTION: AcpiNsDumpEntry * * PARAMETERS: Handle - Node to be dumped * DebugLevel - Output level * * RETURN: None * * DESCRIPTION: Dump a single Node * ******************************************************************************/ void AcpiNsDumpEntry ( ACPI_HANDLE Handle, UINT32 DebugLevel) { ACPI_WALK_INFO Info; ACPI_FUNCTION_ENTRY (); Info.DebugLevel = DebugLevel; Info.OwnerId = ACPI_OWNER_ID_MAX; Info.DisplayType = ACPI_DISPLAY_SUMMARY; (void) AcpiNsDumpOneObject (Handle, 1, &Info, NULL); } #ifdef ACPI_ASL_COMPILER /******************************************************************************* * * FUNCTION: AcpiNsDumpTables * * PARAMETERS: SearchBase - Root of subtree to be dumped, or * NS_ALL to dump the entire namespace * MaxDepth - Maximum depth of dump. Use INT_MAX * for an effectively unlimited depth. * * RETURN: None * * DESCRIPTION: Dump the name space, or a portion of it. * ******************************************************************************/ void AcpiNsDumpTables ( ACPI_HANDLE SearchBase, UINT32 MaxDepth) { ACPI_HANDLE SearchHandle = SearchBase; ACPI_FUNCTION_TRACE (NsDumpTables); if (!AcpiGbl_RootNode) { /* * If the name space has not been initialized, * there is nothing to dump. */ ACPI_DEBUG_PRINT ((ACPI_DB_TABLES, "namespace not initialized!\n")); return_VOID; } if (ACPI_NS_ALL == SearchBase) { /* Entire namespace */ SearchHandle = AcpiGbl_RootNode; ACPI_DEBUG_PRINT ((ACPI_DB_TABLES, "\\\n")); } AcpiNsDumpObjects (ACPI_TYPE_ANY, ACPI_DISPLAY_OBJECTS, MaxDepth, ACPI_OWNER_ID_MAX, SearchHandle); return_VOID; } #endif #endif