/*- * SPDX-License-Identifier: BSD-2-Clause * * Copyright (C) 2012 Andrew Turner * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * */ #include #include "softfloat-for-gcc.h" #include "milieu.h" #include "softfloat.h" #include "aeabi_vfp.h" extern int _libc_arm_fpu_present; flag __unordsf2(float32, float32); /* These are written in asm and are only called from this file */ int __aeabi_fcmpeq_vfp(float32, float32); int __aeabi_fcmplt_vfp(float32, float32); int __aeabi_fcmple_vfp(float32, float32); int __aeabi_fcmpgt_vfp(float32, float32); int __aeabi_fcmpge_vfp(float32, float32); int __aeabi_fcmpun_vfp(float32, float32); int __aeabi_f2iz_vfp(float32); float64 __aeabi_f2d_vfp(float32); float32 __aeabi_i2f_vfp(int); float32 __aeabi_fadd_vfp(float32, float32); float32 __aeabi_fdiv_vfp(float32, float32); float32 __aeabi_fmul_vfp(float32, float32); float32 __aeabi_fsub_vfp(float32, float32); /* * Depending on the target these will: * On armv6 with a vfp call the above function, or * Call the softfloat function in the 3rd argument. */ int AEABI_FUNC2(fcmpeq, float32, float32_eq) int AEABI_FUNC2(fcmplt, float32, float32_lt) int AEABI_FUNC2(fcmple, float32, float32_le) int AEABI_FUNC2_REV(fcmpge, float32, float32_le) int AEABI_FUNC2_REV(fcmpgt, float32, float32_lt) int AEABI_FUNC2(fcmpun, float32, __unordsf2) int AEABI_FUNC(f2iz, float32, float32_to_int32_round_to_zero) float64 AEABI_FUNC(f2d, float32, float32_to_float64) float32 AEABI_FUNC(i2f, int, int32_to_float32) float32 AEABI_FUNC2(fadd, float32, float32_add) float32 AEABI_FUNC2(fdiv, float32, float32_div) float32 AEABI_FUNC2(fmul, float32, float32_mul) float32 AEABI_FUNC2(fsub, float32, float32_sub) int __aeabi_cfcmpeq_helper(float32 a, float32 b) { int quiet = 0; /* Check if a is a NaN */ if ((a << 1) > 0xff000000u) { /* If it's a signalling NaN we will always signal */ if ((a & 0x00400000u) == 0) return (0); quiet = 1; } /* Check if b is a NaN */ if ((b << 1) > 0xff000000u) { /* If it's a signalling NaN we will always signal */ if ((b & 0x00400000u) == 0) return (0); quiet = 1; } return (quiet); }